Ejemplo n.º 1
0
 /// <summary>
 /// Windows initialization
 /// </summary>
 void InitializeWindows()
 {
     // Make help window, item window
     helpWindow = new WindowHelp();
     itemWindow = new WindowItem();
     // Associate help window
     itemWindow.HelpWindow = helpWindow;
     // Make target window (set to invisible / inactive)
     targetWindow = new WindowTarget();
     targetWindow.IsVisible = false;
     targetWindow.IsActive = false;
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Windows initialization
 /// </summary>
 void InitializeWindows()
 {
     helpWindow = new WindowHelp();
     leftWindow = new WindowEquipLeft(actor);
     rightWindow = new WindowEquipRight(actor);
     weaponWindow = new WindowEquipItem(actor, 0);
     shieldWindow = new WindowEquipItem(actor, 1);
     headWindow = new WindowEquipItem(actor, 2);
     bodyWindow = new WindowEquipItem(actor, 3);
     accessoryWindow = new WindowEquipItem(actor, 4);
     // Associate help window
     rightWindow.HelpWindow = helpWindow;
     weaponWindow.HelpWindow = helpWindow;
     shieldWindow.HelpWindow = helpWindow;
     headWindow.HelpWindow = helpWindow;
     bodyWindow.HelpWindow = helpWindow;
     accessoryWindow.HelpWindow = helpWindow;
     // Set cursor position
     rightWindow.Index = equipIndex;
     Refresh();
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Main Processing : Window Initialization
 /// </summary>
 void InitializeWindow()
 {
     // Make actor command window
     List<string> Commandlist = new List<string>();
     Commandlist.Add(Data.System.Wordings.Attack);
     Commandlist.Add(Data.System.Wordings.Skill);
     Commandlist.Add(Data.System.Wordings.Guard);
     Commandlist.Add(Data.System.Wordings.Item);
     actorCommandWindow = new WindowCommand(160, Commandlist);
     actorCommandWindow.Y = GeexEdit.GameWindowHeight -  320;
     actorCommandWindow.BackOpacity = 160;
     actorCommandWindow.IsActive = false;
     actorCommandWindow.IsVisible = false;
     // Make other windows
     partyCommandWindow = new WindowPartyCommand();
     helpWindow = new WindowHelp();
     helpWindow.BackOpacity = 160;
     helpWindow.IsVisible = false;
     statusWindow = new WindowBattleStatus();
     messageWindow = new WindowMessage();
 }
Ejemplo n.º 4
0
 /// <summary>
 /// Initialize windows
 /// </summary>
 void InitializeWindows()
 {
     // Make help window
     helpWindow = new WindowHelp();
     // Make command window
     commandWindow = new WindowShopCommand();
     // Make gold window
     goldWindow = new WindowGold();
     goldWindow.X = 480 * GeexEdit.GameWindowWidth / 640;
     goldWindow.Y = 64;
     goldWindow.Width = goldWindow.Width * GeexEdit.GameWindowWidth / 640;
     // Make dummy window
     dummyWindow = new WindowBase(0, 128, GeexEdit.GameWindowWidth, GeexEdit.GameWindowHeight - 128);
     // Make buy window
     buyWindow = new WindowShopBuy(InGame.Temp.ShopGoods);
     buyWindow.IsActive = false;
     buyWindow.IsVisible = false;
     buyWindow.HelpWindow = helpWindow;
     // Make sell window
     sellWindow = new WindowShopSell();
     sellWindow.IsActive = false;
     sellWindow.IsVisible = false;
     sellWindow.HelpWindow = helpWindow;
     // Make quantity input window
     numberWindow = new WindowShopNumber();
     numberWindow.IsActive = false;
     numberWindow.IsVisible = false;
     // Make status window
     statusWindow = new WindowShopStatus();
     statusWindow.IsVisible = false;
 }