Ejemplo n.º 1
0
        public void Initialize(UserGameInfo game, GameProfile profile)
        {
            string documents    = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
            string configFolder = Path.Combine(documents, @"My Games\Borderlands 2\WillowGame\SaveData");

            DirectoryInfo[] userDirs = new DirectoryInfo(configFolder).GetDirectories();

            for (int i = 0; i < userDirs.Length; i++)
            {
                DirectoryInfo user = userDirs[i];

                FileInfo[] saves = user.GetFiles("*.sav");
                for (int j = 0; j < saves.Length; j++)
                {
                    FileInfo save = saves[j];

                    BorderlandsSaveControl con = new BorderlandsSaveControl();
                    using (Stream s = save.OpenRead())
                    {
                        con.SaveFile = SaveFile.Deserialize(s, SaveFile.DeserializeSettings.None);
                    }

                    con.UserName = user.Name;
                    //con.SaveName = con.SaveFile.SaveGame.AppliedCustomizations;
                    this.flowLayoutPanel1.Controls.Add(con);
                }
            }
        }
        public void Initialize(UserGameInfo game, GameProfile profile)
        {
            string documents = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
            string configFolder = Path.Combine(documents, @"My Games\Borderlands 2\WillowGame\SaveData");
            DirectoryInfo[] userDirs = new DirectoryInfo(configFolder).GetDirectories();

            for (int i = 0; i < userDirs.Length; i++)
            {
                DirectoryInfo user = userDirs[i];

                FileInfo[] saves = user.GetFiles("*.sav");
                for (int j = 0; j < saves.Length; j++)
                {
                    FileInfo save = saves[j];

                    BorderlandsSaveControl con = new BorderlandsSaveControl();
                    using (Stream s = save.OpenRead())
                    {
                        con.SaveFile = SaveFile.Deserialize(s, SaveFile.DeserializeSettings.None);
                    }

                    con.UserName = user.Name;
                    //con.SaveName = con.SaveFile.SaveGame.AppliedCustomizations;
                    this.flowLayoutPanel1.Controls.Add(con);
                }
            }
        }