public void Init(ParticleConfig.Characteristics characteristics, Vector3 pos) { _characteristics = characteristics; //set auto destruct data _autoDestruct = characteristics.autoDestruct; _lifeTime = _characteristics.lifeTime; //set position transform.position = pos; }
public void GenerateParticle(Particle.Type type, Vector3 position) { //Get data string spawnType = Particle.sParticleTypeString[type]; ParticleConfig.Characteristics characteristics = _particleConfig.GetCharacteristics(type); //Spawn particle if (particlePool != null) { BaseParticle particle = particlePool.GetPooledObject(spawnType) as BaseParticle; particle.Init(characteristics, position); } }