Ejemplo n.º 1
0
        private void frmFourWin_Load(object sender, EventArgs e)
        {
            FourwinBuild build = new FourwinBuild();

            for (_column = 0; _column < 7; _column++) // Generiert die Zellen der Spalten
            {
                for (_row = 0; _row < 7; _row++)      // Generiert die Zellen der Reihen
                {
                    if (_row < 6)
                    {
                        PictureBox Pic = build.GenerateGrid();
                        Pic.Location              = new Point(_column * CellSize, _row * CellSize);
                        Pic.BackgroundImage       = Empty;
                        _grid[_column, _row, 0]   = Free;
                        Pic.BackgroundImageLayout = ImageLayout.Zoom;
                        panMain.Controls.Add(Pic);
                    }
                    else if (_row == 6)
                    {
                        Button Bt = build.GenerateGrid2();
                        Bt.Click += Bt_Click;
                        _grid[_column, _row, 0] = Button;
                        Bt.Location             = new Point(_column * CellSize, _row * CellSize);

                        panMain.Controls.Add(Bt);
                    }
                }
            }



            // lstMember.Items.AddRange(startFunktion.Fore());



            NewplayerFunk newPF = new NewplayerFunk();

            lstplayerYellow.Items.AddRange(newPF.Fore());
            lstplayerRed.Items.AddRange(newPF.Fore2());
        }
Ejemplo n.º 2
0
        private void Bt_Click(object sender, EventArgs e)
        {
            if (Gameover == false)
            {
                if (lstplayerYellow.Enabled == false && lstplayerRed.Enabled == false || Freepl == true)
                {
                    FourwinBuild build = new FourwinBuild();
                    int          n     = lstplayerYellow.SelectedIndex;
                    int          n2    = lstplayerRed.SelectedIndex;
                    Button       Bt    = ((Button)sender);
                    _rows    = Bt.Location.Y / CellSize;
                    _columns = Bt.Location.X / CellSize;
                    if (player == true && _grid[_columns, 0, 0] == Free)//Yellow Turn
                    {
                        player = false;
                    }
                    else if (player == false && _grid[_columns, 0, 0] == Free)
                    {
                        player = true;
                    }

                    foreach (Control Pic in panMain.Controls) // Kontrolliert jedes Panel in panMain
                    {
                        _row    = Pic.Top / CellSize;         // Fängt Wegen Top oben an
                        _column = Pic.Left / CellSize;
                        if (_grid[_column, 0, 0] == Free && _grid[_column, _row + 1, 0] != Free && _column == _columns || _grid[_column, 0, 0] == Free && _grid[_column, _row + 1, 0] == Button && _row < 6 && _column == _columns)
                        {
                            if (_grid[_column, _row, 0] != Reds && player == true)//Yellow Turn
                            {
                                Pic.BackgroundImage       = Yellow;
                                _grid[_column, _row, 0]   = Yellows;
                                Pic.BackgroundImageLayout = ImageLayout.Zoom;

                                Bt.BackgroundImage        = null;
                                _grid[_columns, _rows, 0] = Button;
                                Bt.BackgroundImageLayout  = ImageLayout.Zoom;
                                if (_row < _rows && _grid[_column, _row + 3, 0] == Yellows && _grid[_column, _row + 1, 0] == Yellows && _grid[_column, _row + 2, 0] == Yellows && _grid[_column, _row, 0] == Yellows)
                                {
                                    if (Freepl == false)
                                    {
                                        object[] objCollection = new object[lstplayerYellow.Items.Count];
                                        lstplayerYellow.Items.CopyTo(objCollection, 0);
                                        lstplayerYellow.Items.Clear();
                                        lstplayerYellow.Items.AddRange(build.ScoreFill(objCollection, n));
                                    }
                                    MessageBox.Show("Yellow Wins");
                                    Gameover = true;
                                }
                                else if (_column > 2 && _grid[_column - 1, _row, 0] == Yellows && _grid[_column - 2, _row, 0] == Yellows && _grid[_column - 3, _row, 0] == Yellows && _grid[_column, _row, 0] == Yellows || _column > 1 && _grid[_column - 2, _row, 0] == Yellows && _grid[_column - 1, _row, 0] == Yellows && _grid[_column + 1, _row, 0] == Yellows && _grid[_column, _row, 0] == Yellows || _column > 0 && _grid[_column - 1, _row, 0] == Yellows && _grid[_column + 2, _row, 0] == Yellows && _grid[_column + 1, _row, 0] == Yellows && _grid[_column, _row, 0] == Yellows || _grid[_column + 3, _row, 0] == Yellows && _grid[_column + 2, _row, 0] == Yellows && _grid[_column, _row, 0] == Yellows && _grid[_column + 1, _row, 0] == Yellows)
                                {
                                    if (Freepl == false)
                                    {
                                        object[] objCollection = new object[lstplayerYellow.Items.Count];
                                        lstplayerYellow.Items.CopyTo(objCollection, 0);
                                        lstplayerYellow.Items.Clear();
                                        lstplayerYellow.Items.AddRange(build.ScoreFill(objCollection, n));
                                    }
                                    MessageBox.Show("Yellow Wins");
                                    Gameover = true;
                                }
                                else if (_column > 2 && _grid[_column - 3, _row + 3, 0] == Yellows && _grid[_column - 2, _row + 2, 0] == Yellows && _grid[_column - 1, _row + 1, 0] == Yellows && _grid[_column, _row, 0] == Yellows || _row > 0 && _column > 1 && _grid[_column - 1, _row + 1, 0] == Yellows && _grid[_column - 2, _row + 2, 0] == Yellows && _grid[_column + 1, _row - 1, 0] == Yellows && _grid[_column, _row, 0] == Yellows || _row > 1 && _column > 0 && _grid[_column - 1, _row + 1, 0] == Yellows && _grid[_column + 1, _row - 1, 0] == Yellows && _grid[_column + 2, _row - 2, 0] == Yellows && _grid[_column, _row, 0] == Yellows || _row > 2 && _grid[_column + 3, _row - 3, 0] == Yellows && _grid[_column + 2, _row - 2, 0] == Yellows && _grid[_column + 1, _row - 1, 0] == Yellows && _grid[_column, _row, 0] == Yellows)
                                {
                                    if (Freepl == false)
                                    {
                                        object[] objCollection = new object[lstplayerYellow.Items.Count];
                                        lstplayerYellow.Items.CopyTo(objCollection, 0);
                                        lstplayerYellow.Items.Clear();
                                        lstplayerYellow.Items.AddRange(build.ScoreFill(objCollection, n));
                                    }
                                    MessageBox.Show("Yellow Wins");
                                    Gameover = true;
                                }
                                else if (_row > 2 && _column > 2 && _grid[_column - 3, _row - 3, 0] == Yellows && _grid[_column - 2, _row - 2, 0] == Yellows && _grid[_column - 1, _row - 1, 0] == Yellows && _grid[_column, _row, 0] == Yellows || _column > 1 && _row > 1 && _grid[_column - 2, _row - 2, 0] == Yellows && _grid[_column - 1, _row - 1, 0] == Yellows && _grid[_column + 1, _row + 1, 0] == Yellows && _grid[_column, _row, 0] == Yellows || _column > 0 && _row > 0 && _grid[_column - 1, _row - 1, 0] == Yellows && _grid[_column + 2, _row + 2, 0] == Yellows && _grid[_column + 1, _row + 1, 0] == Yellows && _grid[_column, _row, 0] == Yellows || _grid[_column + 3, _row + 3, 0] == Yellows && _grid[_column + 2, _row + 2, 0] == Yellows && _grid[_column + 1, _row + 1, 0] == Yellows && _grid[_column, _row, 0] == Yellows)
                                {
                                    if (Freepl == false)
                                    {
                                        object[] objCollection = new object[lstplayerYellow.Items.Count];
                                        lstplayerYellow.Items.CopyTo(objCollection, 0);
                                        lstplayerYellow.Items.Clear();
                                        lstplayerYellow.Items.AddRange(build.ScoreFill(objCollection, n));
                                    }
                                    MessageBox.Show("Yellow Wins");
                                    Gameover = true;
                                }
                            }
                            else if (_grid[_column, _row, 0] != Yellows && player == false)// Red Turn
                            {
                                Pic.BackgroundImage       = Red;
                                _grid[_column, _row, 0]   = Reds;
                                Pic.BackgroundImageLayout = ImageLayout.Zoom;

                                Bt.BackgroundImage        = null;
                                _grid[_columns, _rows, 0] = Button;
                                Bt.BackgroundImageLayout  = ImageLayout.Zoom;
                                if (_row < _rows && _grid[_column, _row + 3, 0] == Reds && _grid[_column, _row + 1, 0] == Reds && _grid[_column, _row + 2, 0] == Reds && _grid[_column, _row, 0] == Reds)
                                {
                                    if (Freepl == false)
                                    {
                                        object[] objCollection = new object[lstplayerRed.Items.Count];
                                        lstplayerRed.Items.CopyTo(objCollection, 0);
                                        lstplayerRed.Items.Clear();
                                        lstplayerRed.Items.AddRange(build.ScoreFill2(objCollection, n2));
                                    }
                                    MessageBox.Show("Red Wins");
                                    Gameover = true;
                                }
                                else if (_column > 2 && _grid[_column - 1, _row, 0] == Reds && _grid[_column - 2, _row, 0] == Reds && _grid[_column - 3, _row, 0] == Reds && _grid[_column, _row, 0] == Reds || _column > 1 && _grid[_column - 2, _row, 0] == Reds && _grid[_column - 1, _row, 0] == Reds && _grid[_column + 1, _row, 0] == Reds && _grid[_column, _row, 0] == Reds || _column > 0 && _grid[_column - 1, _row, 0] == Reds && _grid[_column + 2, _row, 0] == Reds && _grid[_column + 1, _row, 0] == Reds && _grid[_column, _row, 0] == Reds || _grid[_column + 3, _row, 0] == Reds && _grid[_column + 2, _row, 0] == Reds && _grid[_column, _row, 0] == Reds && _grid[_column + 1, _row, 0] == Reds)
                                {
                                    if (Freepl == false)
                                    {
                                        object[] objCollection = new object[lstplayerRed.Items.Count];
                                        lstplayerRed.Items.CopyTo(objCollection, 0);
                                        lstplayerRed.Items.Clear();
                                        lstplayerRed.Items.AddRange(build.ScoreFill2(objCollection, n2));
                                    }
                                    MessageBox.Show("Red Wins");
                                    Gameover = true;
                                }
                                else if (_column > 2 && _grid[_column - 3, _row + 3, 0] == Reds && _grid[_column - 2, _row + 2, 0] == Reds && _grid[_column - 1, _row + 1, 0] == Reds && _grid[_column, _row, 0] == Reds || _row > 0 && _column > 1 && _grid[_column - 1, _row + 1, 0] == Reds && _grid[_column - 2, _row + 2, 0] == Reds && _grid[_column + 1, _row - 1, 0] == Reds && _grid[_column, _row, 0] == Reds || _row > 1 && _column > 0 && _grid[_column - 1, _row + 1, 0] == Reds && _grid[_column + 1, _row - 1, 0] == Reds && _grid[_column + 2, _row - 2, 0] == Reds && _grid[_column, _row, 0] == Reds || _row > 2 && _grid[_column + 3, _row - 3, 0] == Reds && _grid[_column + 2, _row - 2, 0] == Reds && _grid[_column + 1, _row - 1, 0] == Reds && _grid[_column, _row, 0] == Reds)
                                {
                                    if (Freepl == false)
                                    {
                                        object[] objCollection = new object[lstplayerRed.Items.Count];
                                        lstplayerRed.Items.CopyTo(objCollection, 0);
                                        lstplayerRed.Items.Clear();
                                        lstplayerRed.Items.AddRange(build.ScoreFill2(objCollection, n2));
                                    }
                                    MessageBox.Show("Red Wins");
                                    Gameover = true;
                                }
                                else if (_row > 2 && _column > 2 && _grid[_column - 3, _row - 3, 0] == Reds && _grid[_column - 2, _row - 2, 0] == Reds && _grid[_column - 1, _row - 1, 0] == Reds && _grid[_column, _row, 0] == Reds || _column > 1 && _row > 1 && _grid[_column - 2, _row - 2, 0] == Reds && _grid[_column - 1, _row - 1, 0] == Reds && _grid[_column + 1, _row + 1, 0] == Reds && _grid[_column, _row, 0] == Reds || _column > 0 && _row > 0 && _grid[_column - 1, _row - 1, 0] == Reds && _grid[_column + 2, _row + 2, 0] == Reds && _grid[_column + 1, _row + 1, 0] == Reds && _grid[_column, _row, 0] == Reds || _grid[_column + 3, _row + 3, 0] == Reds && _grid[_column + 2, _row + 2, 0] == Reds && _grid[_column + 1, _row + 1, 0] == Reds && _grid[_column, _row, 0] == Reds)
                                {
                                    if (Freepl == false)
                                    {
                                        object[] objCollection = new object[lstplayerRed.Items.Count];
                                        lstplayerRed.Items.CopyTo(objCollection, 0);
                                        lstplayerRed.Items.Clear();
                                        lstplayerRed.Items.AddRange(build.ScoreFill2(objCollection, n2));
                                    }
                                    MessageBox.Show("Red Wins");
                                    Gameover = true;
                                }
                            }
                        }
                        else if (_grid[0, 0, 0] != Free && _grid[1, 0, 0] != Free && _grid[2, 0, 0] != Free && _grid[3, 0, 0] != Free && _grid[4, 0, 0] != Free && _grid[5, 0, 0] != Free && _grid[6, 0, 0] != Free)
                        {
                            MessageBox.Show("Niemand Wins");
                            Gameover = true;
                            break;
                        }
                    }
                }
            }
            else
            {
                lblGameover.Text = "Spiel ist vorbei";
            }
        }