Ejemplo n.º 1
0
        private void Awake()
        {
            m_CharacterController2D = GetComponent <CharacterController2D>();
            m_Collider       = GetComponent <Collider2D>();
            m_Animator       = GetComponent <Animator>();
            m_SpriteRenderer = GetComponent <SpriteRenderer>();

            m_OriginalColor = m_SpriteRenderer.color;

            if (projectilePrefab != null)
            {
                m_BulletPool = BulletPool.GetObjectPool(projectilePrefab.gameObject, 8);
            }

            m_SpriteForward = spriteFaceLeft ? Vector2.left : Vector2.right;
            if (m_SpriteRenderer.flipX)
            {
                m_SpriteForward = -m_SpriteForward;
            }

            if (meleeDamager != null)
            {
                EndAttack();
            }
        }