public void TestEvilUpdate()
        {
            Packet packet = new Packet(0);

            FakeEndPoint firstEndPoint = new FakeEndPoint("tester", 0);

            transport.ClientEnqueue(packet, firstEndPoint.Address, firstEndPoint.Port);
            server.SingleStep();

            Cube cube = server.Spawn <Cube>();

            FakeEndPoint secondEndPoint = new FakeEndPoint("foobar", 1);

            transport.ClientEnqueue(packet, secondEndPoint.Address, secondEndPoint.Port);
            server.SingleStep();

            uint firstClientId = server.GetClient(firstEndPoint).Id;

            Assert.That(firstClientId, Is.Not.EqualTo(0));
            uint secondClientId = server.GetClient(secondEndPoint).Id;

            Assert.That(secondClientId, Is.Not.EqualTo(0));

            Packet move = new Packet(3, secondClientId, 1.0f, 1.0f, 2.0f);

            transport.ClientEnqueue(move, "tester", 0);

            Assert.That(() => server.SingleStep(), Throws.InstanceOf <DifferentAvatarOwningUse>());
            // get the id from the welcome packets
            // try to move the id from the other player
        }
Ejemplo n.º 2
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        public override bool Equals(object obj)
        {
            FakeEndPoint other = obj as FakeEndPoint;

            if (other == null)
            {
                return(false);
            }
            return((this.address == other.address) && (this.port == other.port));
        }
        public void TestClientIsAvatarOwner()
        {
            Packet       packet   = new Packet(0);
            FakeEndPoint endPoint = new FakeEndPoint("tester", 0);

            transport.ClientEnqueue(packet, endPoint.Address, endPoint.Port);
            server.SingleStep();

            GameClient client = server.ClientsTable[endPoint];
            Avatar     avatar = server.GetAvatar(client);

            Assert.That(client.Id, Is.EqualTo(avatar.Id));
        }
        public void TestAckPacketWorks()
        {
            FakeEndPoint endPoint = new FakeEndPoint("tester", 0);
            GameClient   client   = new GameClient(server, endPoint);

            Packet packet = new Packet(1, 1, 1, 0, 0, 0);

            packet.NeedsAck = true;

            client.Enqueue(packet);
            client.Process();

            Assert.That(client.AckTable, Is.Not.Empty);
        }
        public void TestPacketSendAfter()
        {
            FakeEndPoint endPoint = new FakeEndPoint("tester", 0);
            GameClient   client   = new GameClient(server, endPoint);

            Packet packet = new Packet(1, 1, 1, 0, 0, 0);

            packet.SendAfter = server.Now + 1f;

            client.Enqueue(packet);
            client.Process();

            Assert.That(transport.ClientQueueCounter, Is.EqualTo(0));
        }
        public void TestAvatarPositionVectorIsZeroOnRegistration()
        {
            Packet       packet   = new Packet(0);
            FakeEndPoint endPoint = new FakeEndPoint("tester", 0);

            transport.ClientEnqueue(packet, endPoint.Address, endPoint.Port);
            server.SingleStep();

            GameClient client = server.ClientsTable[endPoint];
            Avatar     avatar = server.GetAvatar(client);

            Assert.That(avatar.X, Is.EqualTo(0));
            Assert.That(avatar.Y, Is.EqualTo(0));
            Assert.That(avatar.Z, Is.EqualTo(0));
        }
 public void Bind(string address, int port)
 {
     boundAddress = new FakeEndPoint(address, port);
 }