Ejemplo n.º 1
0
 public GameUpdateEventArgs(GameMessage message, byte[] gameState, int length)
 {
     this.Message = message;
     this.GameState = new byte[length];
     Array.Copy(gameState, 0, this.GameState, 0, length);
 }
Ejemplo n.º 2
0
            public void ProcessMessage(GameMessage gameMessage, byte[] data)
            {
                Trace.WriteLine(string.Format("Recv Messsage: {0} - {1} - {2}", this.Device.User, gameMessage.ToString(), data.Length));

                LastRecvTime = DateTime.Now;

                Database.GameState state = new Database.GameState();
                state.PkGameState = Guid.NewGuid();
                state.Game = this.Device.Game;
                state.Master = false;
                state.Device = this.Device.Device;

                state.Data = data;
                state.Date = DateTime.Now;
                state.Active = false;
                state.Received = true;

                try
                {
                    lock (_gameDb)
                    {
                        _gameDb.GameStates.InsertOnSubmit(state);
                        _gameDb.SubmitChanges();
                    }
                }
                catch
                {
                }

                // we got our game state
                if (null != GotGameUpdate)
                {
                    GotGameUpdate(this, new GameUpdateEventArgs(gameMessage, data, data.Length));
                }
            }
Ejemplo n.º 3
0
 public void SendUpdate(GameMessage message, byte[] data)
 {
     try
     {
         LastSendTime = DateTime.Now;
         Trace.WriteLine(string.Format("Send Messsage: {0} - {1} - {2}", this.Device.User, message.ToString(), data.Length));
         SendUpdate(message, _client, _endPoint, data, _identifier++);
     }
     catch (Exception ex)
     {
         Console.WriteLine("ERROR SendUpdate");
         Console.WriteLine(ex.ToString());
         this.Close();
     }
 }
Ejemplo n.º 4
0
            public static void SendUpdate(GameMessage message, UdpClient client, IPEndPoint endPoint, byte[] data, Int32 identifier)
            {
                int timeStamp = identifier;// (int)((int)(DateTime.Now.Ticks - StartTicks));
                byte[] timeStampBytes = BitConverter.GetBytes(System.Net.IPAddress.HostToNetworkOrder(timeStamp));
                byte[] package = new byte[5 + data.Length];
                timeStampBytes.CopyTo(package, 0);
                package[4] = (byte)message;
                data.CopyTo(package, 5);

                client.Send(package, package.Length, endPoint);
            }
Ejemplo n.º 5
0
        public void EnqueuePacket(IPEndPoint endPoint, Int32 timeStamp, GameMessage message, byte[] data)
        {
            lock (_packets)
            {
                GamePacket packet = new GamePacket();
                packet.EndPoint = endPoint;
                packet.TimeStamp = timeStamp;
                packet.Message = message;
                packet.Data = data;

                _packets.Add(packet);
            }
            _waitEvent.Set();
        }
Ejemplo n.º 6
0
 public GameUpdateEventArgs(GameMessage message, byte[] gameState, int length)
 {
     this.Message   = message;
     this.GameState = new byte[length];
     Array.Copy(gameState, 0, this.GameState, 0, length);
 }
Ejemplo n.º 7
0
        static void ProcessMessage(UdpClient client, byte[] bytes, IPEndPoint endPoint)
        {
            // Send this - TIME (4-bytes)|MessageType|MessageData
            int   messageOffset = 0;
            Int32 timeStamp     = System.Net.IPAddress.NetworkToHostOrder(BitConverter.ToInt32(bytes, messageOffset));

            messageOffset += 4;
            GameMessage gameMessage = (GameMessage)bytes[messageOffset];

            messageOffset += 1;

            byte[] data = new byte[bytes.Length - messageOffset];
            Array.Copy(bytes, messageOffset, data, 0, data.Length);

            int hash = endPoint.ToString().GetHashCode();

            if (_mappings.ContainsKey(hash) && !_mappings[hash].Game.Completed)
            {
                GameInstance instance = _mappings[hash];
                instance.EnqueuePacket(endPoint, timeStamp, gameMessage, data);
            }
            else
            {
                // We aren't a game member yet
                int   offset            = 0;
                Int16 queryStringLength = 0;

                if (data.Length >= 2)
                {
                    queryStringLength = System.Net.IPAddress.NetworkToHostOrder(BitConverter.ToInt16(data, offset));
                    offset           += 2;
                }

                if (gameMessage == GameMessage.Replay)
                {
                    Thread thread = new Thread(new ParameterizedThreadStart(ReplayGame));
                    thread.Start(new object[] { client, endPoint });
                }
                else if (gameMessage == GameMessage.Create)
                {
                    // Parse like a query string (for compatability with GAE version)
                    string queryString = System.Text.Encoding.ASCII.GetString(data, offset, queryStringLength);
                    offset += queryStringLength;

                    Trace.WriteLine(string.Format("Received Create: {0}", queryString));

                    Int16 mapDataLength = System.Net.IPAddress.NetworkToHostOrder(BitConverter.ToInt16(data, offset));
                    offset += 2;

                    // Create the game and farm it out
                    if (offset + mapDataLength <= data.Length && mapDataLength > 0)
                    {
                        byte[] mapData = new byte[mapDataLength + 1];
                        Array.Copy(data, offset, mapData, 0, mapDataLength);

                        GameInstance instance = GameInstance.CreateInstance(client, endPoint, System.Web.HttpUtility.ParseQueryString(queryString), mapData);
                        instance.GameEnded += new EventHandler(instance_GameEnded);

                        lock (_mappings)
                        {
                            _mappings.Add(hash, instance);
                        }
                    }

                    // We had something bad
                }
                else if (gameMessage == GameMessage.Join)
                {
                    // Parse like a query string (for compatability with GAE version)
                    string queryString = System.Text.Encoding.ASCII.GetString(data, offset, queryStringLength);
                    offset += queryStringLength;

                    Trace.WriteLine(string.Format("Received Join: {0}", queryString));

                    // Create the game and farm it out
                    GameInstance instance = GameInstance.JoinGame(client, endPoint, System.Web.HttpUtility.ParseQueryString(queryString));

                    lock (_mappings)
                    {
                        _mappings.Add(hash, instance);
                    }
                }
                else if (gameMessage == GameMessage.List)
                {
                    // Parse like a query string (for compatability with GAE version)
                    string queryString = System.Text.Encoding.ASCII.GetString(data, offset, queryStringLength);
                    offset += queryStringLength;

                    Trace.WriteLine(string.Format("Received List: {0}", queryString));
                    GameInstance.ListGames(client, endPoint, System.Web.HttpUtility.ParseQueryString(queryString));
                }
                else if (gameMessage == GameMessage.NOP)
                {
                    Trace.WriteLine(string.Format("Received NOP"));
                    // If we get a NOP, just ignore it

                    //GameInstance.GamePlayer.SendUpdate(GameMessage.NOP, client, endPoint, new byte[0], 1);
                }
            }
        }
Ejemplo n.º 8
0
 //分发消息
 void DispatchMsg(GameMessage msg)
 {
     _msgQueue.Enqueue(msg);
 }