public void EquipItem(User user, CharsInfo charsInfo, string usuario, int userid)
        {
            PacketManager Write = new PacketManager();

            Write.OP(64);
            Write.UStr(user.pInfo.usuario);
            Write.Byte(0);
            Write.Int(charsInfo.personagems.Length);
            for (int a = 0; a < charsInfo.personagems.Length; a++)
            {
                Write.Byte((byte)charsInfo.personagems[a].personagemid);
                Write.Int(charsInfo.personagems[a].equipamentos.Length);
                for (int b = 0; b < charsInfo.personagems[a].equipamentos.Length; b++)
                {
                    Write.Int(charsInfo.personagems[a].equipamentos[b].itemid);
                    Write.Int(1);
                    Write.Int(charsInfo.personagems[a].equipamentos[b].itemuid);
                    Write.Int(65536);
                    Write.Int(0);
                    Write.Int(0);
                    Write.Int(256);
                    Write.Byte(0);
                    Write.Byte(0);
                    Write.Byte(0);
                }
                Write.Hex("00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF 76 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00");
            }
            Write.Int(user.pInfo.userid);
            Write.Short(0);
            user.Send(Write.ack);
        }
Ejemplo n.º 2
0
        public void enterRoom(User user, Readers Ler, CharsInfo charsInfo)
        {
            Ler.Byte();
            Ler.Byte();
            Ler.Byte();
            short  salaindex = (short)Ler.UShort();
            string senha     = Ler.UString();
            Sala   sala      = obterRoom(salaindex);
            int    slotPos   = -1;

            for (int i = 0; i < 3; i++)
            {
                if (slotPos == -1 && sala.slotslen[i].aberto == true)
                {
                    slotPos = i;
                }
            }

            if (sala.slotsAbertos() == 0)
            {
                SalaCheia(user);
            }
            if (sala.jogando == true)
            {
                SalaCheia(user);
            }

            sala.slotslen[slotPos].ativo  = true;
            sala.slotslen[slotPos].user   = user;
            sala.slotslen[slotPos].aberto = false;
            sala.slotslen[slotPos].AFK    = false;
            sala.slotslen[slotPos].Mortes = 0;
            sala.slotslen[slotPos].Lider  = false;

            user.AtualSala = sala;

            PacketManager Write = new PacketManager();

            Write.OP(22);
            Write.UStr(user.pInfo.usuario);
            Write.Int(user.pInfo.userid);
            Write.UStr(user.pInfo.nickname);
            Write.Int(slotPos);
            Write.Byte((byte)user.PersonagemAtual);
            Write.Hex("00 FF 00 FF 00 FF 00 00 00 00");
            Write.Byte((byte)(slotPos / 3));
            Write.Hex("01 00 00 00 0D 00 00 00 00 10 F4 00 00 00 00 00 4E 00 00 00 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00 08 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 00 00 17 00 00 00 00 00 00 00 00 00 00 00 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 24 00 00 00 00 00 00 00 00 00 00 00 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 00 00 28 00 00 00 00 00 00 00 00 00 00 00 00 00 00 29 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 31 00 00 00 00 00 00 00 00 00 00 00 00 00 00 32 00 00 00 00 00 00 00 00 00 00 00 00 00 00 33 00 00 00 00 00 00 00 00 00 00 00 00 00 00 34 00 00 00 00 00 00 00 00 00 00 00 00 00 00 35 00 00 00 00 00 00 00 00 00 00 00 00 00 00 36 00 00 00 00 00 00 00 00 00 00 00 00 00 00 37 00 00 00 00 00 00 00 00 00 00 00 00 00 00 38 00 00 00 00 00 00 00 00 00 00 00 00 00 00 39 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 45 00 00 00 00 00 00 00 00 00 00 00 00 00 00 46 00 00 00 00 00 00 00 00 00 00 00 00 00 00 47 00 00 00 00 00 00 00 00 00 00 00 00 00 00 48 00 00 00 00 00 00 00 00 00 00 00 00 00 00 49 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 00 00 00 00 00 00 00 00 00 00 00 00 51 00 00 00 00 00 00 00 00 00 00 00 00 00 00 52 00 00 00 00 00 00 00 00 00 00 00 00 00 00 53 00 00 00 00 00 00 00 00 00 00 00 00 00 00 54 00 00 00 00 00 00 00 00 00 00 00 00 00 00 55 00 00 00 00 00 00 00 00 00 00 00 00 00 00 56 00 00 00 00 00 00 00 00 00 00 00 00 00 00 57 00 00 00 00 00 00 00 00 00 00 00 00 00 00 58 00 00 00 00 00 00 00 00 00 00 00 00 00 00 59 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5F 00 00 00 00 00 00 00 00 00 00 00");
            if (sala.ObterSessao() == user)
            {
                Write.Byte(1);
            }
            else
            {
                Write.Byte(0);
            }
            Write.Hex("01 00 00 00 00 00 00 00 00 00 00 00 00");
            Write.Int(charsInfo.getLength());
            for (int countchar = 0; countchar < charsInfo.getLength(); countchar++)
            {
                Write.Byte((byte)charsInfo.personagems[countchar].personagemid);
                Write.Byte((byte)charsInfo.personagems[countchar].personagemid);
                Write.Int(0);
                Write.Byte((byte)charsInfo.personagems[countchar].classe);
                Write.Byte((byte)charsInfo.personagems[countchar].classe);
                Write.Int(0);
                Write.Int(charsInfo.personagems[countchar].experiencia);
                Write.Int(charsInfo.personagems[countchar].vitoria);
                Write.Int(charsInfo.personagems[countchar].derrota);
                Write.Int(charsInfo.personagems[countchar].vitoria);
                Write.Int(charsInfo.personagems[countchar].derrota);
                Write.Int(0);
                Write.Int(charsInfo.personagems[countchar].experiencia);
                Write.Int(charsInfo.personagems[countchar].nivel);
                Write.Int(charsInfo.personagems[countchar].equipamentos.Length);
                for (int equipscount = 0; equipscount < charsInfo.personagems[countchar].equipamentos.Length; equipscount++)
                {
                    Write.Int(charsInfo.personagems[countchar].equipamentos[equipscount].itemid);
                    Write.Int(0);
                    Write.Int(charsInfo.personagems[countchar].equipamentos[equipscount].itemuid);
                    Write.Int(0);
                    Write.Int(0);
                    Write.Int(0);
                    Write.Int(0);
                    Write.Short(0);
                    Write.Byte(0);
                }
                Write.Int(0);
                Write.Int(0);
                Write.Int(charsInfo.personagems[countchar].splef);
                Write.Hex("00 00 00 A0 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 07 AF 00 00 00 00 00 00 07 AF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 2C 00 00 01 2C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07");
            }
            Write.Hex("00 00 00 04 13 00 A8 C0 01 EC A8 C0 9B BA FE A9");
            Write.Hex(Ultilize.IpHex);
            Write.Hex("00 00 00 01 7E F6 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 E5 6A 00 00 00 01 2C BD 52 5A 00 00 00 00 01 00 00 E5 88 00 00 00 01 2C BD 52 5B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 56 86 32 00 56 87 6E D4 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00");
            for (int a = 0; a < sala.MaxJogadores; a++)
            {
                if (user.AtualSala.slotslen[a].ativo == true && user.AtualSala.slotslen[a].user != user)
                {
                    user.AtualSala.slotslen[a].user.Send(Write.ack);
                    user.AtualSala.slotslen[a].user.Status = "SALA";
                }
            }
            JoinRoomInfo(user, sala);
        }