Ejemplo n.º 1
0
        public void update(World world)
        {
            if (Keyboard.IsKeyPressed(Keyboard.Key.Return))
            {
                ControllerKey controllerKey = new ControllerKey(0, ControllDevice.GamePad);
                if (!players.ContainsKey(controllerKey))
                {
                    players[controllerKey] = new Player(world, Vector2.Zero, new KeyboardController());
                }
            }


            GamePadInputManager padInputManager = Program.gamePadInputManager;

            foreach (uint padIndex in padInputManager.connectedPadIndices)
            {
                if (padInputManager.isClicked(GamePadButton.Start, padIndex))
                {
                    ControllerKey controllerKey = new ControllerKey(padIndex, ControllDevice.GamePad);
                    if (!players.ContainsKey(controllerKey))
                    {
                        players[controllerKey] = new Player(world, Vector2.Zero, new GamePadController(padIndex));
                    }
                }
            }

            foreach (Player player in players.Values)
            {
                player.update();
            }
        }
Ejemplo n.º 2
0
        public static string rootPath = "../../"; // path for development version
        //public static string rootPath = ""; // path for shipping version

        static void Main(string[] args)
        {
            // initialize window and view
            win  = new RenderWindow(new VideoMode(800, 600), "2D Game Project");
            view = new View();
            resetView();
            gui = new GUI(win, view);

            Text debugText = new Text("", calibriFont);

            debugText.Color = new Color(252, 143, 80);

            // exit Program, when window is being closed
            //win.Closed += new EventHandler(closeWindow);
            win.Closed += (sender, e) => { (sender as Window).Close(); };

            // initialize GamePadInputManager, in case, there are GamePads connected
            gamePadInputManager = new GamePadInputManager();

            // initialize GameState
            handleNewGameState();

            // initialize GameTime
            gameTime = new GameTime();
            gameTime.Start();

            while (running && win.IsOpen())
            {
                gamePadInputManager.update();
                // TODO: reevaluate gamepads every once in a while

                currentGameState = state.update();

                if (currentGameState != prevGameState)
                {
                    handleNewGameState();
                }

                // draw current frame
                win.Clear(new Color(100, 149, 237));    //cornflowerblue ftw!!! 1337
                state.draw(win, view);
                state.drawGUI(gui);
                {   //HACK
                    debugText.DisplayedString  = "fps:" + (1.0 / gameTime.EllapsedTime.TotalSeconds);
                    debugText.DisplayedString += "\ntest";
                    gui.draw(debugText);
                }
                win.SetView(view);
                win.Display();

                // check for window-events. e.g. window closed
                win.DispatchEvents();

                // update GameTime
                gameTime.Update();
            }
        }