Ejemplo n.º 1
0
        override public void OnInspectorGUI()
        {
            WorldTriggerCallbackTeleportPlayer trigger = (WorldTriggerCallbackTeleportPlayer)target;

            base.DrawDefaultInspector();

            if (trigger.m_isCGScene == false)
            {
                foldoutType = EditorGUILayout.Foldout(foldoutType, "Auto Input Teleport Scene");
                if (trigger.GetTeleportScene() == SceneLookupEnum.World_Invalid)
                {
                    GUI.backgroundColor = Color.red;
                    EditorGUILayout.TextArea("Teleport scene name is illegal");
                    GUI.backgroundColor = Color.white;
                    foldoutType         = true;
                }

                if (foldoutType)
                {
                    GUI.backgroundColor = Color.green;
                    m_sceneLookupEnum   = (SceneLookupEnum)EditorGUILayout.EnumPopup("Needed Mission:", m_sceneLookupEnum);
                    if (GUILayout.Button("Update Teleported Game Scene"))
                    {
                        trigger.SetTeleportedScene(m_sceneLookupEnum);
                        foldoutType = false;
                    }
                    GUI.backgroundColor = Color.white;
                }

                if (GUILayout.Button("Open teleport scene"))
                {
                    SceneLookupEnum sceneLookupEnum = trigger.GetTeleportScene();

                    if (sceneLookupEnum != SceneLookupEnum.World_Invalid)
                    {
                        string sceneName  = sceneLookupEnum.ToString();
                        string folderName = sceneName.Substring(sceneName.IndexOf('_') + 1);

                        bool isExistMissionScene = MissionSceneManager.Instance.IsFileMissionSceneExistInAssets(folderName, sceneName);
                        if (isExistMissionScene)
                        {
                            string pathToScene         = MissionSceneManager.Instance.GenerateFullScenePath(folderName, sceneName);
                            Scene  currentMissionScene = EditorSceneManager.OpenScene(pathToScene, OpenSceneMode.Single);
                            EditorSceneManager.SetActiveScene(currentMissionScene);
                        }
                        else
                        {
                            EditorUtility.DisplayDialog("Scene Not Exist", "Make sure scene enum is valid. You should use SceneGenerator to re-generate the scene lookup file", "Ok");
                        }
                    }
                }
            }

            if (GUI.changed)
            {
                EditorUtility.SetDirty(target);
            }
        }
Ejemplo n.º 2
0
        void OnSceneGUI()
        {
            WorldTriggerCallbackTeleportPlayer teleport = (WorldTriggerCallbackTeleportPlayer)target;
            Vector3 pos         = teleport.transform.position;
            Vector3 relativePos = teleport.m_lengthBetweenTriggerAndSpwanPoint * WorldTriggerCallbackTeleportPlayer.DirecitonMapping [teleport.m_spawnDirection];

            Handles.color = Color.red;
            Handles.DrawLine(pos, pos + relativePos);
            Handles.color = Color.green;
            Handles.DrawLine(pos + relativePos, pos + relativePos + Vector3.up);
        }
Ejemplo n.º 3
0
        override public void OnInspectorGUI()
        {
            WorldTriggerCallbackTeleportPlayer trigger = (WorldTriggerCallbackTeleportPlayer)target;

            if (trigger.m_isCGScene == false)
            {
                GUI.backgroundColor = Color.green;
                m_sceneLookupEnum   = (SceneLookupEnum)EditorGUILayout.EnumPopup("Needed Mission:", m_sceneLookupEnum);
                if (GUILayout.Button("Update Teleported Game Scene"))
                {
                    trigger.SetTeleportedScene(m_sceneLookupEnum);
                }
                GUI.backgroundColor = Color.white;
            }
            base.DrawDefaultInspector();
            if (GUI.changed)
            {
                EditorUtility.SetDirty(target);
            }
        }