Ejemplo n.º 1
0
        public void Update(GameTime gameTime, InputState inputState)
        {
            if (inputState.RightMousePressed())
            {
                Point offset = new Point(inputState.LastMousePosition.X - inputState.MousePosition.X, inputState.LastMousePosition.Y - inputState.MousePosition.Y);

                _Screen.Offset(offset);
            }

            if(inputState.MouseScrolledUp() || inputState.KeyDown(Keys.PageUp))
            {
                ZoomIn(inputState.MousePosition);
            }
            else if (inputState.MouseScrolledDown() || inputState.KeyDown(Keys.PageDown))
            {
                ZoomOut();
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public void Update(GameTime gameTime, InputState inputState)
        {
            Ticks++;

            if (this.Game.IsActive)
            {
                GUI.Update(inputState);

                UserInterfaceMessage guiMessage;
                while (GUI.GetMessage(out guiMessage))
                {
                    switch (guiMessage)
                    {
                        case UserInterfaceMessage.Play:
                            this.State = GameState.Playing;
                            break;
                        case UserInterfaceMessage.Pause:
                            this.State = GameState.Paused;
                            break;
                        case UserInterfaceMessage.Step:
                            this.State = GameState.Paused;
                            Map.Tick();
                            Ticks = 0;
                            break;
                        default:
                            string message = "Unrecognized GUI Message '" + guiMessage.ToString() + "'.";
                            throw new InvalidOperationException(message);
                    }
                }

                if (inputState.KeyDown(Keys.Space))
                {
                    if (this.State == GameState.Paused)
                    {
                        this.State = GameState.Playing;
                    }
                    else
                    {
                        this.State = GameState.Paused;
                    }
                }

                if (inputState.KeyDown(Keys.Escape))
                {
                    SetupMap();
                }

                Camera.Update(gameTime, inputState);

                if (!inputState.MouseInputHandled && inputState.LeftMouseUp())
                {
                    Point clickedCell = Camera.GetCellCoordinatesOfClick(inputState.MousePosition);
                    Map.FlipCell(clickedCell.X, clickedCell.Y);
                }
            }

            if (this.State == GameState.Playing && Ticks >= TickRate)
            {
                Map.Tick();
                Ticks = 0;
            }
        }
Ejemplo n.º 3
0
 public void Update(InputState inputState)
 {
     foreach (Control thisControl in Controls)
     {
         thisControl.HandleInput(inputState);
     }
 }
Ejemplo n.º 4
0
        public virtual void HandleInput(InputState inputState)
        {
            LastControlState = ControlState;

            foreach (Control child in ChildControls)
            {
                child.HandleInput(inputState);
            }

            if (!inputState.MouseInputHandled && Position.Contains(inputState.MousePosition))
            {
                inputState.MouseInputHandled = true;

                if (inputState.LeftMouseDown())
                {
                    ClickStartedHere = true;
                }

                if (inputState.LeftMousePressed())
                {
                    ControlState = ControlState.Clicked;
                }
                else if (inputState.LeftMouseUp())
                {
                    if (ClickStartedHere)
                    {
                        //Handle Click Event
                        if (OnClick != null)
                        {
                            OnClick(this, EventArgs.Empty);
                        }
                    }
                    else
                    {
                        //Don't handle event because it was a dragged click
                    }
                }
                else
                {
                    ControlState = ControlState.Hover;
                }
            }
            else
            {
                ClickStartedHere = false;
                ControlState = ControlState.Inactive;
            }
        }