Ejemplo n.º 1
0
		public MazeTable Build()
		{
//			Random.seed = seed;
//            BaseLogger.LogFormat("Maze seed is: {0}", seed);

            //For test
//            Random.seed = 7928;
			
			mazeTable = new MazeTable();
			mazeTable.Init(mazeData.Cols, mazeData.Rows);

			nodeList.Clear();
			
			MazeNode firstNode = BuildFirstBlock();
			mazeTable.SetNode(firstNode, firstNode.Col, firstNode.Row);

			nodeList.Add(firstNode);
			mazeTable.AddMazeNode(firstNode);
			while(nodeList.Count > 0)
			{
//				Debug.Log((node.Col * 3).ToString() + ", " + (node.Row * 3).ToString() + "  " + node.Up.ToString() + ", " + node.Right.ToString() + ", " + node.Down.ToString() + ", " + node.Left.ToString());
				ExpandNode(nodeList[0]);
			}

			return mazeTable;
		}
Ejemplo n.º 2
0
		public void Init()
		{
			mazeData = MazeDataManager.Instance.CurrentMazeData;
			MazeBuilder builder = new MazeBuilder(mazeData);
			mazeTable = builder.Build();
			StartNode = mazeTable.GetNode(mazeData.StartCol, mazeData.StartRow);

            InitGlobalExplorationPositions();
//            TestGlobalExplorationPositions();
		}
Ejemplo n.º 3
0
		public void Dispose()
		{
			blockDic.Clear();
			mockNodeSet.Clear();
            globalExplorationNodeList.Clear();

			ToDeleteNodeList.Clear();
			ToCreateNodeList.Clear();
			prevAroundList.Clear();
			mazeTable = null;
			StartNode = null;
			mazeData = null;
		}