Ejemplo n.º 1
0
        public static void CheckState(Game g)
        {
            switch (g.State)
            {
                case GameState.BeginStep:
                    RunBeginStepJob(g);
                    break;

                case GameState.Auction:
                    RunAuctionJob(g);
                    break;

                case GameState.Trade:
                    RunTradeJob(g);
                    break;

                case GameState.CantPay:
                case GameState.NeedPay:
                    CheckPayState(g);
                    break;
            }

            if (g.State == GameState.EndStep)
            {
                if (g.Curr.IsBot) BotBrain.BotActionWhenFinishStep(g);
                g.FinishRound();
            }
        }
Ejemplo n.º 2
0
        public static string Go(Game g, string act, string userName)
        {
            string res = "";

            if (act == "ok") g.FinishStep();

            if (g.Curr.CaughtByPolice)
            {
                if (act == "policekey")
                {
                    g.Curr.FreePoliceKey--;
                    g.Curr.Police = 0;
                    g.ToBeginRound();
                }
                else
                    PlayerAction.PayToPolice(g);
            }

            if (g.State == GameState.CanBuy || g.State == GameState.CantPay)
            {
                if (act == "auc")
                {
                    g.ToAuction();
                    res = GameRender.RenderAuction(g, userName);
                }
                else
                {
                    PlayerAction.Buy(g);
                }

            }

            if (g.State == GameState.Auction)
            {
                if (act == "auc_y")
                {
                    PlayerAction.MakeAuctionYes(g, userName);
                }
                else if (act == "auc_no")
                {
                    PlayerAction.MakeAuctionNo(g, userName);
                }
                //LogicBot.CheckAuctionJob(g);
            }

            if (g.State == GameState.NeedPay)
                PlayerAction.Pay(g);

            if (g.State == GameState.CantPay)
            {
                PlayerAction.Pay(g);
                if (g.Curr.IsBot)
                {
                    g.Tlogp("LeaveGame", "вы банкрот и покидаете игру", "you are bankrupt");
                    GameManager.LeaveGame(g, g.Curr.Name);
                }
                else
                {

                    res = g.Text("go.CannotPay", "у вас нет денег, попробуйте заложить или продать <br />",
                        "you dont have money,try mortage <br />");

                    res += "<br />" + GameRender.UIParts("ButtonPay");
                }
                //PlayerAction.Pay(g);
            }

            if (g.State == GameState.Trade)
            {
                PlayerAction.MakeTrade(g, userName, act == "tr_y");
            }

            if (g.State == GameState.MoveToCell)
            {
                if (g.Curr.Pos == 30)
                    PlayerStep.MoveFrom30(g);
                else
                    PlayerStep.MoveAfterRandom(g);
            }

            if (g.State == GameState.EndStep)
            {
                g.FinishRound();
            }

            return res;
        }