public void UpdateAnimation(GameTime gameTime, IEnumerable <Entity> entities) { foreach (Entity e in entities) { AnimatedTexture2D anim = db.GetAnimation(e.texName); if (anim != null) { anim.UpdateTime(gameTime, e); } } }
public void UpdateAnimation(GameTime gameTime, IEnumerable <Entity> entities) { foreach (Entity e in entities) { AnimatedTexture2D anim = db.GetAnimation(e.texName); if (anim != null) { anim.UpdateTime(gameTime, e); } } }