Inheritance: global::ProtoBuf.IExtensible
 private void HandelReplyReconnectUser(Msg_RL_ReplyReconnectUser replyMsg, PBChannel channel, int src, uint session)
 {
     //响应RoomServer消息
     m_RoomProcessThread.OnReplyReconnectUser(replyMsg.UserGuid, replyMsg.RoomID, replyMsg.Result);
 }
Ejemplo n.º 2
0
 internal void HandleReconnectUser(Msg_LR_ReconnectUser urMsg, PBChannel channel, int handle, uint seq)
 {
     Msg_RL_ReplyReconnectUser.ReconnectResultEnum result;
     User us = GetUserByGuid(urMsg.UserGuid);
     if (null != us) {
         if ((int)UserControlState.UserDropped == us.UserControlState || !us.IsConnected()) {
             result = Msg_RL_ReplyReconnectUser.ReconnectResultEnum.Drop;
         } else {
             result = Msg_RL_ReplyReconnectUser.ReconnectResultEnum.Online;
         }
     } else {
         result = Msg_RL_ReplyReconnectUser.ReconnectResultEnum.NotExist;
     }
     Msg_RL_ReplyReconnectUser replyBuilder = new Msg_RL_ReplyReconnectUser();
     replyBuilder.UserGuid = urMsg.UserGuid;
     replyBuilder.RoomID = urMsg.RoomID;
     replyBuilder.Result = (int)result;
     channel.Send(replyBuilder);
 }
Ejemplo n.º 3
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 private void HandleReconnectUser(Msg_LR_ReconnectUser urMsg, PBChannel channel, int handle, uint seq)
 {
     bool isFieldThread;
     int ix = GetActiveRoomThreadIndex(urMsg.RoomID, out isFieldThread);
     if (ix < 0) {
         Msg_RL_ReplyReconnectUser replyBuilder = new Msg_RL_ReplyReconnectUser();
         replyBuilder.UserGuid = urMsg.UserGuid;
         replyBuilder.RoomID = urMsg.RoomID;
         replyBuilder.Result = (int)Msg_RL_ReplyReconnectUser.ReconnectResultEnum.NotExist;
         channel.Send(replyBuilder);
     } else {
         if (isFieldThread) {
             RoomThread roomThread = field_roomthread_list_[ix];
             roomThread.QueueAction(roomThread.HandleReconnectUser, urMsg, channel, handle, seq);
         } else {
             RoomThread roomThread = roomthread_list_[ix];
             roomThread.QueueAction(roomThread.HandleReconnectUser, urMsg, channel, handle, seq);
         }
     }
 }