Ejemplo n.º 1
0
        private Room LoadRoom(string path)
        {
            StreamReader reader = new StreamReader(path);

            int width, height;

            Int32.TryParse(reader.ReadLine(), out width);
            Int32.TryParse(reader.ReadLine(), out height);

            Room room = new Room(width, height);

            for (int y = 0; y < height; y++)
            {
                string row = reader.ReadLine();
                for (int x = 0; x < width; x++)
                {
                    char tile = row[x];
                    switch (tile)
                    {
                    case '1':
                        room.AddEntity(new Wall(x, y));
                        break;

                    case '@':
                        Player p = new Player();
                        p.X = x;
                        p.Y = y;
                        //p.Sprite.X -= 0.5f;
                        //p.Sprite.Y -= 0.5f;
                        room.AddEntity(p);
                        break;

                    case 'e':
                        Enemy e = new Enemy();
                        e.X = x;
                        e.Y = y;
                        room.AddEntity(e);
                        break;
                    }
                }
            }

            return(room);
        }
Ejemplo n.º 2
0
 private void Travel(Room destination)
 {
     if (destination == null)
     {
         return;
     }
     MyScene.RemoveEntity(this);
     destination.AddEntity(this);
     Game.CurrentScene = destination;
 }
Ejemplo n.º 3
0
        //Move the Player to the destination Room and change the Scene
        private void Travel(Room destination)
        {
            //Ensure destination is not null
            if (destination == null)
            {
                return;
            }

            //Remove the Player from its current Room
            CurrentScene.RemoveEntity(this);
            //Add the Player to the destination Room
            destination.AddEntity(this);
            //Change the Game's active Scene to the destination
            Game.CurrentScene = destination;
        }
Ejemplo n.º 4
0
        //private void Exit()
        //{
        //    Game.gameOver = true;
        //}

        //Move the Player to the destination room and change the Scene
        private void Travel(Room destination)
        {
            if (destination == null)
            {
                return;
            }

            //If the Player is holding the sword
            if (_sword.Parent == this)
            {
                //Remove the sword from the current Room
                TheScene.RemoveEntity(_sword);
                //Add the sword to the current Room
                TheScene.AddEntity(_sword);
            }

            TheScene.RemoveEntity(this);
            destination.AddEntity(this);
            Game.CurrentScene = destination;
        }
Ejemplo n.º 5
0
        private void Init()
        {
            Room  startingRoom = new Room(10, 10);
            Room  otherRoom    = new Room(10, 10);
            Enemy enemy        = new Enemy('e', "imges/ezgif/tile196.png");

            enemy.x = 3;
            enemy.y = 3;

            startingRoom.North = otherRoom;
            CurrentScene       = startingRoom;
            //otherRoom.South = otherRoom;

            //startingRoom.South = otherRoom;
            //startingRoom.West = otherRoom;
            //startingRoom.East = otherRoom;


            startingRoom.AddEntity(new Wall(0, 0, "imges/ezgif/tile012.png"));
            startingRoom.AddEntity(new Wall(1, 4, "imges/ezgif/tile012.png"));
            startingRoom.AddEntity(new Wall(2, 4, "imges/ezgif/tile012.png"));
            startingRoom.AddEntity(new Wall(3, 2, "imges/ezgif/tile012.png"));
            //add a border
            for (int i = 0; i < otherRoom.SizeX; i++)
            {
                if (i != 2)
                {
                    otherRoom.AddEntity(new Wall(i, otherRoom.SizeY, "imges/ezgif/tile012.png"));
                }
            }


            for (int i = 0; i < startingRoom.SizeX; i++)
            {
                otherRoom.AddEntity(new Wall(i, startingRoom.SizeY - 1, "imges/ezgif/tile012.png"));
            }


            for (int i = 0; i < otherRoom.SizeX; i++)
            {
                if (i != 2)
                {
                    otherRoom.AddEntity(new Wall(i, 0, "imges/ezgif/tile012.png"));
                }
            }

            for (int i = 0; i < otherRoom.SizeY; i++)
            {
                if (i != 2)
                {
                    otherRoom.AddEntity(new Wall(0, i, "imges/ezgif/tile012.png"));
                }
            }

            for (int i = 0; i < otherRoom.SizeY; i++)
            {
                if (i != 2)
                {
                    otherRoom.AddEntity(new Wall(otherRoom.SizeX - 1, i, "imges/ezgif/tile012.png"));
                }
            }



            startingRoom.AddEntity(new Wall(3, 2, "imges/ezgif/tile012.png"));
            startingRoom.AddEntity(new Wall(3, 2, "imges/ezgif/tile012.png"));
            startingRoom.AddEntity(new Wall(3, 2, "imges/ezgif/tile012.png"));

            startingRoom.AddEntity(new Wall(4, 3, "imges/ezgif/tile012.png"));
            startingRoom.AddEntity(new Wall(5, 3, "imges/ezgif/tile012.png"));
            player = new Player("imges/ezgif/tile195.png");
            otherRoom.AddEntity(enemy);
            startingRoom.AddEntity(player);
            player.x = 1;
            player.y = 1;
            //player.Sprite.x -= 0.5f;
            //player.Sprite.y -= 0.5f;
            // Entity sword = new Entity('/', "imges/ezgif/tile137.png");
        }
Ejemplo n.º 6
0
        private void Init()
        {
            Room startingRoom = new Room(8, 6);
            Room otherRoom1   = new Room(12, 6);
            Room otherRoom2   = new Room(18, 22);
            Room otherRoom3   = new Room(6, 6);
            Room otherRoom4   = new Room(4, 18);

            Enemy enemy = new Enemy("tile191.png");

            void OtherRoomStart1()
            {
                enemy.X = 4;
                enemy.Y = 4;
            }

            Chests chest = new Chests("tile084.png");

            void OtherRoomStart2()
            {
                chest.X = 2;
                chest.Y = 2;
            }

            otherRoom1.OnStart += OtherRoomStart1;
            otherRoom3.OnStart += OtherRoomStart2;

            startingRoom.North = otherRoom1;
            startingRoom.South = otherRoom2;
            startingRoom.East  = otherRoom3;
            startingRoom.West  = otherRoom4;
            //Add Walls to the startingRoom
            startingRoom.AddEntity(new Wall(2, 2));
            //north walls
            for (int i = 0; i < startingRoom.SizeX; i++)
            {
                if (i != 2)
                {
                    startingRoom.AddEntity(new Wall(i, 0));
                }
            }
            //south walls
            for (int i = 0; i < startingRoom.SizeX; i++)
            {
                if (i != 6)
                {
                    startingRoom.AddEntity(new Wall(i, startingRoom.SizeY - 1));
                }
            }
            //east walls
            for (int i = 1; i < startingRoom.SizeY - 1; i++)
            {
                if (i != 1)
                {
                    startingRoom.AddEntity(new Wall(startingRoom.SizeX - 1, i));
                }
            }
            //west walls
            for (int i = 1; i < startingRoom.SizeY - 1; i++)
            {
                if (i != 2)
                {
                    startingRoom.AddEntity(new Wall(0, i));
                }
            }
            //ROOM 1
            //Add Walls to the otherRoom
            //north walls
            for (int i = 0; i < otherRoom1.SizeX; i++)
            {
                otherRoom1.AddEntity(new Wall(i, 0));
            }
            //south walls
            for (int i = 0; i < otherRoom1.SizeX; i++)
            {
                if (i != 2)
                {
                    otherRoom1.AddEntity(new Wall(i, otherRoom1.SizeY - 1));
                }
            }
            //east walls
            for (int i = 1; i < otherRoom1.SizeY - 1; i++)
            {
                otherRoom1.AddEntity(new Wall(otherRoom1.SizeX - 1, i));
            }
            //west walls
            for (int i = 1; i < otherRoom1.SizeY - 1; i++)
            {
                otherRoom1.AddEntity(new Wall(0, i));
            }
            //ROOM 2
            //north walls
            for (int i = 0; i < otherRoom2.SizeX; i++)
            {
                if (i != 6)
                {
                    otherRoom2.AddEntity(new Wall(i, 0));
                }
            }
            //south walls
            for (int i = 0; i < otherRoom2.SizeX; i++)
            {
                otherRoom2.AddEntity(new Wall(i, otherRoom2.SizeY - 1));
            }
            //east walls
            for (int i = 1; i < otherRoom2.SizeY - 1; i++)
            {
                otherRoom2.AddEntity(new Wall(otherRoom2.SizeX - 1, i));
            }
            //west walls
            for (int i = 1; i < otherRoom2.SizeY - 1; i++)
            {
                otherRoom2.AddEntity(new Wall(0, i));
            }
            //ROOM 3
            //north walls
            for (int i = 0; i < otherRoom3.SizeX; i++)
            {
                otherRoom3.AddEntity(new Wall(i, 0));
            }
            //south walls
            for (int i = 0; i < otherRoom3.SizeX; i++)
            {
                otherRoom3.AddEntity(new Wall(i, otherRoom3.SizeY - 1));
            }
            //east walls
            for (int i = 1; i < otherRoom3.SizeY - 1; i++)
            {
                otherRoom3.AddEntity(new Wall(otherRoom3.SizeX - 1, i));
            }
            //west walls
            for (int i = 1; i < otherRoom3.SizeY - 1; i++)
            {
                if (i != 1)
                {
                    otherRoom3.AddEntity(new Wall(0, i));
                }
            }
            //ROOM 4
            //north walls
            for (int i = 0; i < otherRoom4.SizeX; i++)
            {
                otherRoom4.AddEntity(new Wall(i, 0));
            }
            //south walls
            for (int i = 0; i < otherRoom4.SizeX; i++)
            {
                otherRoom4.AddEntity(new Wall(i, otherRoom4.SizeY - 1));
            }
            //east walls
            for (int i = 1; i < otherRoom4.SizeY - 1; i++)
            {
                if (i != 2)
                {
                    otherRoom4.AddEntity(new Wall(otherRoom4.SizeX - 1, i));
                }
            }
            //west walls
            for (int i = 1; i < otherRoom4.SizeY - 1; i++)
            {
                otherRoom4.AddEntity(new Wall(0, i));
            }

            //Create a Player, position it, and add it to startingRoom
            Player player = new Player("tile190.png");

            player.X = 4;
            player.Y = 3;
            startingRoom.AddEntity(player);
            //Add enemy to otherRoom
            otherRoom1.AddEntity(enemy);
            otherRoom3.AddEntity(chest);

            CurrentScene = startingRoom;
        }
Ejemplo n.º 7
0
        private void Init()
        {
            Room startingRoom = new Room(8, 6);
            Room otherRoom    = new Room(12, 6);

            Enemy enemy = new Enemy();

            void OtherRoomStart()
            {
                enemy.X = 4;
                enemy.Y = 4;
            }

            otherRoom.OnStart += OtherRoomStart;

            startingRoom.North = otherRoom;
            //Add Walls to the startingRoom
            startingRoom.AddEntity(new Wall(2, 2));
            //north walls
            for (int i = 0; i < startingRoom.SizeX; i++)
            {
                if (i != 2)
                {
                    startingRoom.AddEntity(new Wall(i, 0));
                }
            }
            //south walls
            for (int i = 0; i < startingRoom.SizeX; i++)
            {
                startingRoom.AddEntity(new Wall(i, startingRoom.SizeY - 1));
            }
            //east walls
            for (int i = 1; i < startingRoom.SizeY - 1; i++)
            {
                startingRoom.AddEntity(new Wall(startingRoom.SizeX - 1, i));
            }
            //west walls
            for (int i = 1; i < startingRoom.SizeY - 1; i++)
            {
                startingRoom.AddEntity(new Wall(0, i));
            }
            //Add Walls to the otherRoom
            //north walls
            for (int i = 0; i < otherRoom.SizeX; i++)
            {
                otherRoom.AddEntity(new Wall(i, 0));
            }
            //south walls
            for (int i = 0; i < otherRoom.SizeX; i++)
            {
                if (i != 2)
                {
                    otherRoom.AddEntity(new Wall(i, otherRoom.SizeY - 1));
                }
            }
            //east walls
            for (int i = 1; i < otherRoom.SizeY - 1; i++)
            {
                otherRoom.AddEntity(new Wall(otherRoom.SizeX - 1, i));
            }
            //west walls
            for (int i = 1; i < otherRoom.SizeY - 1; i++)
            {
                otherRoom.AddEntity(new Wall(0, i));
            }

            //Create a Player, position it, and add it to startingRoom
            Player player = new Player("circle_game-1.jpg");

            player.X = 4;
            player.Y = 3;
            startingRoom.AddEntity(player);
            //Add enemy to otherRoom
            otherRoom.AddEntity(enemy);

            CurrentScene = startingRoom;
        }