Ejemplo n.º 1
0
 static public int PreloadObject(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             GameFramework.ResourceSystem self = (GameFramework.ResourceSystem)checkSelf(l);
             System.String a1;
             checkType(l, 2, out a1);
             self.PreloadObject(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 3)
         {
             GameFramework.ResourceSystem self = (GameFramework.ResourceSystem)checkSelf(l);
             System.String a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             self.PreloadObject(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 2
0
 static public int NewObject(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(UnityEngine.Object)))
         {
             GameFramework.ResourceSystem self = (GameFramework.ResourceSystem)checkSelf(l);
             UnityEngine.Object           a1;
             checkType(l, 2, out a1);
             var ret = self.NewObject(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(string)))
         {
             GameFramework.ResourceSystem self = (GameFramework.ResourceSystem)checkSelf(l);
             System.String a1;
             checkType(l, 2, out a1);
             var ret = self.NewObject(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(UnityEngine.Object), typeof(float)))
         {
             GameFramework.ResourceSystem self = (GameFramework.ResourceSystem)checkSelf(l);
             UnityEngine.Object           a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             var ret = self.NewObject(a1, a2);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(string), typeof(float)))
         {
             GameFramework.ResourceSystem self = (GameFramework.ResourceSystem)checkSelf(l);
             System.String a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             var ret = self.NewObject(a1, a2);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 3
0
 static public int Init(IntPtr l)
 {
     try {
         GameFramework.ResourceSystem self = (GameFramework.ResourceSystem)checkSelf(l);
         self.Init();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 4
0
 static public int PreloadSharedResource(IntPtr l)
 {
     try {
         GameFramework.ResourceSystem self = (GameFramework.ResourceSystem)checkSelf(l);
         System.String a1;
         checkType(l, 2, out a1);
         self.PreloadSharedResource(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 5
0
 static public int RecycleObject(IntPtr l)
 {
     try {
         GameFramework.ResourceSystem self = (GameFramework.ResourceSystem)checkSelf(l);
         UnityEngine.Object           a1;
         checkType(l, 2, out a1);
         var ret = self.RecycleObject(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 6
0
 static public int SetVisible(IntPtr l)
 {
     try {
         GameFramework.ResourceSystem self = (GameFramework.ResourceSystem)checkSelf(l);
         UnityEngine.GameObject       a1;
         checkType(l, 2, out a1);
         System.Boolean a2;
         checkType(l, 3, out a2);
         UnityEngine.CharacterController a3;
         checkType(l, 4, out a3);
         self.SetVisible(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }