Ejemplo n.º 1
0
 /// <summary>
 /// 构造物理防御值
 /// </summary>
 /// <param name="StdItem"></param>
 /// <param name="dr"></param>
 /// <returns></returns>
 public static int MakeAC(int Ac, int Ac2, int nItemsACPowerRate)
 {
     return(HUtil32.MakeLong(
                (UInt16)HUtil32.Round(Ac * GetActualAcMacPowerRate(nItemsACPowerRate))
                , (UInt16)HUtil32.Round(Ac2 * GetActualAcMacPowerRate(nItemsACPowerRate))
                ));
 }
Ejemplo n.º 2
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 /// <summary>
 /// 构造魔法攻击值
 /// </summary>
 /// <param name="StdItem"></param>
 /// <param name="dr"></param>
 /// <returns></returns>
 public static int MakeMC(double Mc, double Mc2, int nItemsPowerRate)
 {
     return(HUtil32.MakeLong(
                (UInt16)HUtil32.Round(Mc * GetActualScMcDcPowerRate(nItemsPowerRate))
                , (UInt16)HUtil32.Round(Mc2 * GetActualScMcDcPowerRate(nItemsPowerRate))
                ));
 }
Ejemplo n.º 3
0
 /// <summary>
 /// 构造魔法防御值
 /// </summary>
 /// <param name="StdItem"></param>
 /// <param name="dr"></param>
 /// <returns></returns>
 public static int MakeMAC(double Mac, double Mac2, int nItemsACPowerRate)
 {
     return(HUtil32.MakeLong(
                (UInt16)HUtil32.Round(Mac * GetActualAcMacPowerRate(nItemsACPowerRate))
                , (UInt16)HUtil32.Round(Mac2 * GetActualAcMacPowerRate(nItemsACPowerRate))
                ));
 }