/// <summary>
        /// 创建游戏框架模块。
        /// </summary>
        /// <param name="moduleType">要创建的游戏框架模块类型。</param>
        /// <returns>要创建的游戏框架模块。</returns>
        private static GameFrameworkModule CreateModule(Type moduleType)
        {
            GameFrameworkModule module = (GameFrameworkModule)Activator.CreateInstance(moduleType);

            if (module == null)
            {
                throw new GameFrameworkException(string.Format("Can not create module '{0}'.", module.GetType().FullName));
            }

            LinkedListNode <GameFrameworkModule> current = s_GameFrameworkModules.First;

            while (current != null)
            {
                if (module.Priority > current.Value.Priority)
                {
                    break;
                }

                current = current.Next;
            }

            if (current != null)
            {
                s_GameFrameworkModules.AddBefore(current, module);
            }
            else
            {
                s_GameFrameworkModules.AddLast(module);
            }

            return(module);
        }
Ejemplo n.º 2
0
 private static GameFrameworkModule CreateModule(Type moduleType)
 {
     GameFrameworkModule gameFrameworkModule = (GameFrameworkModule)Activator.CreateInstance(moduleType);
     if (gameFrameworkModule == null)
     {
         throw new GameFrameworkException(string.Format("Can not create module '{0}'.", gameFrameworkModule.GetType().FullName));
     }
     LinkedListNode<GameFrameworkModule> linkedListNode;
     for (linkedListNode = GameFrameworkEntry.s_GameFrameworkModules.First; linkedListNode != null; linkedListNode = linkedListNode.Next)
     {
         if (gameFrameworkModule.Priority > linkedListNode.Value.Priority)
         {
             break;
         }
     }
     if (linkedListNode != null)
     {
         GameFrameworkEntry.s_GameFrameworkModules.AddBefore(linkedListNode, gameFrameworkModule);
     }
     else
     {
         GameFrameworkEntry.s_GameFrameworkModules.AddLast(gameFrameworkModule);
     }
     return gameFrameworkModule;
 }