fadecolor(starttime,remaintime,"path","shadername",startcolor,changecolor[,changetime]);
Inheritance: AbstractSkillTriger
        protected override ISkillTriger OnClone()
        {
            FadeColorTrigger copy = new FadeColorTrigger();

            copy.m_RemainTime  = m_RemainTime;
            copy.m_GoPath      = m_GoPath;
            copy.m_ShaderName  = m_ShaderName;
            copy.m_StartColor  = m_StartColor;
            copy.m_ChangeColor = m_ChangeColor;
            copy.m_ChangeTime  = m_ChangeTime;

            return(copy);
        }
        protected override ISkillTriger OnClone()
        {
            FadeColorTrigger copy = new FadeColorTrigger();

            copy.m_RemainTime = m_RemainTime;
            copy.m_GoPath = m_GoPath;
            copy.m_ShaderName = m_ShaderName;
            copy.m_StartColor = m_StartColor;
            copy.m_ChangeColor = m_ChangeColor;
            copy.m_ChangeTime = m_ChangeTime;

            return copy;
        }