public float GetAllShowingTime() { if (showingTime != 0) { return(showingTime); } for (int i = 0; i < AnimatedElements.Count; i++) { UIAnimationElement uiA = AnimatedElements[i]; float uiAShowingTime = uiA.GetAllShowingTime(); if (uiAShowingTime > showingTime) { showingTime = uiAShowingTime; } } return(showingTime); }
public float GetAllHidingTime() { if (hidingTime != 0) { return(hidingTime); } for (int i = 0; i < AnimatedElements.Count; i++) { UIAnimationElement uiA = AnimatedElements[i]; float uiAHidingTime = uiA.GetAllHidingTime(); if (uiAHidingTime > hidingTime) { hidingTime = uiAHidingTime; } } return(hidingTime); }