Ejemplo n.º 1
0
        public GDEPlayerData DeepClone()
        {
            GDEPlayerData newClone = ShallowClone();

            newClone.achievementData = achievementData.DeepClone();

            newClone.herosOwned = new List <GDEHeroData>();
            if (herosOwned != null)
            {
                foreach (var val in herosOwned)
                {
                    newClone.herosOwned.Add(val.DeepClone());
                }
            }
            newClone.Set_herosOwned();
            newClone.heroesTeam = new List <GDEunitTeamData>();
            if (heroesTeam != null)
            {
                foreach (var val in heroesTeam)
                {
                    newClone.heroesTeam.Add(val.DeepClone());
                }
            }
            newClone.Set_heroesTeam();
            newClone.consumables = new List <GDEItemData>();
            if (consumables != null)
            {
                foreach (var val in consumables)
                {
                    newClone.consumables.Add(val.DeepClone());
                }
            }
            newClone.Set_consumables();
            newClone.equipsOwned = new List <GDEEquipmentData>();
            if (equipsOwned != null)
            {
                foreach (var val in equipsOwned)
                {
                    newClone.equipsOwned.Add(val.DeepClone());
                }
            }
            newClone.Set_equipsOwned();
            newClone.propsTeam = new List <GDEItemData>();
            if (propsTeam != null)
            {
                foreach (var val in propsTeam)
                {
                    newClone.propsTeam.Add(val.DeepClone());
                }
            }
            newClone.Set_propsTeam();
            newClone.TimeTaskList = new List <GDEtimeTaskData>();
            if (TimeTaskList != null)
            {
                foreach (var val in TimeTaskList)
                {
                    newClone.TimeTaskList.Add(val.DeepClone());
                }
            }
            newClone.Set_TimeTaskList();
            newClone.goddessOwned = new List <GDEgoddessData>();
            if (goddessOwned != null)
            {
                foreach (var val in goddessOwned)
                {
                    newClone.goddessOwned.Add(val.DeepClone());
                }
            }
            newClone.Set_goddessOwned();
            newClone.buildingsOwned = new List <GDEtownBuildingData>();
            if (buildingsOwned != null)
            {
                foreach (var val in buildingsOwned)
                {
                    newClone.buildingsOwned.Add(val.DeepClone());
                }
            }
            newClone.Set_buildingsOwned();
            newClone.ItemsOwned = new List <GDEItemData>();
            if (ItemsOwned != null)
            {
                foreach (var val in ItemsOwned)
                {
                    newClone.ItemsOwned.Add(val.DeepClone());
                }
            }
            newClone.Set_ItemsOwned();
            newClone.NPCList = new List <GDENPCData>();
            if (NPCList != null)
            {
                foreach (var val in NPCList)
                {
                    newClone.NPCList.Add(val.DeepClone());
                }
            }
            newClone.Set_NPCList();
            newClone.RunesOwned = new List <GDERuneData>();
            if (RunesOwned != null)
            {
                foreach (var val in RunesOwned)
                {
                    newClone.RunesOwned.Add(val.DeepClone());
                }
            }
            newClone.Set_RunesOwned();
            newClone.AltarPoolList = new List <GDEHeroAltarPoolData>();
            if (AltarPoolList != null)
            {
                foreach (var val in AltarPoolList)
                {
                    newClone.AltarPoolList.Add(val.DeepClone());
                }
            }
            newClone.Set_AltarPoolList();
            newClone.finishSectionsList = new List <GDESectionData>();
            if (finishSectionsList != null)
            {
                foreach (var val in finishSectionsList)
                {
                    newClone.finishSectionsList.Add(val.DeepClone());
                }
            }
            newClone.Set_finishSectionsList();
            return(newClone);
        }
Ejemplo n.º 2
0
        public GDEPlayerData ShallowClone()
        {
            string        newKey   = Guid.NewGuid().ToString();
            GDEPlayerData newClone = new GDEPlayerData(newKey);

            newClone.maxPassSection      = maxPassSection;
            newClone.lastPassSection     = lastPassSection;
            newClone.maxDurgeonPassLevel = maxDurgeonPassLevel;
            newClone.coin         = coin;
            newClone.addGoldPerc  = addGoldPerc;
            newClone.allBufPerc   = allBufPerc;
            newClone.newBestLevel = newBestLevel;
            newClone.dimension    = dimension;
            newClone.damond       = damond;
            newClone.sickBedNum   = sickBedNum;
            newClone.honorPoint   = honorPoint;
            newClone.JianCai      = JianCai;

            newClone.achievementData = achievementData;

            newClone.temple_fighter = new List <int>(temple_fighter);
            newClone.Set_temple_fighter();
            newClone.temple_ranger = new List <int>(temple_ranger);
            newClone.Set_temple_ranger();
            newClone.temple_priest = new List <int>(temple_priest);
            newClone.Set_temple_priest();
            newClone.temple_caster = new List <int>(temple_caster);
            newClone.Set_temple_caster();
            newClone.bossKeys = new List <int>(bossKeys);
            newClone.Set_bossKeys();
            newClone.bossKeyUsed = new List <int>(bossKeyUsed);
            newClone.Set_bossKeyUsed();

            newClone.herosOwned = new List <GDEHeroData>(herosOwned);
            newClone.Set_herosOwned();
            newClone.heroesTeam = new List <GDEunitTeamData>(heroesTeam);
            newClone.Set_heroesTeam();
            newClone.consumables = new List <GDEItemData>(consumables);
            newClone.Set_consumables();
            newClone.equipsOwned = new List <GDEEquipmentData>(equipsOwned);
            newClone.Set_equipsOwned();
            newClone.propsTeam = new List <GDEItemData>(propsTeam);
            newClone.Set_propsTeam();
            newClone.TimeTaskList = new List <GDEtimeTaskData>(TimeTaskList);
            newClone.Set_TimeTaskList();
            newClone.goddessOwned = new List <GDEgoddessData>(goddessOwned);
            newClone.Set_goddessOwned();
            newClone.buildingsOwned = new List <GDEtownBuildingData>(buildingsOwned);
            newClone.Set_buildingsOwned();
            newClone.ItemsOwned = new List <GDEItemData>(ItemsOwned);
            newClone.Set_ItemsOwned();
            newClone.NPCList = new List <GDENPCData>(NPCList);
            newClone.Set_NPCList();
            newClone.RunesOwned = new List <GDERuneData>(RunesOwned);
            newClone.Set_RunesOwned();
            newClone.AltarPoolList = new List <GDEHeroAltarPoolData>(AltarPoolList);
            newClone.Set_AltarPoolList();
            newClone.finishSectionsList = new List <GDESectionData>(finishSectionsList);
            newClone.Set_finishSectionsList();

            return(newClone);
        }