Ejemplo n.º 1
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        public static void CreateCharacterState_Locomotion()
        {
            CharacterState state = CharacterStateEditor.CreateState("StateLocomotion.asset");

            state.type = CharacterState.StateType.Locomotion;
            state.name = "Locomotion Character State";
        }
Ejemplo n.º 2
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        public static void CreateCharacterState_Advanced()
        {
            CharacterState state = CharacterStateEditor.CreateState("StateAdvanced.asset");

            state.type = CharacterState.StateType.Locomotion;
            state.name = "Advanced Character State";
        }
Ejemplo n.º 3
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        public static void CreateCharacterState_Simple()
        {
            CharacterState state = CharacterStateEditor.CreateState("StateSimple.asset");

            state.type = CharacterState.StateType.Simple;
            state.name = "Simple Character State";
        }