void UnityEditor.Android.IPostGenerateGradleAndroidProject.OnPostGenerateGradleAndroidProject(string path) { GcEditorBuilder.OnPostGenerateGradleAndroidProject(path); }
static void OnLaunch() { GcEditorSceneHelper.OnLaunch(); GcEditorBuilder.OnLaunch(); GcEditorResourceBuilder.OnLaunch(); }
private static void OpenBuildWindow() { GcEditorBuilder.OpenWindow(); }