Ejemplo n.º 1
0
        /*
         * Makes a tile with the terrain that corresponds to the input type.  Initializes canMoveTo  to false, is only true when calculating/displaying a player's move options
         * Does not add a character, sets to null
         * 
         * int terrain = the number corresponding to the desired type of terrain. 0 for grass, 1 for mountain, 2 for water, 3 for swamp.
         */
        public Tile(int r, int c, int terrain)
        {
            row = r;
            col = c;
            canMoveTo = false;
            terrainType = terrain;
            tileTerrain_obj = new Terrain(terrain);
            aCharacter = null;
            numAttackOption = 0;

            if (terrain == 1 || terrain == 2) //will probably be changed later depending on actual tiles/tile file format system used later.
                isSolid = true;
            else
                isSolid = false;

            if (terrain == 3) //will probably be changed later
                speedToMoveThrough = 2;
            else
                speedToMoveThrough = 1;
        }
Ejemplo n.º 2
0
 //Constructors
 /*
  * Makes a "blank" tile, default is grass, no character on it. Initializes canMoveTo  to false, is only true when calculating/displaying a player's move options
  * Does not add a character, sets to null
  */
 public Tile(int r, int c)
 {
     row = r;
     col = c;
     canMoveTo = false;
     terrainType = 0;
     tileTerrain_obj = new Terrain(terrainType);
     speedToMoveThrough = 1;
     aCharacter = null;
     isSolid = false;
     numAttackOption = 0;
 }