public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(roleid); outpack.WriteInt16(x); outpack.WriteInt16(y); outpack.WriteUInt16(magicid); outpack.WriteUInt16(magiclv); outpack.WriteByte(dir); outpack.WriteByte(param); for (int i = 0; i < param1.Length; i++) { outpack.WriteInt32(param1[i]); } return outpack.Flush(); }
//摊位取回道具 public void GetBackItem(PlayerObject play, uint item_id) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) == null) return; uint ptich_obj_id = GetPtichObjectTypeID(play.GetCurrentPtichID()); GameStruct.RoleItemInfo item = null; if (ptich_obj_id == 0) return; if (item_id >= IDManager.eudemon_start_id) { RoleData_Eudemon eudemon = play.GetEudemonSystem().FindEudemon(item_id); if (eudemon == null) return; item = play.GetItemSystem().FindItem(eudemon.itemid); if (item == null) return; } else { item = play.GetItemSystem().FindItem(item_id); if (item == null) return; } int nPtichId = play.GetCurrentPtichID(); for (int i = 0; i < mListPtichInfo[nPtichId].mSellItemList.Count; i++) { if (mListPtichInfo[nPtichId].mSellItemList[i].item_id == item_id) { mListPtichInfo[nPtichId].mSellItemList.RemoveAt(i); break; } } //放回到包裹或幻兽背包 if (item_id >= IDManager.eudemon_start_id) { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK; } else { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK; } PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item_id); outpack.WriteUInt32(ptich_obj_id); outpack.WriteInt32((byte)NetMsg.MsgOperateItem.PTICH_GETBACK_SELLITEM); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteInt32(0); play.SendData(outpack.Flush(), true); }
//收摊 //bSendData 是否回发收摊数据- 玩家下线就不发 public void ShutPtich(PlayerObject play, bool bSendData = true) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) == null) return; uint ptich_obj_id = GetPtichObjectTypeID(play.GetCurrentPtichID()); if (ptich_obj_id == 0) return; for (int i = 0; i < mListPtichInfo[play.GetCurrentPtichID()].mSellItemList.Count; i++) { GameStruct.RoleItemInfo item = null; if (mListPtichInfo[play.GetCurrentPtichID()].mSellItemList[i].item_id >= IDManager.eudemon_start_id) { RoleData_Eudemon eudemon = play.GetEudemonSystem().FindEudemon( mListPtichInfo[play.GetCurrentPtichID()].mSellItemList[i].item_id); if (eudemon == null) continue; item = play.GetItemSystem().FindItem(eudemon.itemid); } else { item = play.GetItemSystem().FindItem( mListPtichInfo[play.GetCurrentPtichID()].mSellItemList[i].item_id); } if (item != null) { //放回到包裹 //放回到包裹或幻兽背包 if (item.typeid >= IDManager.eudemon_start_id) { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK; } else { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK; } if (bSendData) { PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item.id); outpack.WriteUInt32(ptich_obj_id); outpack.WriteInt32((byte)NetMsg.MsgOperateItem.PTICH_GETBACK_SELLITEM); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteInt32(0); play.SendData(outpack.Flush(), true); } } } mListPtichInfo[play.GetCurrentPtichID()].play = null; //移除地图对象 play.GetGameMap().RemoveObj(mListPtichInfo[play.GetCurrentPtichID()].PtichObj); mListPtichInfo[play.GetCurrentPtichID()].PtichObj = null; mListPtichInfo[play.GetCurrentPtichID()].mSellItemList.Clear(); if (bSendData) { PacketOut outpack = new PacketOut(); outpack.WriteInt16(16); outpack.WriteInt16(2031); outpack.WriteUInt32(ptich_obj_id); outpack.WriteUInt32(play.GetTypeId()); outpack.WriteInt32(2); play.SendData(outpack.Flush(), true); } //移除摆摊状态 play.GetTimerSystem().DeleteStatus(GameStruct.RoleStatus.STATUS_PTICH); }
public override byte[] GetBuffer() { PacketOut packout = new PacketOut(mKey); packout.WriteUInt16(mMsgLen); packout.WriteUInt16(mParam); packout.WriteUInt32(id); packout.WriteInt32(param); packout.WriteInt32(param1); for(int i = 0;i < param2.Length;i++) { packout.WriteInt32(param2[i]); } packout.WriteUInt32(lookface); packout.WriteInt16(x); packout.WriteInt16(y); packout.WriteUInt16(hp_); packout.WriteUInt16(level); packout.WriteUInt32(typeid); packout.WriteInt32(maxhp); packout.WriteInt32(hp); packout.WriteInt32(dir); return packout.Flush(); }
public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(id); outpack.WriteInt32(type); outpack.WriteInt32(param); outpack.WriteInt32(sp); return outpack.Flush(); }
public override byte[] GetBuffer() { if (legion_id1 == 0) { legion_id1 = legion_id; } PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(legion_id); outpack.WriteInt32(money); outpack.WriteInt32(devote); outpack.WriteBuff(param); outpack.WriteInt32(param1); outpack.WriteInt32(param2); outpack.WriteInt16(param3); outpack.WriteInt16(place); outpack.WriteInt16(param4); outpack.WriteByte(title); outpack.WriteBuff(param5); byte[] byte_name = Coding.GetDefauleCoding().GetBytes(legion_name); outpack.WriteBuff(byte_name); int nLen = 18 - byte_name.Length; if (nLen > 0) { byte[] byte_len = new byte[nLen]; byte_len = new byte[nLen]; outpack.WriteBuff(byte_len); } outpack.WriteUInt32(legion_id1); outpack.WriteBuff(param6); return outpack.Flush(); }
public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); byte nNameLen = (byte)GameBase.Core.Coding.GetDefauleCoding().GetBytes(name).Length; mMsgLen += nNameLen; outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(roleid); outpack.WriteUInt32(lookface); outpack.WriteUInt32(hair); outpack.WriteUInt32(gold); outpack.WriteUInt32(gamegold); outpack.WriteUInt32(exp); outpack.WriteUInt32(expparam); outpack.WriteUInt32(mentorexp); outpack.WriteUInt32(mercenarexp); outpack.WriteUInt32(potential); outpack.WriteUInt16(attackpower); outpack.WriteUInt16(constitution); outpack.WriteUInt16(doage); outpack.WriteUInt16(decdoage); outpack.WriteUInt16(health); // outpack.WriteUInt16(soul); outpack.WriteUInt16(magic_attack); outpack.WriteUInt16(addpoint); outpack.WriteUInt16(life); outpack.WriteUInt16(maxlife); outpack.WriteUInt16(manna); outpack.WriteUInt32(param); outpack.WriteUInt32(param1); outpack.WriteUInt16(pk); outpack.WriteByte(level); outpack.WriteByte(profession); outpack.WriteByte(param2); outpack.WriteByte(param3); outpack.WriteByte(param4); outpack.WriteByte(mentorlevel); outpack.WriteByte(param14); outpack.WriteByte(guanjue); // outpack.WriteUInt16(Mercenarylevel); outpack.WriteUInt16(maxpetcall); outpack.WriteInt32(exploit); outpack.WriteInt32(bonuspoint); outpack.WriteByte(edubroodpacksize); outpack.WriteByte(winglevel); outpack.WriteByte(godpetpackagelimit); outpack.WriteByte(demonlev); outpack.WriteInt32(demonexp); outpack.WriteInt32(demonexpparam); outpack.WriteInt32(param5); outpack.WriteInt32(godlevel); outpack.WriteByte(param9); outpack.WriteByte(param11); outpack.WriteUInt16(param10); for (int i = 0; i < param6.Length; i++) { outpack.WriteInt32(param6[i]); } outpack.WriteInt32(originalserverid); outpack.WriteUInt16(wordtreeareaid); for (int i = 0; i < param7.Length; i++) { outpack.WriteInt32(param7[i]); } outpack.WriteUInt16(param8); outpack.WriteByte(2); outpack.WriteString(name); for (int i = 0; i < param13.Length; i++) { outpack.WriteByte(param13[i]); } return outpack.Flush(); }
public override byte[] GetBuffer() { combo.WriteByte(0); byte[] combodata = combo.GetBuffer(); // Log.Instance().WriteLog(Coding.GetDefauleCoding().GetString(combodata)); mMsgLen += (ushort)combodata.Length; PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(count); outpack.WriteInt16(type); outpack.WriteByte((byte)count); outpack.WriteBuff(combodata); byte[] ret = outpack.Flush(); // Log.Instance().WriteLog(GamePacketKeyEx.byteToText(ret)); return ret; }
public override byte[] GetBuffer() { PacketOut packout = new PacketOut(mKey); packout.WriteUInt16(mMsgLen); packout.WriteUInt16(mParam); packout.WriteUInt32(mnID); packout.WriteInt16(mnX); packout.WriteInt16(mnY); packout.WriteInt32(lookface); byte[] data = { 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; packout.WriteBuff(data); //packout.WriteUInt16(mnState); //packout.WriteUInt16(mnParam2); //packout.WriteUInt16(mnParam3); //packout.WriteUInt16(mnParam4); //packout.WriteUInt16(mnParam5); return packout.Flush(); }
public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(id); outpack.WriteUInt32(param1); outpack.WriteUInt32(tag); outpack.WriteUInt32(roleid); outpack.WriteUInt32(param2); outpack.WriteUInt32(param3); return outpack.Flush(); }
public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteInt32(time); outpack.WriteUInt32(roleid); outpack.WriteInt16(x); outpack.WriteInt16(y); outpack.WriteInt32(type); outpack.WriteInt16(_x); outpack.WriteInt16(_y); outpack.WriteInt32(tag); return outpack.Flush(); }
public byte[] GetMap2Info() { PacketOut outpack = new PacketOut(mKey); mMsgLen = 24; mParam = 1010; outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(0); outpack.WriteUInt32(roleid); outpack.WriteInt16(x); outpack.WriteInt16(y); outpack.WriteInt32(dir); outpack.WriteInt32(-1); outpack.WriteInt32(9567); return null; }
// 长度,包识,地图ID,角色ID,短整数 x,短整数 y,2,地图ID,9535 // 长度,包识,TIME,角色ID,短整数 x,短整数 y,0,-1,9567 public byte[] GetMap1Info() { PacketOut outpack = new PacketOut(mKey); mMsgLen = 28; mParam = 1010; outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(mapid); outpack.WriteUInt32(roleid); outpack.WriteInt16(x); outpack.WriteInt16(y); outpack.WriteInt32(dir); outpack.WriteUInt32(mapid); outpack.WriteInt32(9535); return outpack.Flush() ; }
public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(id); outpack.WriteUInt32(targetid); //outpack.WriteInt16(x); //outpack.WriteInt16(y); outpack.WriteUInt16(magicid); outpack.WriteUInt16(level); outpack.WriteByte(dir); outpack.WriteByte(type); outpack.WriteInt16(param); for (int i = 0; i < param1.Length; i++) { outpack.WriteInt32(param1[i]); } outpack.WriteUInt32(targetid); outpack.WriteUInt32(value); for (int i = 0; i < param2.Length; i++) { outpack.WriteInt32(param2[i]); } return outpack.Flush(); }
public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); byte[] data = Coding.GetDefauleCoding().GetBytes(name); mMsgLen += (ushort)data.Length; outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(id); outpack.WriteUInt32(lookface); outpack.WriteBuff(param); outpack.WriteUInt32(play_id); outpack.WriteInt32(life); outpack.WriteInt32(life_max); outpack.WriteInt16(x); outpack.WriteInt16(y); outpack.WriteInt16(dir); outpack.WriteByte(wuxing); outpack.WriteBuff(param1); outpack.WriteUInt32(monsterid); outpack.WriteInt32(param3); outpack.WriteInt32(param4); outpack.WriteInt32(param5); outpack.WriteInt32(star); outpack.WriteBuff(param2); outpack.WriteByte(count); outpack.WriteString(name); outpack.WriteInt16(0); return outpack.Flush(); }
public override byte[] GetBuffer() { PacketOut packout = new PacketOut(mKey); packout.WriteUInt16(mMsgLen); packout.WriteUInt16(mParam); packout.WriteInt32(ID); packout.WriteUInt32(MapID); packout.WriteInt16(x); packout.WriteInt16(y); packout.WriteInt32(Param); packout.WriteUInt32(MapID2); packout.WriteInt32(LoadTag); return packout.Flush(); }
public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(playerid); outpack.WriteUInt32(fightpower); outpack.WriteByte(type); outpack.WriteByte(Online); outpack.WriteByte(level); outpack.WriteByte(param); byte[] namebyte = Coding.GetDefauleCoding().GetBytes(name); outpack.WriteBuff(namebyte); byte[] end = new byte[32 - namebyte.Length]; outpack.WriteBuff(end); return outpack.Flush(); }
public override byte[] GetBuffer() { mMsgLen += (ushort)(amount * 8); PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(role_id); outpack.WriteInt32(amount); for (int i = 0; i < amount; i++) { outpack.WriteInt32((int)list_type[i]); outpack.WriteUInt32(list_value[i]); } list_type.Clear(); list_value.Clear(); return outpack.Flush(); }
public override byte[] GetBuffer() { mMsgLen += (ushort)Coding.GetDefauleCoding().GetBytes(legion_name).Length; PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(legion_id); outpack.WriteUInt16(3); outpack.WriteByte(1); outpack.WriteString(legion_name); outpack.WriteByte(0); return outpack.Flush(); }
public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(28); outpack.WriteUInt16(1010); outpack.WriteUInt32(playid); outpack.WriteUInt32(npcid); outpack.WriteInt16(npc_x); outpack.WriteInt16(npc_y); outpack.WriteInt32(0); outpack.WriteInt32(dialog_type); outpack.WriteInt32(9596); return outpack.Flush(); }
public override byte[] GetBuffer() { PacketOut packout = new PacketOut(mKey); packout.WriteUInt16(mMsgLen); packout.WriteUInt16(mParam); packout.WriteInt32(time); packout.WriteUInt32(id); packout.WriteInt16(x); packout.WriteInt16(y); packout.WriteByte(dir); packout.WriteByte(ucMode); packout.WriteUInt16(param); packout.WriteInt32(param2); return packout.Flush(); }
public static byte[] GetStrongMoneyBuffer(uint playid,int strong_gold) { PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(playid); outpack.WriteInt32(strong_gold); outpack.WriteInt32(9); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteInt32(0); return outpack.Flush(); }
public override byte[] GetBuffer() { PacketOut packout = new PacketOut(mKey); packout.WriteUInt16(mMsgLen); packout.WriteUInt16(mParam); packout.WriteUInt32(id); packout.WriteInt32(param); packout.WriteInt32(param1); return base.GetBuffer(); }
public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); mMsgLen += (ushort)(152/*道具数据结构信息*/* list_item.Count); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteInt32(tag); outpack.WriteByte(param1); outpack.WriteByte(type); outpack.WriteInt16(action); outpack.WriteInt32(param2); outpack.WriteUInt32(playid); outpack.WriteInt32((int)list_item.Count); byte[] data = null; for (int i = 0; i < list_item.Count; i++) { GameStruct.RoleItemInfo item = list_item[i]; GameStruct.ItemTypeInfo baseitem = MapServer.ConfigManager.Instance().GetItemTypeInfo(list_item[i].itemid); if (baseitem == null) { data = new byte[152]; outpack.WriteBuff(data); continue; } outpack.WriteUInt32(item.id); outpack.WriteUInt32(item.itemid); //当前耐久度 outpack.WriteUInt16(item.amount); //最大耐久度 outpack.WriteUInt16(baseitem.amount_limit); outpack.WriteByte(0); //状态 1.未鉴定 0.已鉴定 outpack.WriteByte((byte)item.gem1); outpack.WriteByte((byte)item.gem2); outpack.WriteByte((byte)0); //技能 outpack.WriteByte((byte)0); //技能 outpack.WriteByte(item.GetStrongLevel()); outpack.WriteByte((byte)0); //技能 outpack.WriteInt32(0); outpack.WriteInt32(0);//装备锁住时间 outpack.WriteInt32(item.war_ghost_exp); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteByte(item.di_attack);//地攻击 outpack.WriteByte(item.shui_attack);//水攻击 outpack.WriteByte(item.huo_attack);//火攻击 outpack.WriteByte(item.feng_attack);//风攻击 outpack.WriteByte(0);//特效 outpack.WriteByte(0); outpack.WriteByte(0); outpack.WriteInt16(0); outpack.WriteInt32(0);//道具属性 什么封印道具 系统赠送道具 魂契武器的标识 outpack.WriteByte((byte)item.gem3);//第三个宝石 outpack.WriteInt32(item.god_strong); //神炼强度 outpack.WriteInt16((short)item.god_exp); //神佑经验 outpack.WriteInt32(0); //未激活时间 data = new byte[21]; outpack.WriteBuff(data); //写名称- byte[] namebyte = Coding.GetDefauleCoding().GetBytes(baseitem.name); outpack.WriteBuff(namebyte); data = new byte[68 - namebyte.Length]; outpack.WriteBuff(data); } // Log.Instance().WriteLog(GamePacketKeyEx.byteToText(outpack.GetNormalBuff())); return outpack.Flush(); }
public void BuyItem(PlayerObject play, uint ptich_obj_id, uint item_id) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) != null) { play.MsgBox("摆摊中不允许购买!"); return; } int ptich_id = -1; for (int i = 0; i < mListPtichInfo.Count; i++) { if (mListPtichInfo[i].PtichObj == null) continue; if (mListPtichInfo[i].PtichObj.GetTypeId() == ptich_obj_id) { ptich_id = i; break; } } if (ptich_id == -1) return; //检测是否有道具 int price = 0; byte sell_type = 0; RoleItemInfo item = null; RoleData_Eudemon eudemon = null; bool bFind = false; for (int i = 0; i < mListPtichInfo[ptich_id].mSellItemList.Count; i++) { if (mListPtichInfo[ptich_id].mSellItemList[i].item_id == item_id) { bFind = true; if (item_id >= IDManager.eudemon_start_id) { eudemon = mListPtichInfo[ptich_id].play.GetEudemonSystem().FindEudemon(item_id); if (eudemon == null) return; item = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(eudemon.itemid); }else { item = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(item_id); } if (item == null) { play.MsgBox("购买失败!"); return; } price = mListPtichInfo[ptich_id].mSellItemList[i].price; sell_type = mListPtichInfo[ptich_id].mSellItemList[i].sell_type; if (sell_type == NetMsg.MsgOperateItem.PTICH_SELL_ITEM_GAMEGOLD) { if (price > play.GetMoneyCount(MONEYTYPE.GOLD)) { play.MsgBox("购买失败,魔石不足!"); return; } play.ChangeMoney(MONEYTYPE.GAMEGOLD, -price); mListPtichInfo[ptich_id].play.ChangeMoney(MONEYTYPE.GAMEGOLD, price); } else if (sell_type == NetMsg.MsgOperateItem.PTICH_SELL_ITEM_GOLD) { if (price > play.GetMoneyCount(MONEYTYPE.GOLD)) { play.MsgBox("购买失败,金币不足!"); return; } play.ChangeMoney(MONEYTYPE.GOLD, -price); mListPtichInfo[ptich_id].play.ChangeMoney(MONEYTYPE.GOLD, price); } else return; mListPtichInfo[ptich_id].mSellItemList.RemoveAt(i); break; } } if (!bFind) { play.MsgBox("购买失败,该道具已下架!"); return; } if (item_id >= IDManager.eudemon_start_id) { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK; play.GetEudemonSystem().AddTempEudemon(eudemon);//加到临时表 } else { //添加道具 item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK; } play.GetItemSystem().AwardItem(item); //删除卖方道具 //刷新摊位道具栏 卖方 GetBackItem(mListPtichInfo[ptich_id].play, item_id); mListPtichInfo[ptich_id].play.GetItemSystem().DeleteItemByID(item_id); //买方 //{28,0,241,3,140,87,212,7,70,160,1,0,23,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0} PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item_id); outpack.WriteUInt32(ptich_obj_id); outpack.WriteInt32(23); //购买完的标识 outpack.WriteInt16(0); outpack.WriteInt32(1); outpack.WriteInt32(0); outpack.WriteInt16(0); play.SendData(outpack.Flush(), true); // this.LookPtich(play, ptich_obj_id); // this.LookPtich(mListPtichInfo[ptich_id].play, ptich_obj_id); }
public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); mMsgLen += (ushort)(list_value.Count * 8); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteInt32(tag); outpack.WriteUInt32(id); outpack.WriteInt32(list_item.Count); for (int i = 0; i < list_item.Count; i++) { outpack.WriteInt32((int)list_item[i]); outpack.WriteInt32(list_value[i]); } return outpack.Flush(); }
//摊位出售道具 public void SellItem(PlayerObject play, uint item_id, byte type, int price) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) == null) return; uint ptich_obj_id = GetPtichObjectTypeID(play.GetCurrentPtichID()); GameStruct.RoleItemInfo item = null; if (ptich_obj_id == 0) return; if (item_id >= IDManager.eudemon_start_id) { RoleData_Eudemon eudemon = play.GetEudemonSystem().FindEudemon(item_id); if (eudemon == null) return; item = play.GetItemSystem().FindItem(eudemon.itemid); if (item == null) return; } else { item = play.GetItemSystem().FindItem(item_id); if (item == null) return; } if (ptich_obj_id == 0) return; //判断是否已经在出售摊位列表中- 反作弊 int nPtichId = play.GetCurrentPtichID(); for (int i = 0; i < mListPtichInfo[nPtichId].mSellItemList.Count; i++) { if (mListPtichInfo[nPtichId].mSellItemList[i].item_id == item_id) { return; } } //摆摊出售道具已满 if (mListPtichInfo[nPtichId].mSellItemList.Count >= GameBase.Config.Define.PTICH_SELL_MAX_COUNT) { return; } PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item_id); outpack.WriteInt32(price); outpack.WriteInt32(type); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteInt32(0); play.SendData(outpack.Flush(), true); //移到摊位状态 item.postion = NetMsg.MsgItemInfo.ITEMPOSTION_PTICH_PACK; PtichSellItemInfo info = new PtichSellItemInfo(); info.item_id = item_id; info.price = price; info.sell_type = type; mListPtichInfo[nPtichId].mSellItemList.Add(info); // {28,0,241,3,8,127,205,7,111,0,0,0,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }
public override byte[] GetBuffer() { param3 = eudemonid; PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(playerid); outpack.WriteUInt32(eudemonid); outpack.WriteInt32(param1); outpack.WriteInt32(param2); outpack.WriteUInt32(param3); outpack.WriteInt32(action); return outpack.Flush(); }
//角色摆摊 //nPtichId 摊位ID //play 摆摊对象 public bool AddPlayPtich(int nPtichId, PlayerObject play) { if (nPtichId < 0 || nPtichId >= GameBase.Config.Define.PTICH_MAX_COUNT) return false; if (PtichHasPlay(nPtichId)) return false; if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) != null) return false; //正在摆摊中 play.GetTimerSystem().AddStatus(GameStruct.RoleStatus.STATUS_PTICH); mListPtichInfo[nPtichId].play = play; //设置方向 play.SetDir(DIR.LEFT_DOWN); PacketOut outpack = new PacketOut(); //网络连接堵塞提示 //outpack.WriteInt16(16); //outpack.WriteInt16(1012); //outpack.WriteUInt32(play.GetTypeId()); //outpack.WriteInt32(0); //outpack.WriteInt32(0); //play.SendData(outpack.Flush(), true); //这个不知道是什么鬼 //outpack = new PacketOut(); //outpack.WriteInt16(20); //outpack.WriteInt16(1017); //outpack.WriteUInt32(play.GetTypeId()); //outpack.WriteInt32(1); //outpack.WriteInt32(4); //outpack.WriteInt32(60317); //157, 235, 0, 0 //play.SendData(outpack.Flush(),true); PtichObject obj = new PtichObject(play); obj.SetPoint((short)(play.GetCurrentX() + 1), (short)(play.GetCurrentY() + 1)); play.GetGameMap().AddObject(obj); obj.Refresh(); mListPtichInfo[nPtichId].PtichObj = obj; //收到网络协议:长度:28协议号:1010 outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1010); outpack.WriteInt32(101088); outpack.WriteUInt32(play.GetTypeId()); outpack.WriteInt16(obj.GetCurrentX()); outpack.WriteInt16(obj.GetCurrentY()); outpack.WriteInt32(0); outpack.WriteUInt32(obj.GetTypeId()); outpack.WriteInt32(9570); play.SendData(outpack.Flush(), true); //byte[] data4 = { 28, 0, 242, 3, 224, 138, 1, 0, 174, 66, 15, 0, 91, 1, 27, 2, 0, 0, 0, 0, 28, 162, 1, 0, 98, 37, 0, 0 }; //this.SendData(data4, true); return true; }
public override byte[] GetBuffer() { byte[] bBuff = new byte[18]; PacketOut outpack = new PacketOut(mKey); mMsgLen += (ushort)(List_Obj.Count * (28 + 1)+bBuff.Length); if (bSigle) { mMsgLen += 13; } outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(nID); //单体魔法攻击是对方的id,这样才会有轨迹特效 if (bSigle) { outpack.WriteUInt32(nTargetID); } else { outpack.WriteInt16(nX); outpack.WriteInt16(nY); } outpack.WriteUInt16(nMagicID); outpack.WriteUInt16(nMagicLv); outpack.WriteByte(bDir); //int nCount = List_Obj.Count == 0 ? 1 : List_Obj.Count; outpack.WriteByte((byte)List_Obj.Count); outpack.WriteBuff(bBuff); if (bSigle) { bBuff = new byte[43]; } else { bBuff = new byte[20]; } for (int i = 0; i < List_Obj.Count; i++) { outpack.WriteUInt32(List_Obj[i]); outpack.WriteInt32(List_Value[i]); outpack.WriteBuff(bBuff); } outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteBuff(bBuff); // Log.Instance().WriteLog(GameBase.Network.GamePacketKeyEx.byteToText(outpack.GetNormalBuff())); return outpack.Flush(); }