Ejemplo n.º 1
0
 static int QPYX_GetAsset_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 3);
         GameAsset.LoadedAssetBundle QPYX_obj_YXQP = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L_YXQP, 1);
         string             QPYX_arg0_YXQP         = ToLua.CheckString(L_YXQP, 2);
         bool               QPYX_arg1_YXQP         = LuaDLL.luaL_checkboolean(L_YXQP, 3);
         UnityEngine.Object QPYX_o_YXQP            = QPYX_obj_YXQP.GetAsset(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
         ToLua.Push(L_YXQP, QPYX_o_YXQP);
         return(1);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
 static int GetAsset(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         GameAsset.LoadedAssetBundle obj = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L, 1);
         string             arg0         = ToLua.CheckString(L, 2);
         bool               arg1         = LuaDLL.luaL_checkboolean(L, 3);
         UnityEngine.Object o            = obj.GetAsset(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }