Ejemplo n.º 1
0
        public Tank(GraphicsDevice graphicsDevice, VertexPositionNormalTexture[] vert, int larguraMapa, Vector3 position, bool playerControl, ContentManager content)
        {
            scale        = 0.005f;
            this.content = content;
            //world = Matrix.CreateScale(0.01f);
            this.playerControl = playerControl;
            if (playerControl)
            {
                velocidade = 0.2f;
            }
            else
            {
                velocidade = 0.07f;
            }
            device  = graphicsDevice;
            Teffect = new BasicEffect(device);
            Teffect.VertexColorEnabled = true;
            this.position    = position;
            positionCamera   = position;
            vertices         = vert;
            this.larguraMapa = larguraMapa;
            vetorBase        = new Vector3(1, 0, 0);
            direcao          = vetorBase;
            target           = position + direcao;

            world                 = Matrix.CreateScale(0.005f) * Matrix.CreateTranslation(position);
            view                  = Matrix.CreateLookAt(new Vector3(0, 10, 10), Vector3.Zero, Vector3.Up);
            firstUpdate           = true;
            boundingSphere        = new BoundingSphere();
            boundingSphere.Radius = 3f;
            //lista de balas


            velocidadeMaxima = 0.005f;

            //particulas
            sistemaParticulasTraseira        = new SistemaParticulas(device, this.position, 2.8f, 0.5f, this.world);
            sistemaParticulasTraseiraEnabled = false;

            tankDestroyed = false;
        }
Ejemplo n.º 2
0
        public Tank(GraphicsDevice graphicsDevice, VertexPositionNormalTexture[] vert, int larguraMapa, Vector3 position, bool playerControl, ContentManager content)
        {
            scale = 0.005f;
            this.content = content;
            //world = Matrix.CreateScale(0.01f);
            this.playerControl = playerControl;
            if (playerControl)
            {
                velocidade = 0.2f;
            }
            else
            {
                velocidade = 0.07f;
            }
            device = graphicsDevice;
            Teffect = new BasicEffect(device);
            Teffect.VertexColorEnabled = true;
            this.position = position;
            positionCamera = position;
            vertices = vert;
            this.larguraMapa = larguraMapa;
            vetorBase = new Vector3(1, 0, 0);
            direcao = vetorBase;
            target = position + direcao;

            world =  Matrix.CreateScale(0.005f) * Matrix.CreateTranslation(position);
            view = Matrix.CreateLookAt(new Vector3(0, 10, 10), Vector3.Zero, Vector3.Up);
            firstUpdate = true;
            boundingSphere = new BoundingSphere();
            boundingSphere.Radius = 3f;
            //lista de balas

            velocidadeMaxima = 0.005f;

            //particulas
            sistemaParticulasTraseira = new SistemaParticulas(device,this.position, 2.8f, 0.5f, this.world);
            sistemaParticulasTraseiraEnabled = false;

            tankDestroyed = false;
        }