void HandleQuestgiverRequestReward(QuestGiverRequestReward packet) { WorldObject obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject); if (obj == null || !obj.HasInvolvedQuest(packet.QuestID)) { return; } // some kind of WPE protection if (!GetPlayer().CanInteractWithQuestGiver(obj)) { return; } if (GetPlayer().CanCompleteQuest(packet.QuestID)) { GetPlayer().CompleteQuest(packet.QuestID); } if (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete) { return; } Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest != null) { GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true); } }
void HandleQuestgiverChooseReward(QuestGiverChooseReward packet) { Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest == null) { return; } if (packet.Choice.Item.ItemID != 0) { switch (packet.Choice.LootItemType) { case LootItemType.Item: ItemTemplate rewardProto = Global.ObjectMgr.GetItemTemplate(packet.Choice.Item.ItemID); if (rewardProto == null) { Log.outError(LogFilter.Network, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {0} ({1}) tried to get invalid reward item (Item Entry: {2}) for quest {3} (possible packet-hacking detected)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.Choice.Item.ItemID, packet.QuestID); return; } bool itemValid = false; for (uint i = 0; i < quest.GetRewChoiceItemsCount(); ++i) { if (quest.RewardChoiceItemId[i] != 0 && quest.RewardChoiceItemType[i] == LootItemType.Item && quest.RewardChoiceItemId[i] == packet.Choice.Item.ItemID) { itemValid = true; break; } } if (!itemValid && quest.PackageID != 0) { var questPackageItems = Global.DB2Mgr.GetQuestPackageItems(quest.PackageID); if (questPackageItems != null) { foreach (var questPackageItem in questPackageItems) { if (questPackageItem.ItemID != packet.Choice.Item.ItemID) { continue; } if (_player.CanSelectQuestPackageItem(questPackageItem)) { itemValid = true; break; } } } if (!itemValid) { var questPackageItems1 = Global.DB2Mgr.GetQuestPackageItemsFallback(quest.PackageID); if (questPackageItems1 != null) { foreach (var questPackageItem in questPackageItems1) { if (questPackageItem.ItemID != packet.Choice.Item.ItemID) { continue; } itemValid = true; break; } } } } if (!itemValid) { Log.outError(LogFilter.Network, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {0} ({1}) tried to get reward item (Item Entry: {2}) wich is not a reward for quest {3} (possible packet-hacking detected)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.Choice.Item.ItemID, packet.QuestID); return; } break; case LootItemType.Currency: if (!CliDB.CurrencyTypesStorage.HasRecord(packet.Choice.Item.ItemID)) { Log.outError(LogFilter.Player, $"Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {_player.GetName()} ({_player.GetGUID()}) tried to get invalid reward currency (Currency ID: {packet.Choice.Item.ItemID}) for quest {packet.QuestID} (possible packet-hacking detected)"); return; } bool currencyValid = false; for (uint i = 0; i < quest.GetRewChoiceItemsCount(); ++i) { if (quest.RewardChoiceItemId[i] != 0 && quest.RewardChoiceItemType[i] == LootItemType.Currency && quest.RewardChoiceItemId[i] == packet.Choice.Item.ItemID) { currencyValid = true; break; } } if (!currencyValid) { Log.outError(LogFilter.Player, $"Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {_player.GetName()} ({_player.GetGUID()}) tried to get reward currency (Currency ID: {packet.Choice.Item.ItemID}) wich is not a reward for quest {packet.QuestID} (possible packet-hacking detected)"); return; } break; } } WorldObject obj = GetPlayer(); if (!quest.HasFlag(QuestFlags.AutoComplete)) { obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject); if (!obj || !obj.HasInvolvedQuest(packet.QuestID)) { return; } // some kind of WPE protection if (!GetPlayer().CanInteractWithQuestGiver(obj)) { return; } } if ((!GetPlayer().CanSeeStartQuest(quest) && GetPlayer().GetQuestStatus(packet.QuestID) == QuestStatus.None) || (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete && !quest.IsAutoComplete())) { Log.outError(LogFilter.Network, "Error in QuestStatus.Complete: player {0} ({1}) tried to complete quest {2}, but is not allowed to do so (possible packet-hacking or high latency)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.QuestID); return; } if (GetPlayer().CanRewardQuest(quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID, true)) { GetPlayer().RewardQuest(quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID, obj); switch (obj.GetTypeId()) { case TypeId.Unit: case TypeId.Player: { //For AutoSubmition was added plr case there as it almost same exclute AI script cases. Unit unitQGiver = obj.ToUnit(); // Send next quest Quest nextQuest = _player.GetNextQuest(packet.QuestGiverGUID, quest); if (nextQuest != null) { // Only send the quest to the player if the conditions are met if (_player.CanTakeQuest(nextQuest, false)) { if (nextQuest.IsAutoAccept() && _player.CanAddQuest(nextQuest, true)) { _player.AddQuestAndCheckCompletion(nextQuest, obj); } _player.PlayerTalkClass.SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false); } } _player.PlayerTalkClass.ClearMenus(); var qGiverAI = unitQGiver.GetAI(); if (qGiverAI != null) { qGiverAI.QuestReward(_player, quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID); } break; } case TypeId.GameObject: { GameObject questGiver = obj.ToGameObject(); // Send next quest Quest nextQuest = _player.GetNextQuest(packet.QuestGiverGUID, quest); if (nextQuest != null) { // Only send the quest to the player if the conditions are met if (_player.CanTakeQuest(nextQuest, false)) { if (nextQuest.IsAutoAccept() && _player.CanAddQuest(nextQuest, true)) { _player.AddQuestAndCheckCompletion(nextQuest, obj); } _player.PlayerTalkClass.SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false); } } _player.PlayerTalkClass.ClearMenus(); questGiver.GetAI().QuestReward(_player, quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID); break; } default: break; } } else { GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true); } }