Ejemplo n.º 1
0
        public void Update(float dt)
        {
            Terrain terrain = m_subsystemTerrain.Terrain;

            m_pollCount += (float)(terrain.AllocatedChunks.Length * 16 * 16) * dt / 60f;
            m_pollCount  = MathUtils.Clamp(m_pollCount, 0f, 200f);
            TerrainChunk nextChunk = terrain.GetNextChunk(m_pollChunkCoordinates.X, m_pollChunkCoordinates.Y);

            if (nextChunk == null)
            {
                return;
            }
            while (m_pollCount >= 1f)
            {
                if (nextChunk.State <= TerrainChunkState.InvalidContents4)
                {
                    m_pollCount -= 65536f;
                }
                else
                {
                    while (m_pollX < 16)
                    {
                        while (m_pollZ < 16)
                        {
                            if (m_pollCount < 1f)
                            {
                                return;
                            }
                            m_pollCount -= 1f;
                            int topHeightFast = nextChunk.GetTopHeightFast(m_pollX, m_pollZ);
                            int num           = TerrainChunk.CalculateCellIndex(m_pollX, 0, m_pollZ);
                            int num2          = 0;
                            while (num2 <= topHeightFast)
                            {
                                int cellValueFast = nextChunk.GetCellValueFast(num);
                                int num3          = Terrain.ExtractContents(cellValueFast);
                                if (num3 != 0)
                                {
                                    SubsystemPollableBlockBehavior[] array = m_pollableBehaviorsByContents[num3];
                                    for (int i = 0; i < array.Length; i++)
                                    {
                                        array[i].OnPoll(cellValueFast, nextChunk.Origin.X + m_pollX, num2, nextChunk.Origin.Y + m_pollZ, m_pollPass);
                                    }
                                }
                                num2++;
                                num++;
                            }
                            m_pollZ++;
                        }
                        m_pollZ = 0;
                        m_pollX++;
                    }
                    m_pollX = 0;
                }
                this.ScanningChunkCompleted?.Invoke(nextChunk);
                nextChunk = terrain.GetNextChunk(nextChunk.Coords.X + 1, nextChunk.Coords.Y);
                if (nextChunk == null)
                {
                    break;
                }
                if (Terrain.ComparePoints(nextChunk.Coords, m_pollChunkCoordinates) < 0)
                {
                    m_pollPass++;
                }
                m_pollChunkCoordinates = nextChunk.Coords;
            }
        }