/// <summary>
        /// 获取对应动物栏ID对应的的观光位下的UI显示对象
        /// </summary>
        /// <param name="littleZooID">动物栏ID</param>
        /// <param name="idx">观光位下标</param>
        /// <param name="ID">类型</param>
        /// <returns></returns>
        public GameObject GetLittleZooVisitSeatGameObject(int littleZooID, int idx, int ID)
        {
            GameObject visitSeatGB    = null;
            GameObject sceneFlutterGB = null;

            //判断是否有littleZooID的key值,没有则添加
            if (!zooSceneUIDic.ContainsKey(littleZooID))
            {
                Dictionary <int, SceneUIArray> dic = new Dictionary <int, SceneUIArray>();
                zooSceneUIDic.Add(littleZooID, dic);
            }
            Dictionary <int, SceneUIArray> dic2 = zooSceneUIDic[littleZooID];

            //判断是否有idx的key值,没有则添加
            if (!dic2.ContainsKey(idx))
            {
                //生成对应的字典和GameObject
                string  visitSeatPath        = Config.globalConfig.getInstace().VisitSeatCDGameObject;
                string  sceneFlutterTextPath = Config.globalConfig.getInstace().SceneFlutterTextGameObject;
                var     buildinPos           = LittleZooBuildinPosManager.GetInstance().GetLittleZooBuildinPos(littleZooID);
                Vector3 vector = buildinPos.visitPosList[idx];


                if (littleZooMountPoint == null)
                {
                    littleZooMountPoint = GameObject.Find(Config.globalConfig.getInstace().BuildVisitEffect);
                    //LogWarp.LogError("测试:只获取一次 littleZooMountPoint 对象");
                }
                visitSeatGB = SetLoadGameObject(vector, idx, visitSeatPath, littleZooMountPoint.transform);
                float scale = Config.globalConfig.getInstace().CdTimeZoom;
                visitSeatGB.transform.localScale = new Vector3(scale, scale, scale);

                sceneFlutterGB = SetLoadGameObject(vector, idx, sceneFlutterTextPath, littleZooMountPoint.transform);
                SceneUIArray littleUIArray = new SceneUIArray()
                {
                    VisitSeatGB    = visitSeatGB,
                    SceneFlutterGB = sceneFlutterGB
                };
                zooSceneUIDic[littleZooID][idx] = littleUIArray;
            }

            switch (ID)
            {
            case 0:
                return(zooSceneUIDic[littleZooID][idx].VisitSeatGB);

            case 1:
                return(zooSceneUIDic[littleZooID][idx].SceneFlutterGB);

            default:
                LogWarp.LogError("场景观光位UI:获取类型不对 = " + ID);
                return(null);
            }
        }
        /// <summary>
        /// 获取对应下标的售票口的UI显示对象
        /// </summary>
        /// <param name="vector">售票口下标位置</param>
        /// <param name="idx">售票口下标</param>
        /// <param name="ID">类型</param>
        /// <returns></returns>
        public GameObject GetEntryUISceneGameObject(int idx, int ID)
        {
            GameObject visitSeatGB    = null;
            GameObject sceneFlutterGB = null;

            //判断是否有idx的key值,没有则添加
            if (!entrySceneUIDic.ContainsKey(idx))
            {
                //生成对应的字典和GameObject
                string visitSeatPath        = Config.globalConfig.getInstace().VisitSeatCDGameObject;
                string sceneFlutterTextPath = Config.globalConfig.getInstace().SceneFlutterTextGameObject;
                if (ticketMountPoint == null)
                {
                    ticketMountPoint = GameObject.Find(Config.globalConfig.getInstace().TicketsQueueEffect);
                }

                //售票口列表
                Vector3 vector = GlobalDataManager.GetInstance().zooGameSceneData.entryGateSenceData.entryGatesVector[idx % 8];
                //LogWarp.LogError("测试:vector对象  "+ vector);
                visitSeatGB = SetLoadGameObject(vector, idx, visitSeatPath, ticketMountPoint.transform);

                float scale = Config.globalConfig.getInstace().CdTimeZoom;
                visitSeatGB.transform.localScale = new Vector3(scale, scale, scale);

                sceneFlutterGB = SetLoadGameObject(vector, idx, sceneFlutterTextPath, ticketMountPoint.transform);
                Vector3 vector1 = sceneFlutterGB.transform.position;
                sceneFlutterGB.transform.position = new Vector3(vector1.x + 10, vector1.y + 15, vector1.z + 10);
                SceneUIArray littleUIArray = new SceneUIArray()
                {
                    VisitSeatGB    = visitSeatGB,
                    SceneFlutterGB = sceneFlutterGB
                };

                entrySceneUIDic[idx] = littleUIArray;
            }

            switch (ID)
            {
            case 0:
                //LogWarp.LogError("测试:       idx      " + entrySceneUIDic[idx].VisitSeatGB);
                return(entrySceneUIDic[idx].VisitSeatGB);

            case 1:
                return(entrySceneUIDic[idx].SceneFlutterGB);

            default:
                LogWarp.LogError("场景UI显示:获取类型不对 = " + ID);
                return(null);
            }
        }