void HandleQuestLogRemoveQuest(QuestLogRemoveQuest packet) { if (packet.Entry < SharedConst.MaxQuestLogSize) { uint questId = GetPlayer().GetQuestSlotQuestId(packet.Entry); if (questId != 0) { if (!GetPlayer().TakeQuestSourceItem(questId, true)) { return; // can't un-equip some items, reject quest cancel } Quest quest = Global.ObjectMgr.GetQuestTemplate(questId); QuestStatus oldStatus = _player.GetQuestStatus(questId); if (quest != null) { if (quest.HasSpecialFlag(QuestSpecialFlags.Timed)) { GetPlayer().RemoveTimedQuest(questId); } if (quest.HasFlag(QuestFlags.Pvp)) { GetPlayer().pvpInfo.IsHostile = GetPlayer().pvpInfo.IsInHostileArea || GetPlayer().HasPvPForcingQuest(); GetPlayer().UpdatePvPState(); } } GetPlayer().TakeQuestSourceItem(questId, true); // remove quest src item from player GetPlayer().AbandonQuest(questId); // remove all quest items player received before abandoning quest. Note, this does not remove normal drop items that happen to be quest requirements. GetPlayer().RemoveActiveQuest(questId); GetPlayer().RemoveCriteriaTimer(CriteriaTimedTypes.Quest, questId); Log.outInfo(LogFilter.Network, "Player {0} abandoned quest {1}", GetPlayer().GetGUID().ToString(), questId); Global.ScriptMgr.OnQuestStatusChange(_player, questId); if (quest != null) { Global.ScriptMgr.OnQuestStatusChange(_player, quest, oldStatus, QuestStatus.None); } } GetPlayer().SetQuestSlot(packet.Entry, 0); GetPlayer().UpdateCriteria(CriteriaTypes.QuestAbandoned, 1); } }
void HandleQuestConfirmAccept(QuestConfirmAccept packet) { Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest != null) { if (!quest.HasFlag(QuestFlags.PartyAccept)) { return; } Player originalPlayer = Global.ObjAccessor.FindPlayer(GetPlayer().GetPlayerSharingQuest()); if (originalPlayer == null) { return; } if (!GetPlayer().IsInSameRaidWith(originalPlayer)) { return; } if (!originalPlayer.IsActiveQuest(packet.QuestID)) { return; } if (!GetPlayer().CanTakeQuest(quest, true)) { return; } if (GetPlayer().CanAddQuest(quest, true)) { GetPlayer().AddQuestAndCheckCompletion(quest, null); // NULL, this prevent DB script from duplicate running if (quest.SourceSpellID > 0) { _player.CastSpell(_player, quest.SourceSpellID, true); } } } GetPlayer().ClearQuestSharingInfo(); }
void HandleQuestgiverAcceptQuest(QuestGiverAcceptQuest packet) { WorldObject obj; if (!packet.QuestGiverGUID.IsPlayer()) { obj = Global.ObjAccessor.GetObjectByTypeMask(_player, packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject | TypeMask.Item); } else { obj = Global.ObjAccessor.FindPlayer(packet.QuestGiverGUID); } var CLOSE_GOSSIP_CLEAR_SHARING_INFO = new System.Action(() => { GetPlayer().PlayerTalkClass.SendCloseGossip(); GetPlayer().ClearQuestSharingInfo(); }); // no or incorrect quest giver if (obj == null) { CLOSE_GOSSIP_CLEAR_SHARING_INFO(); return; } Player playerQuestObject = obj.ToPlayer(); if (playerQuestObject) { if ((_player.GetPlayerSharingQuest().IsEmpty() && _player.GetPlayerSharingQuest() != packet.QuestGiverGUID) || !playerQuestObject.CanShareQuest(packet.QuestID)) { CLOSE_GOSSIP_CLEAR_SHARING_INFO(); return; } if (!_player.IsInSameRaidWith(playerQuestObject)) { CLOSE_GOSSIP_CLEAR_SHARING_INFO(); return; } } else { if (!obj.HasQuest(packet.QuestID)) { CLOSE_GOSSIP_CLEAR_SHARING_INFO(); return; } } // some kind of WPE protection if (!_player.CanInteractWithQuestGiver(obj)) { CLOSE_GOSSIP_CLEAR_SHARING_INFO(); return; } Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest != null) { // prevent cheating if (!GetPlayer().CanTakeQuest(quest, true)) { CLOSE_GOSSIP_CLEAR_SHARING_INFO(); return; } if (!_player.GetPlayerSharingQuest().IsEmpty()) { Player player = Global.ObjAccessor.FindPlayer(_player.GetPlayerSharingQuest()); if (player != null) { player.SendPushToPartyResponse(_player, QuestPushReason.Accepted); _player.ClearQuestSharingInfo(); } } if (_player.CanAddQuest(quest, true)) { _player.AddQuestAndCheckCompletion(quest, obj); if (quest.HasFlag(QuestFlags.PartyAccept)) { var group = _player.GetGroup(); if (group) { for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next()) { Player player = refe.GetSource(); if (!player || player == _player) // not self { continue; } if (player.CanTakeQuest(quest, true)) { player.SetQuestSharingInfo(_player.GetGUID(), quest.Id); //need confirmation that any gossip window will close player.PlayerTalkClass.SendCloseGossip(); _player.SendQuestConfirmAccept(quest, player); } } } } _player.PlayerTalkClass.SendCloseGossip(); return; } } CLOSE_GOSSIP_CLEAR_SHARING_INFO(); }
void HandlePushQuestToParty(PushQuestToParty packet) { if (!GetPlayer().CanShareQuest(packet.QuestID)) { return; } Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest == null) { return; } Player sender = GetPlayer(); Group group = sender.GetGroup(); if (!group) { sender.SendPushToPartyResponse(sender, QuestPushReason.NotInParty); return; } for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next()) { Player receiver = refe.GetSource(); if (!receiver || receiver == sender) { continue; } if (!receiver.SatisfyQuestStatus(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.OnQuest); continue; } if (receiver.GetQuestStatus(packet.QuestID) == QuestStatus.Complete) { sender.SendPushToPartyResponse(receiver, QuestPushReason.AlreadyDone); continue; } if (!receiver.SatisfyQuestDay(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.DifferentServerDaily); continue; } if (!receiver.CanTakeQuest(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Invalid); continue; } if (!receiver.SatisfyQuestLog(false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.LogFull); continue; } if (!receiver.GetPlayerSharingQuest().IsEmpty()) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Busy); continue; } sender.SendPushToPartyResponse(receiver, QuestPushReason.Success); if (quest.IsAutoAccept() && receiver.CanAddQuest(quest, true) && receiver.CanTakeQuest(quest, true)) { receiver.AddQuestAndCheckCompletion(quest, sender); } if ((quest.IsAutoComplete() && quest.IsRepeatable() && !quest.IsDailyOrWeekly()) || quest.HasFlag(QuestFlags.AutoComplete)) { receiver.PlayerTalkClass.SendQuestGiverRequestItems(quest, sender.GetGUID(), receiver.CanCompleteRepeatableQuest(quest), true); } else { receiver.SetQuestSharingInfo(sender.GetGUID(), quest.Id); receiver.PlayerTalkClass.SendQuestGiverQuestDetails(quest, receiver.GetGUID(), true, false); } } }
void HandleQuestgiverCompleteQuest(QuestGiverCompleteQuest packet) { bool autoCompleteMode = packet.FromScript; // 0 - standart complete quest mode with npc, 1 - auto-complete mode Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest == null) { return; } if (autoCompleteMode && !quest.HasFlag(QuestFlags.AutoComplete)) { return; } WorldObject obj; if (autoCompleteMode) { obj = GetPlayer(); } else { obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject); } if (!obj) { return; } if (!autoCompleteMode) { if (!obj.HasInvolvedQuest(packet.QuestID)) { return; } // some kind of WPE protection if (!GetPlayer().CanInteractWithQuestGiver(obj)) { return; } } else { // Do not allow completing quests on other players. if (packet.QuestGiverGUID != GetPlayer().GetGUID()) { return; } } if (!GetPlayer().CanSeeStartQuest(quest) && GetPlayer().GetQuestStatus(packet.QuestID) == QuestStatus.None) { Log.outError(LogFilter.Network, "Possible hacking attempt: Player {0} ({1}) tried to complete quest [entry: {2}] without being in possession of the quest!", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.QuestID); return; } Battleground bg = GetPlayer().GetBattleground(); if (bg) { bg.HandleQuestComplete(packet.QuestID, GetPlayer()); } if (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete) { if (quest.IsRepeatable()) { GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanCompleteRepeatableQuest(quest), false); } else { GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanRewardQuest(quest, false), false); } } else { if (quest.HasSpecialFlag(QuestSpecialFlags.Deliver)) // some items required { GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanRewardQuest(quest, false), false); } else // no items required { GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true); } } }
void HandleQuestgiverChooseReward(QuestGiverChooseReward packet) { Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest == null) { return; } if (packet.Choice.Item.ItemID != 0) { switch (packet.Choice.LootItemType) { case LootItemType.Item: ItemTemplate rewardProto = Global.ObjectMgr.GetItemTemplate(packet.Choice.Item.ItemID); if (rewardProto == null) { Log.outError(LogFilter.Network, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {0} ({1}) tried to get invalid reward item (Item Entry: {2}) for quest {3} (possible packet-hacking detected)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.Choice.Item.ItemID, packet.QuestID); return; } bool itemValid = false; for (uint i = 0; i < quest.GetRewChoiceItemsCount(); ++i) { if (quest.RewardChoiceItemId[i] != 0 && quest.RewardChoiceItemType[i] == LootItemType.Item && quest.RewardChoiceItemId[i] == packet.Choice.Item.ItemID) { itemValid = true; break; } } if (!itemValid && quest.PackageID != 0) { var questPackageItems = Global.DB2Mgr.GetQuestPackageItems(quest.PackageID); if (questPackageItems != null) { foreach (var questPackageItem in questPackageItems) { if (questPackageItem.ItemID != packet.Choice.Item.ItemID) { continue; } if (_player.CanSelectQuestPackageItem(questPackageItem)) { itemValid = true; break; } } } if (!itemValid) { var questPackageItems1 = Global.DB2Mgr.GetQuestPackageItemsFallback(quest.PackageID); if (questPackageItems1 != null) { foreach (var questPackageItem in questPackageItems1) { if (questPackageItem.ItemID != packet.Choice.Item.ItemID) { continue; } itemValid = true; break; } } } } if (!itemValid) { Log.outError(LogFilter.Network, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {0} ({1}) tried to get reward item (Item Entry: {2}) wich is not a reward for quest {3} (possible packet-hacking detected)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.Choice.Item.ItemID, packet.QuestID); return; } break; case LootItemType.Currency: if (!CliDB.CurrencyTypesStorage.HasRecord(packet.Choice.Item.ItemID)) { Log.outError(LogFilter.Player, $"Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {_player.GetName()} ({_player.GetGUID()}) tried to get invalid reward currency (Currency ID: {packet.Choice.Item.ItemID}) for quest {packet.QuestID} (possible packet-hacking detected)"); return; } bool currencyValid = false; for (uint i = 0; i < quest.GetRewChoiceItemsCount(); ++i) { if (quest.RewardChoiceItemId[i] != 0 && quest.RewardChoiceItemType[i] == LootItemType.Currency && quest.RewardChoiceItemId[i] == packet.Choice.Item.ItemID) { currencyValid = true; break; } } if (!currencyValid) { Log.outError(LogFilter.Player, $"Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {_player.GetName()} ({_player.GetGUID()}) tried to get reward currency (Currency ID: {packet.Choice.Item.ItemID}) wich is not a reward for quest {packet.QuestID} (possible packet-hacking detected)"); return; } break; } } WorldObject obj = GetPlayer(); if (!quest.HasFlag(QuestFlags.AutoComplete)) { obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject); if (!obj || !obj.HasInvolvedQuest(packet.QuestID)) { return; } // some kind of WPE protection if (!GetPlayer().CanInteractWithQuestGiver(obj)) { return; } } if ((!GetPlayer().CanSeeStartQuest(quest) && GetPlayer().GetQuestStatus(packet.QuestID) == QuestStatus.None) || (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete && !quest.IsAutoComplete())) { Log.outError(LogFilter.Network, "Error in QuestStatus.Complete: player {0} ({1}) tried to complete quest {2}, but is not allowed to do so (possible packet-hacking or high latency)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.QuestID); return; } if (GetPlayer().CanRewardQuest(quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID, true)) { GetPlayer().RewardQuest(quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID, obj); switch (obj.GetTypeId()) { case TypeId.Unit: case TypeId.Player: { //For AutoSubmition was added plr case there as it almost same exclute AI script cases. Unit unitQGiver = obj.ToUnit(); // Send next quest Quest nextQuest = _player.GetNextQuest(packet.QuestGiverGUID, quest); if (nextQuest != null) { // Only send the quest to the player if the conditions are met if (_player.CanTakeQuest(nextQuest, false)) { if (nextQuest.IsAutoAccept() && _player.CanAddQuest(nextQuest, true)) { _player.AddQuestAndCheckCompletion(nextQuest, obj); } _player.PlayerTalkClass.SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false); } } _player.PlayerTalkClass.ClearMenus(); var qGiverAI = unitQGiver.GetAI(); if (qGiverAI != null) { qGiverAI.QuestReward(_player, quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID); } break; } case TypeId.GameObject: { GameObject questGiver = obj.ToGameObject(); // Send next quest Quest nextQuest = _player.GetNextQuest(packet.QuestGiverGUID, quest); if (nextQuest != null) { // Only send the quest to the player if the conditions are met if (_player.CanTakeQuest(nextQuest, false)) { if (nextQuest.IsAutoAccept() && _player.CanAddQuest(nextQuest, true)) { _player.AddQuestAndCheckCompletion(nextQuest, obj); } _player.PlayerTalkClass.SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false); } } _player.PlayerTalkClass.ClearMenus(); questGiver.GetAI().QuestReward(_player, quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID); break; } default: break; } } else { GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true); } }
void HandlePushQuestToParty(PushQuestToParty packet) { Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest == null) { return; } Player sender = GetPlayer(); if (!_player.CanShareQuest(packet.QuestID)) { sender.SendPushToPartyResponse(sender, QuestPushReason.NotAllowed); return; } // in pool and not currently available (wintergrasp weekly, dalaran weekly) - can't share if (Global.QuestPoolMgr.IsQuestActive(packet.QuestID)) { sender.SendPushToPartyResponse(sender, QuestPushReason.NotDaily); return; } Group group = sender.GetGroup(); if (!group) { sender.SendPushToPartyResponse(sender, QuestPushReason.NotInParty); return; } for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next()) { Player receiver = refe.GetSource(); if (!receiver || receiver == sender) { continue; } if (!receiver.GetPlayerSharingQuest().IsEmpty()) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Busy); continue; } if (!receiver.IsAlive()) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Dead); receiver.SendPushToPartyResponse(sender, QuestPushReason.DeadToRecipient, quest); continue; } switch (receiver.GetQuestStatus(packet.QuestID)) { case QuestStatus.Rewarded: { sender.SendPushToPartyResponse(receiver, QuestPushReason.AlreadyDone); receiver.SendPushToPartyResponse(sender, QuestPushReason.AlreadyDoneToRecipient, quest); continue; } case QuestStatus.Incomplete: case QuestStatus.Complete: { sender.SendPushToPartyResponse(receiver, QuestPushReason.OnQuest); receiver.SendPushToPartyResponse(sender, QuestPushReason.OnQuestToRecipient, quest); continue; } default: break; } if (!receiver.SatisfyQuestLog(false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.LogFull); receiver.SendPushToPartyResponse(sender, QuestPushReason.LogFullToRecipient, quest); continue; } if (!receiver.SatisfyQuestDay(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.AlreadyDone); receiver.SendPushToPartyResponse(sender, QuestPushReason.AlreadyDoneToRecipient, quest); continue; } if (!receiver.SatisfyQuestMinLevel(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.LowLevel); receiver.SendPushToPartyResponse(sender, QuestPushReason.LowLevelToRecipient, quest); continue; } if (!receiver.SatisfyQuestMaxLevel(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.HighLevel); receiver.SendPushToPartyResponse(sender, QuestPushReason.HighLevelToRecipient, quest); continue; } if (!receiver.SatisfyQuestClass(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Class); receiver.SendPushToPartyResponse(sender, QuestPushReason.ClassToRecipient, quest); continue; } if (!receiver.SatisfyQuestRace(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Race); receiver.SendPushToPartyResponse(sender, QuestPushReason.RaceToRecipient, quest); continue; } if (!receiver.SatisfyQuestReputation(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.LowFaction); receiver.SendPushToPartyResponse(sender, QuestPushReason.LowFactionToRecipient, quest); continue; } if (!receiver.SatisfyQuestDependentQuests(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Prerequisite); receiver.SendPushToPartyResponse(sender, QuestPushReason.PrerequisiteToRecipient, quest); continue; } if (!receiver.SatisfyQuestExpansion(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Expansion); receiver.SendPushToPartyResponse(sender, QuestPushReason.ExpansionToRecipient, quest); continue; } if (!receiver.CanTakeQuest(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Invalid); receiver.SendPushToPartyResponse(sender, QuestPushReason.InvalidToRecipient, quest); continue; } sender.SendPushToPartyResponse(receiver, QuestPushReason.Success); if (quest.IsAutoAccept() && receiver.CanAddQuest(quest, true) && receiver.CanTakeQuest(quest, true)) { receiver.AddQuestAndCheckCompletion(quest, sender); } if ((quest.IsAutoComplete() && quest.IsRepeatable() && !quest.IsDailyOrWeekly()) || quest.HasFlag(QuestFlags.AutoComplete)) { receiver.PlayerTalkClass.SendQuestGiverRequestItems(quest, sender.GetGUID(), receiver.CanCompleteRepeatableQuest(quest), true); } else { receiver.SetQuestSharingInfo(sender.GetGUID(), quest.Id); receiver.PlayerTalkClass.SendQuestGiverQuestDetails(quest, receiver.GetGUID(), true, false); } } }