Ejemplo n.º 1
0
        private void OnTriggerEnter2D(Collider2D other) //player enters finish line
        {
            PositionRecorder player = other.attachedRigidbody.GetComponent <PositionRecorder>();

            if (player != null && !player.IsFinished() && !player.IsDead())
            {
                SpawnGhost(player.GetPositionHistory()); //spawn new ghost
                player.FinishLevel();
                print("PLAYER FINISHED");
            }
        }