public static void OnCreate_PauseMenu(PauseMenu self, Manager mgr)
 {
     if (!GnomanEmpire.Instance.IsGameOver())
     {
         var panel = typeof(PauseMenu)
             .GetFields(BindingFlags.NonPublic | BindingFlags.Instance)
             .Single(f => f.FieldType == typeof(Panel))
             .GetValue(self)
             as Panel;
         var lastBtn = panel.Controls.Last();
         Button button = new Button(mgr);
         button.Init();
         button.Width = 200;
         button.Top = lastBtn.Top + lastBtn.Height + lastBtn.Margins.Bottom + button.Margins.Top - lastBtn.Margins.Top; //yea, lastMarginTop is excluded between save buttons
         button.Left = (panel.Width - button.Width) / 2;
         //button.Margins = new Margins(0, 2, 0, 2);
         button.Text = "Exit (no Save)";
         button.Click += new Game.GUI.Controls.EventHandler((sender, args) =>
         {
             GnomanEmpire.Instance.MoveToMainMenu();
         });
         panel.Height = button.Top + button.Height;
         panel.Add(button);
     }
 }
Ejemplo n.º 2
0
 public static void Open(MenuButton button)
 {
     GameObject prefab = Resources.Load<GameObject>("Prefabs/UIPrefabs/PauseMenu");
     GameObject g = Instantiate(prefab);
     RectTransform tf = g.transform as RectTransform;
     tf.SetParent(GameObject.Find("/Canvas").transform);
     panel = g.GetComponent<PauseMenu>();
     tf.sizeDelta = new Vector2();
     tf.position = new Vector3(tf.rect.width / 2, tf.rect.height / 2, 0);
     panel.Initialize(button);
     GameStatus.IsPausing = true;
 }
Ejemplo n.º 3
0
        /*************************************** Initialization Functions ***************************************/

        public override void initialize()
        {
            base.initialize();
            click        = (SinglePressBinding)engine.inputComponent[GameInput.ExampleBindings.CLICK];
            enter        = (SinglePressBinding)engine.inputComponent[GameInput.ExampleBindings.ENTER];
            rightClick   = (SinglePressBinding)engine.inputComponent[GameInput.ExampleBindings.RIGHTCLICK];
            selectLeft   = (SinglePressBinding)engine.inputComponent[GameInput.ExampleBindings.SELECTLEFT];
            selectRight  = (SinglePressBinding)engine.inputComponent[GameInput.ExampleBindings.SELECTRIGHT];
            pauseMenuKey = (SinglePressBinding)engine.inputComponent[GameInput.ExampleBindings.MENU];
            collapse     = (SinglePressBinding)engine.inputComponent[GameInput.ExampleBindings.COLLAPSE];
            uncollapse   = (SinglePressBinding)engine.inputComponent[GameInput.ExampleBindings.UNCOLLAPSE];

            pauseMenu = new PauseMenu(engine, engine.graphicsComponent.gui, this);
            pauseMenu.Initialize();
        }
Ejemplo n.º 4
0
 public static void Close()
 {
     Destroy(panel.gameObject);
     panel = null;
     GameStatus.IsPausing = false;
 }