Ejemplo n.º 1
0
 public static void SetUsableCollider(ref UseableCollider useableCollider, Transform root,
                                      ObjInfo info, int useTag, bool defaultEnable, bool create = false)
 {
     if (useableCollider == null)
     {
         Transform colliderTrans = null;
         if (!create)
         {
             colliderTrans = root.Find("useable");
         }
         if (null == colliderTrans)
         {
             GameObject go = new GameObject("useable");
             colliderTrans = go.transform;
             colliderTrans.SetParentIndentical(root);
         }
         useableCollider = colliderTrans.GetComponent <UseableCollider>();
         if (useableCollider == null)
         {
             useableCollider = colliderTrans.gameObject.AddComponent <UseableCollider>();
         }
     }
     useableCollider.collider = useableCollider.gameObject.GetComponent <SphereCollider>();
     if (useableCollider.collider == null)
     {
         useableCollider.collider = useableCollider.gameObject.AddComponent <SphereCollider>();
     }
     useableCollider.gameObject.SetActive(defaultEnable);
     useableCollider.useable          = defaultEnable;
     useableCollider.gameObject.layer = Const.LAYER_USABLE;
     useableCollider.info             = info;
     useableCollider.useTag           = useTag;
 }
Ejemplo n.º 2
0
        //设置使用碰撞体
        public static UseableCollider AddUsableCollider(Transform root,
                                                        ObjInfo info, int useTag, bool defaultEnable)
        {
            UseableCollider useableCollider = null;

            SetUsableCollider(ref useableCollider, root, info, useTag, defaultEnable, true);
            return(useableCollider);
        }