Ejemplo n.º 1
0
        public static void Refresh()
        {
#if UNITY_EDITOR
            instance = UnityEditor.AssetDatabase.LoadAssetAtPath <LocationAsset>("Assets/Art/Assets/Location/Location.asset");
#else
            instance = ResourceManager.LoadAssetSync("Location/Location.asset", EResType.eResAsset) as LocationAsset;
            //ObjectPoolManager.GetSharedResource("Location/Location.asset", EResType.eResAsset) as LocationAsset;
#endif
            instance.Dictionary = new Dictionary <int, LocationTable>();
#if UNITY_EDITOR
            instance.NameToLabID      = new Dictionary <string, Dictionary <string, int> >();
            instance.NameToLabID["空"] = new Dictionary <string, int>();
            instance.NameToLabID["空"].Add("", 0);
#endif
            if (instance.List != null)
            {
                for (int i = 0; i < instance.List.Count; i++)
                {
                    LocationTable location = instance.List[i];
                    instance.Dictionary.Add(location.ID, location);
#if UNITY_EDITOR
                    if (!instance.NameToLabID.ContainsKey(location.Module))
                    {
                        instance.NameToLabID[location.Module] = new Dictionary <string, int>();
                    }
                    instance.NameToLabID[location.Module][location.Text] = location.ID;
#endif
                }
            }
        }
Ejemplo n.º 2
0
        public static LocationTable GetTable(int id)
        {
            LocationTable table = null;

            if (Instance.Dictionary.TryGetValue(id, out table))
            {
                return(table);
            }
            else
            {
                return(null);
            }
        }