Ejemplo n.º 1
0
        public void Init(int level)
        {
            int numSpace = ParkingCenter.GetGroundParkingNumber(level);
            int numGroup = numSpace / globalConfig.getInstace().NumGroundParkingGroupSpace;

            for (int i = 0; i < numGroup; i++)
            {
                var group = new GroupParkingSpace(i, globalConfig.getInstace().NumGroundParkingGroupSpace);
                groupParkingSpaceDic.Add(i, group);
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// 得到指定停车位
        /// </summary>
        /// <param name="groupID"></param>
        /// <param name="idx"></param>
        /// <returns></returns>
        public ParkingSpace GetSpace(int groupID, int idx)
        {
            ParkingSpace      parkingSpace      = null;
            GroupParkingSpace groupParkingSpace = null;

            if (groupParkingSpaceDic.TryGetValue(groupID, out groupParkingSpace))
            {
                parkingSpace = groupParkingSpace.GetSpace(idx);
            }

            return(parkingSpace);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// 监听停车场的停车位的数量升级
        /// </summary>
        /// <param name="obj"></param>
        private void OnBroadcastParkingSpaceLevelOfPlayerData(Message obj)
        {
            var _msg = obj as BroadcastValueOfPlayerData;

            //查看新的等级有没有导致停车场外观变化
            int oldLevel  = _msg.currVal - _msg.deltaVal;
            int currLevel = _msg.currVal;

            var allData = Config.parkingConfig.getInstace().AllData;

            Config.parkingCell parkingCell = GlobalDataManager.GetInstance().logicTableParkingData.GetParkingCell(sceneID);

            int oldResIdx  = FindLevelRangIndex(parkingCell.openlv, oldLevel);
            int currResIdx = FindLevelRangIndex(parkingCell.openlv, currLevel);

            if (oldResIdx != currResIdx)
            {
                //卸载旧的,加载新的
                LoadParkingScene(currResIdx);
            }

            //重新计算总量,并更新显示牌
            int oldNumMaxParking = numMaxParking;

            CalcMaxParkingNum();
            numShowParking += (numMaxParking - oldNumMaxParking);

            //LogWarp.LogErrorFormat("  测试:   小汽车刷新速度:{0}  停车场总停车的数量={1} 现在显示的数量={2}", enterCarSpawnInterval, numMaxParking, numShowParking);

            //numShowParking = numMaxParking - numUnderParkingCar - numGroundParkingCar;
            ShowLeftParkingNum(numShowParking);
            //检查地面停车场数量是否增加
            int numSpace = GetGroundParkingNumber(this.playerData.GetParkingCenterDataIDIndexOfDataIdx().parkingSpaceLevel);

            //LogWarp.LogError("测试:检查地面停车场数量是否增加    numSpace=" + numSpace);

            int numGroup    = numSpace / globalConfig.getInstace().NumGroundParkingGroupSpace;
            int oldnumGroup = this.groundParking.groupParkingSpaceDic.Count;

            for (int i = oldnumGroup; i < numGroup; i++)
            {
                var group = new GroupParkingSpace(i, globalConfig.getInstace().NumGroundParkingGroupSpace);
                groundParking.groupParkingSpaceDic.Add(i, group);
            }
        }