Ejemplo n.º 1
0
 void Splash()
 {
     foreach (var hit in World.current.FindEntitiesWithinRadius(entity.position, splashRadius, entity.team))
     {
         var dist = entity.Range(hit);
         Logger.Log("Splash on entity {0} at {1}, dist {2} ({3}), damage {4}",
                    hit, hit.position, dist, dist / splashRadius, splashDamage * (1 - DReal.Clamp01(dist / splashRadius)));
         hit.Damage(splashDamage * (1 - DReal.Clamp01(dist / splashRadius)), entity);
     }
     entity.Destroy();
     World.current.eventListener.Animate(entity, "Impact");
 }