Ejemplo n.º 1
0
        public new void Update(float dt)
        {
            var componentBody = m_componentBody;

            componentBody.IsGravityEnabled    = false;
            componentBody.IsGroundDragEnabled = false;
            Quaternion rotation = componentBody.Rotation;
            float      num      = MathUtils.Atan2(2f * rotation.Y * rotation.W - 2f * rotation.X * rotation.Z, 1f - 2f * rotation.Y * rotation.Y - 2f * rotation.Z * rotation.Z);

            if ((m_turnSpeed += 2.5f * Utils.SubsystemTime.GameTimeDelta * (TurnOrder - m_turnSpeed)) != 0)
            {
                num -= m_turnSpeed * dt;
            }
            componentBody.Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, num);
            ComponentRider rider = m_componentMount.Rider;

            if (MoveOrder != 0f)
            {
                if (rider != null)
                {
                    componentBody.Velocity += dt * (componentEngine != null ? componentEngine.HeatLevel * 0.01f : 3f) * MoveOrder * rider.ComponentCreature.ComponentCreatureModel.EyeRotation.ToForwardVector();
                }
                MoveOrder = 0f;
            }
            if (componentBody.ImmersionFactor > 0.95f)
            {
                m_componentDamage.Damage(0.005f * dt);
                if (rider != null)
                {
                    rider.StartDismounting();
                }
            }
            TurnOrder = 0f;
        }
Ejemplo n.º 2
0
 public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 {
     m_subsystemTime        = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true);
     m_subsystemNoise       = base.Project.FindSubsystem <SubsystemNoise>(throwOnError: true);
     m_subsystemTerrain     = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true);
     m_subsystemGameInfo    = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true);
     m_componentCreature    = base.Entity.FindComponent <ComponentCreature>(throwOnError: true);
     m_componentPlayer      = base.Entity.FindComponent <ComponentPlayer>();
     m_componentLevel       = base.Entity.FindComponent <ComponentLevel>();
     m_componentClothing    = base.Entity.FindComponent <ComponentClothing>();
     m_componentMount       = base.Entity.FindComponent <ComponentMount>();
     m_componentRider       = base.Entity.FindComponent <ComponentRider>();
     IsCreativeFlyEnabled   = valuesDictionary.GetValue <bool>("IsCreativeFlyEnabled");
     AccelerationFactor     = valuesDictionary.GetValue <float>("AccelerationFactor");
     WalkSpeed              = valuesDictionary.GetValue <float>("WalkSpeed");
     LadderSpeed            = valuesDictionary.GetValue <float>("LadderSpeed");
     JumpSpeed              = valuesDictionary.GetValue <float>("JumpSpeed");
     CreativeFlySpeed       = valuesDictionary.GetValue <float>("CreativeFlySpeed");
     FlySpeed               = valuesDictionary.GetValue <float>("FlySpeed");
     SwimSpeed              = valuesDictionary.GetValue <float>("SwimSpeed");
     TurnSpeed              = valuesDictionary.GetValue <float>("TurnSpeed");
     LookSpeed              = valuesDictionary.GetValue <float>("LookSpeed");
     InAirWalkFactor        = valuesDictionary.GetValue <float>("InAirWalkFactor");
     m_walkSpeedWhenTurning = valuesDictionary.GetValue <float>("WalkSpeedWhenTurning");
     m_minFrictionFactor    = valuesDictionary.GetValue <float>("MinFrictionFactor");
     m_lookAutoLevelX       = valuesDictionary.GetValue <bool>("LookAutoLevelX");
     m_lookAutoLevelY       = valuesDictionary.GetValue <bool>("LookAutoLevelY");
     if (base.Entity.FindComponent <ComponentPlayer>() == null)
     {
         WalkSpeed *= m_random.Float(0.85f, 1f);
         FlySpeed  *= m_random.Float(0.85f, 1f);
         SwimSpeed *= m_random.Float(0.85f, 1f);
     }
 }
Ejemplo n.º 3
0
 public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 {
     m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true);
     m_componentPlayer  = base.Entity.FindComponent <ComponentPlayer>(throwOnError: true);
     m_componentRider   = base.Entity.FindComponent <ComponentRider>(throwOnError: true);
     m_componentMiner   = base.Entity.FindComponent <ComponentMiner>(throwOnError: true);
     m_handModel        = ContentManager.Get <Model>(valuesDictionary.GetValue <string>("HandModelName"));
 }
Ejemplo n.º 4
0
 public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 {
     base.Load(valuesDictionary, idToEntityMap);
     m_subsystemTerrain        = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true);
     m_subsystemModelsRenderer = base.Project.FindSubsystem <SubsystemModelsRenderer>(throwOnError: true);
     m_subsystemNoise          = base.Project.FindSubsystem <SubsystemNoise>(throwOnError: true);
     m_subsystemAudio          = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true);
     m_componentMiner          = base.Entity.FindComponent <ComponentMiner>();
     m_componentRider          = base.Entity.FindComponent <ComponentRider>();
     m_componentSleep          = base.Entity.FindComponent <ComponentSleep>();
     m_componentPlayer         = base.Entity.FindComponent <ComponentPlayer>();
     m_walkAnimationSpeed      = valuesDictionary.GetValue <float>("WalkAnimationSpeed");
     m_walkBobHeight           = valuesDictionary.GetValue <float>("WalkBobHeight");
     m_walkLegsAngle           = valuesDictionary.GetValue <float>("WalkLegsAngle");
 }
Ejemplo n.º 5
0
 public ComponentRider FindNearbyRider(float range)
 {
     m_bodies.Clear();
     m_subsystemBodies.FindBodiesAroundPoint(new Vector2(m_componentCreature.ComponentBody.Position.X, m_componentCreature.ComponentBody.Position.Z), range, m_bodies);
     foreach (ComponentBody body in m_bodies)
     {
         if (Vector3.DistanceSquared(m_componentCreature.ComponentBody.Position, body.Position) < range * range)
         {
             ComponentRider componentRider = body.Entity.FindComponent <ComponentRider>();
             if (componentRider != null)
             {
                 return(componentRider);
             }
         }
     }
     return(null);
 }
Ejemplo n.º 6
0
 public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 {
     m_subsystemTime        = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true);
     m_subsystemBodies      = base.Project.FindSubsystem <SubsystemBodies>(throwOnError: true);
     m_componentCreature    = base.Entity.FindComponent <ComponentCreature>(throwOnError: true);
     m_componentPathfinding = base.Entity.FindComponent <ComponentPathfinding>(throwOnError: true);
     m_componentMount       = base.Entity.FindComponent <ComponentMount>(throwOnError: true);
     m_isEnabled            = base.Entity.ValuesDictionary.DatabaseObject.Name.EndsWith("_Saddled");
     m_stateMachine.AddState("Inactive", null, delegate
     {
         if (IsActive)
         {
             m_stateMachine.TransitionTo("Wait");
         }
     }, null);
     m_stateMachine.AddState("Wait", delegate
     {
         ComponentRider componentRider = FindNearbyRider(6f);
         if (componentRider != null)
         {
             m_componentPathfinding.SetDestination(componentRider.ComponentCreature.ComponentBody.Position, m_random.Float(0.2f, 0.3f), 3.25f, 0, useRandomMovements: false, ignoreHeightDifference: true, raycastDestination: false, null);
             if (m_random.Float(0f, 1f) < 0.5f)
             {
                 m_componentCreature.ComponentCreatureSounds.PlayIdleSound(skipIfRecentlyPlayed: true);
             }
         }
     }, delegate
     {
         if (m_componentMount.Rider != null)
         {
             m_stateMachine.TransitionTo("Steed");
         }
         m_componentCreature.ComponentCreatureModel.LookRandomOrder = true;
     }, null);
     m_stateMachine.AddState("Steed", delegate
     {
         m_componentPathfinding.Stop();
         m_speed      = 0f;
         m_speedLevel = 1;
     }, delegate
     {
         ProcessRidingOrders();
     }, null);
     m_stateMachine.TransitionTo("Inactive");
 }
Ejemplo n.º 7
0
        public ComponentMount FindNearestMount(ComponentRider rider)
        {
            var bodies = new DynamicArray <ComponentBody>();
            var body   = rider.ComponentCreature.ComponentBody;

            Utils.SubsystemBodies.FindBodiesAroundPoint(new Vector2(body.Position.X, body.Position.Z), 2.5f, bodies);
            float          num    = 0f;
            ComponentMount result = null;

            foreach (ComponentMount m in bodies.Select(GetMount))
            {
                if (m == null || m.Entity == Entity)
                {
                    continue;
                }
                ComponentBody p = m.ComponentBody;
                while (p.ParentBody != null)
                {
                    p = p.ParentBody;
                    if (p.Entity == Entity)
                    {
                        goto b;
                    }
                }
                float       score       = 0f;
                const float maxDistance = 7f;
                if (m.ComponentBody.Velocity.LengthSquared() < 1f)
                {
                    var v = m.ComponentBody.Position + Vector3.Transform(m.MountOffset, m.ComponentBody.Rotation) - body.Position;
                    if (v.LengthSquared() < maxDistance)
                    {
                        score = maxDistance - v.Length();
                    }
                }
                if (score > num)
                {
                    num    = score;
                    result = m;
                }
                b :;
            }
            return(result);
        }
Ejemplo n.º 8
0
        public new void HandleInput()
        {
            WidgetInput    input          = m_componentPlayer.View.Input;
            PlayerInput    playerInput    = m_componentPlayer.ComponentInput.PlayerInput;
            ComponentRider componentRider = m_componentPlayer.ComponentRider;

            if (m_componentPlayer.View.ActiveCamera.IsEntityControlEnabled)
            {
                if (!m_keyboardHelpMessageShown && (m_componentPlayer.PlayerData.InputDevice & WidgetInputDevice.Keyboard) != 0 && Time.PeriodicEvent(7.0, 0.0))
                {
                    m_keyboardHelpMessageShown = true;
                    DisplaySmallMessage(Utils.Get("按 H 键查看键盘控制帮助\n(或看帮助)"), true, true);
                }
                else if (!m_gamepadHelpMessageShown && (m_componentPlayer.PlayerData.InputDevice & WidgetInputDevice.Gamepads) != 0 && Time.PeriodicEvent(7.0, 0.0))
                {
                    m_gamepadHelpMessageShown = true;
                    DisplaySmallMessage(Utils.Get("按 START/PAUSE 键查看手柄控制帮助\n(或看帮助)"), true, true);
                }
            }
            if (playerInput.KeyboardHelp)
            {
                if (m_keyboardHelpDialog == null)
                {
                    m_keyboardHelpDialog = new KeyboardHelpDialog();
                }
                if (m_keyboardHelpDialog.ParentWidget != null)
                {
                    DialogsManager.HideDialog(m_keyboardHelpDialog);
                }
                else
                {
                    DialogsManager.ShowDialog(m_componentPlayer.View.GameWidget, m_keyboardHelpDialog);
                }
            }
            if (playerInput.GamepadHelp)
            {
                if (m_gamepadHelpDialog == null)
                {
                    m_gamepadHelpDialog = new GamepadHelpDialog();
                }
                if (m_gamepadHelpDialog.ParentWidget != null)
                {
                    DialogsManager.HideDialog(m_gamepadHelpDialog);
                }
                else
                {
                    DialogsManager.ShowDialog(m_componentPlayer.View.GameWidget, m_gamepadHelpDialog);
                }
            }
            if (m_helpButtonWidget.IsClicked)
            {
                ScreensManager.SwitchScreen("Help");
            }
            IInventory inventory = m_componentPlayer.ComponentMiner.Inventory;

            if (playerInput.ToggleInventory || m_inventoryButtonWidget.IsClicked)
            {
                if (componentRider.Mount != null && ModalPanelWidget == null)
                {
                    Widget widget = OpenEntity(inventory, m_componentPlayer.ComponentRider.Mount.Entity);
                    if (widget != null)
                    {
                        ModalPanelWidget = widget;
                        AudioManager.PlaySound("Audio/UI/ButtonClick", 1f, 0f, 0f);
                        return;
                    }
                }
                ModalPanelWidget = IsInventoryVisible()
                                        ? null
                                        : inventory is ComponentCreativeInventory
                                        ? new CreativeInventoryWidget(m_componentPlayer.Entity)
                                        : (Widget) new FullInventoryWidget(inventory, m_componentPlayer.Entity.FindComponent <ComponentCraftingTable>(true));
            }
            if (playerInput.ToggleClothing || m_clothingButtonWidget.IsClicked)
            {
                ModalPanelWidget = IsClothingVisible() ? null : new ClothingWidget(m_componentPlayer);
            }
            if (m_sneakButtonWidget.IsClicked || playerInput.ToggleSneak)
            {
                bool isSneaking = m_componentPlayer.ComponentBody.IsSneaking;
                m_componentPlayer.ComponentBody.IsSneaking = !isSneaking;
                if (m_componentPlayer.ComponentBody.IsSneaking != isSneaking)
                {
                    DisplaySmallMessage(Utils.Get(m_componentPlayer.ComponentBody.IsSneaking ? "潜行模式:开" : "潜行模式:关"), false, false);
                }
            }
            if (componentRider != null && (m_mountButtonWidget.IsClicked || playerInput.ToggleMount))
            {
                bool flag = componentRider.Mount != null;
                if (flag)
                {
                    componentRider.StartDismounting();
                }
                else
                {
                    ComponentMount componentMount = FindNearestMount(componentRider);
                    if (componentMount != null)
                    {
                        componentRider.StartMounting(componentMount);
                    }
                }
                if (componentRider.Mount != null != flag)
                {
                    DisplaySmallMessage(Utils.Get(componentRider.Mount != null ? "上马" : "下马"), false, false);
                }
            }
            if ((m_editItemButton.IsClicked || playerInput.EditItem) && m_nearbyEditableCell.HasValue)
            {
                int cellValue = m_subsystemTerrain.Terrain.GetCellValue(m_nearbyEditableCell.Value.X, m_nearbyEditableCell.Value.Y, m_nearbyEditableCell.Value.Z);
                int contents  = Terrain.ExtractContents(cellValue);
                SubsystemBlockBehavior[] blockBehaviors = m_subsystemBlockBehaviors.GetBlockBehaviors(contents);
                for (int i = 0; i < blockBehaviors.Length && !blockBehaviors[i].OnEditBlock(m_nearbyEditableCell.Value.X, m_nearbyEditableCell.Value.Y, m_nearbyEditableCell.Value.Z, cellValue, m_componentPlayer); i++)
                {
                }
            }
            else if ((m_editItemButton.IsClicked || playerInput.EditItem) && IsActiveSlotEditable())
            {
                if (inventory != null)
                {
                    int activeSlotIndex = inventory.ActiveSlotIndex;
                    int num             = Terrain.ExtractContents(inventory.GetSlotValue(activeSlotIndex));
                    if (BlocksManager.Blocks[num].IsEditable)
                    {
                        SubsystemBlockBehavior[] blockBehaviors2 = m_subsystemBlockBehaviors.GetBlockBehaviors(num);
                        for (int j = 0; j < blockBehaviors2.Length && !blockBehaviors2[j].OnEditInventoryItem(inventory, activeSlotIndex, m_componentPlayer); j++)
                        {
                        }
                    }
                }
            }
            bool isCreative = m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative;

            if (isCreative && (m_creativeFlyButtonWidget.IsClicked || playerInput.ToggleCreativeFly) && componentRider.Mount == null)
            {
                bool isCreativeFlyEnabled = m_componentPlayer.ComponentLocomotion.IsCreativeFlyEnabled;
                m_componentPlayer.ComponentLocomotion.IsCreativeFlyEnabled = !isCreativeFlyEnabled;
                if (m_componentPlayer.ComponentLocomotion.IsCreativeFlyEnabled != isCreativeFlyEnabled)
                {
                    if (m_componentPlayer.ComponentLocomotion.IsCreativeFlyEnabled)
                    {
                        m_componentPlayer.ComponentLocomotion.JumpOrder = 1f;
                        DisplaySmallMessage(Utils.Get("飞行模式:开"), false, false);
                    }
                    else
                    {
                        DisplaySmallMessage(Utils.Get("飞行模式:关"), false, false);
                    }
                }
            }
            if (m_cameraButtonWidget.IsClicked || playerInput.SwitchCameraMode)
            {
                View view = m_componentPlayer.View;
                if (view.ActiveCamera.GetType() == typeof(FppCamera))
                {
                    view.ActiveCamera = view.FindCamera <TppCamera>(true);
                    DisplaySmallMessage(Utils.Get("第三人称视角"), false, false);
                }
                else if (view.ActiveCamera.GetType() == typeof(TppCamera))
                {
                    view.ActiveCamera = view.FindCamera <OrbitCamera>(true);
                    DisplaySmallMessage(Utils.Get("滑轨视角"), false, false);
                }
                else if (view.ActiveCamera.GetType() == typeof(OrbitCamera))
                {
                    view.ActiveCamera = isCreative ? (Camera) new DebugCamera(view) : view.FindCamera <FixedCamera>(true);
                    DisplaySmallMessage(Utils.Get(isCreative ? "调试视角" : "固定视角"), false, false);
                }
                else if (isCreative && view.ActiveCamera.GetType() == typeof(FixedCamera))
                {
                    view.ActiveCamera = new FlyCamera(view);
                    DisplaySmallMessage(Utils.Get("飞行视角"), false, false);
                }
                else if (view.ActiveCamera.GetType() == typeof(DebugCamera))
                {
                    view.ActiveCamera = view.FindCamera <FixedCamera>(true);
                    DisplaySmallMessage(Utils.Get("固定视角"), false, false);
                }
                else if (view.ActiveCamera.GetType() == typeof(FlyCamera))
                {
                    view.ActiveCamera = new RandomJumpCamera(view);
                    DisplaySmallMessage(Utils.Get("随机跳跃视角"), false, false);
                }
                else if (view.ActiveCamera.GetType() == typeof(RandomJumpCamera))
                {
                    view.ActiveCamera = new StraightFlightCamera(view);
                    DisplaySmallMessage(Utils.Get("垂直飞行视角"), false, false);
                }
                else
                {
                    view.ActiveCamera = view.FindCamera <FppCamera>(true);
                    DisplaySmallMessage(Utils.Get("第一人称视角"), false, false);
                }
            }
            if (m_photoButtonWidget.IsClicked || playerInput.TakeScreenshot)
            {
                ScreenCaptureManager.CapturePhoto();
                Time.QueueFrameCountDelayedExecution(Time.FrameIndex + 1, delegate
                {
                    DisplaySmallMessage(Utils.Get("照片已保存到图片相册"), false, false);
                });
            }
            if (isCreative && (m_lightningButtonWidget.IsClicked || playerInput.Lighting))
            {
                Project.FindSubsystem <SubsystemWeather>(true).ManualLightingStrike(m_componentPlayer.ComponentCreatureModel.EyePosition, Matrix.CreateFromQuaternion(m_componentPlayer.ComponentCreatureModel.EyeRotation).Forward);
            }
            if (isCreative && (m_timeOfDayButtonWidget.IsClicked || playerInput.TimeOfDay))
            {
                float num2  = MathUtils.Remainder(0.25f, 1f);
                float num3  = MathUtils.Remainder(0.5f, 1f);
                float num4  = MathUtils.Remainder(0.75f, 1f);
                float num5  = MathUtils.Remainder(1f, 1f);
                float num6  = MathUtils.Remainder(num2 - m_subsystemTimeOfDay.TimeOfDay, 1f);
                float num7  = MathUtils.Remainder(num3 - m_subsystemTimeOfDay.TimeOfDay, 1f);
                float num8  = MathUtils.Remainder(num4 - m_subsystemTimeOfDay.TimeOfDay, 1f);
                float num9  = MathUtils.Remainder(num5 - m_subsystemTimeOfDay.TimeOfDay, 1f);
                float num10 = MathUtils.Min(num6, num7, num8, num9);
                if (num6 == num10)
                {
                    m_subsystemTimeOfDay.TimeOfDayOffset += num6;
                    DisplaySmallMessage(Utils.Get("黎明"), false, false);
                }
                else if (num7 == num10)
                {
                    m_subsystemTimeOfDay.TimeOfDayOffset += num7;
                    DisplaySmallMessage(Utils.Get("中午"), false, false);
                }
                else if (num8 == num10)
                {
                    m_subsystemTimeOfDay.TimeOfDayOffset += num8;
                    DisplaySmallMessage(Utils.Get("黄昏"), false, false);
                }
                else if (num9 == num10)
                {
                    m_subsystemTimeOfDay.TimeOfDayOffset += num9;
                    DisplaySmallMessage(Utils.Get("午夜"), false, false);
                }
            }
            if (ModalPanelWidget != null)
            {
                if (input.Cancel || input.Back || m_backButtonWidget.IsClicked)
                {
                    ModalPanelWidget = null;
                }
            }
            else if (input.Back || m_backButtonWidget.IsClicked)
            {
                DialogsManager.ShowDialog(m_componentPlayer.View.GameWidget, new GameMenuDialog(m_componentPlayer));
            }
            return;
        }
Ejemplo n.º 9
0
        public void NormalMovement(float dt)
        {
            m_componentCreature.ComponentBody.IsGravityEnabled    = true;
            m_componentCreature.ComponentBody.IsGroundDragEnabled = true;
            m_componentCreature.ComponentBody.IsWaterDragEnabled  = true;
            Vector3 velocity = m_componentCreature.ComponentBody.Velocity;
            Vector3 right    = m_componentCreature.ComponentBody.Matrix.Right;
            Vector3 vector   = Vector3.Transform(m_componentCreature.ComponentBody.Matrix.Forward, Quaternion.CreateFromAxisAngle(right, LookAngles.Y));

            if (WalkSpeed > 0f && WalkOrder.HasValue)
            {
                if (IsCreativeFlyEnabled)
                {
                    Vector3 v = new Vector3(WalkOrder.Value.X, 0f, WalkOrder.Value.Y);
                    if (FlyOrder.HasValue)
                    {
                        v += FlyOrder.Value;
                    }
                    Vector3 v2  = (!SettingsManager.HorizontalCreativeFlight || m_componentPlayer == null || m_componentPlayer.ComponentInput.IsControlledByTouch) ? Vector3.Normalize(vector + 0.1f * Vector3.UnitY) : Vector3.Normalize(vector * new Vector3(1f, 0f, 1f));
                    Vector3 v3  = CreativeFlySpeed * (right * v.X + Vector3.UnitY * v.Y + v2 * v.Z);
                    float   num = (v == Vector3.Zero) ? 5f : 3f;
                    velocity += MathUtils.Saturate(num * dt) * (v3 - velocity);
                    m_componentCreature.ComponentBody.IsGravityEnabled    = false;
                    m_componentCreature.ComponentBody.IsGroundDragEnabled = false;
                    m_flying = true;
                }
                else
                {
                    Vector2 value = WalkOrder.Value;
                    if (m_walkSpeedWhenTurning > 0f && MathUtils.Abs(TurnOrder.X) > 0.02f)
                    {
                        value.Y = MathUtils.Max(value.Y, MathUtils.Lerp(0f, m_walkSpeedWhenTurning, MathUtils.Saturate(2f * MathUtils.Abs(TurnOrder.X))));
                    }
                    float num2 = WalkSpeed;
                    if (m_componentCreature.ComponentBody.ImmersionFactor > 0.2f)
                    {
                        num2 *= 0.66f;
                    }
                    if (value.Y < 0f)
                    {
                        num2 *= 0.6f;
                    }
                    if (m_componentLevel != null)
                    {
                        num2 *= m_componentLevel.SpeedFactor;
                    }
                    if (m_componentMount != null)
                    {
                        ComponentRider rider = m_componentMount.Rider;
                        if (rider != null)
                        {
                            ComponentClothing componentClothing = rider.Entity.FindComponent <ComponentClothing>();
                            if (componentClothing != null)
                            {
                                num2 *= componentClothing.SteedMovementSpeedFactor;
                            }
                        }
                    }
                    Vector3 v4      = value.X * Vector3.Normalize(new Vector3(right.X, 0f, right.Z)) + value.Y * Vector3.Normalize(new Vector3(vector.X, 0f, vector.Z));
                    Vector3 vector2 = num2 * v4 + m_componentCreature.ComponentBody.StandingOnVelocity;
                    float   num4;
                    if (m_componentCreature.ComponentBody.StandingOnValue.HasValue)
                    {
                        float num3 = MathUtils.Max(BlocksManager.Blocks[Terrain.ExtractContents(m_componentCreature.ComponentBody.StandingOnValue.Value)].FrictionFactor, m_minFrictionFactor);
                        num4 = MathUtils.Saturate(dt * 6f * AccelerationFactor * num3);
                        if (num3 < 0.25f)
                        {
                            SlipSpeed = num2 * value.Length();
                        }
                        m_walking = true;
                    }
                    else
                    {
                        num4 = MathUtils.Saturate(dt * 6f * AccelerationFactor * InAirWalkFactor);
                        if (m_componentCreature.ComponentBody.ImmersionFactor > 0f)
                        {
                            m_swimming = true;
                        }
                        else
                        {
                            m_falling = true;
                        }
                    }
                    velocity.X += num4 * (vector2.X - velocity.X);
                    velocity.Z += num4 * (vector2.Z - velocity.Z);
                    Vector3 vector3 = value.X * right + value.Y * vector;
                    if (m_componentLevel != null)
                    {
                        vector3 *= m_componentLevel.SpeedFactor;
                    }
                    velocity.Y += 10f * AccelerationFactor * vector3.Y * m_componentCreature.ComponentBody.ImmersionFactor * dt;
                    m_componentCreature.ComponentBody.IsGroundDragEnabled = false;
                    if (m_componentPlayer != null && Time.PeriodicEvent(10.0, 0.0) && (m_shoesWarningTime == 0.0 || Time.FrameStartTime - m_shoesWarningTime > 300.0) && m_componentCreature.ComponentBody.StandingOnValue.HasValue && m_componentCreature.ComponentBody.ImmersionFactor < 0.1f)
                    {
                        bool flag   = false;
                        int  value2 = m_componentPlayer.ComponentClothing.GetClothes(ClothingSlot.Feet).LastOrDefault();
                        if (Terrain.ExtractContents(value2) == 203)
                        {
                            flag = (ClothingBlock.GetClothingData(Terrain.ExtractData(value2)).MovementSpeedFactor > 1f);
                        }
                        if (!flag && vector2.LengthSquared() / velocity.LengthSquared() > 0.99f && WalkOrder.Value.LengthSquared() > 0.99f)
                        {
                            m_componentPlayer.ComponentGui.DisplaySmallMessage(LanguageControl.Get(GetType().Name, 1), Color.White, blinking: true, playNotificationSound: true);
                            m_shoesWarningTime = Time.FrameStartTime;
                        }
                    }
                }
            }
            if (FlySpeed > 0f && FlyOrder.HasValue)
            {
                Vector3 value3 = FlyOrder.Value;
                Vector3 v5     = FlySpeed * value3;
                velocity += MathUtils.Saturate(2f * AccelerationFactor * dt) * (v5 - velocity);
                m_componentCreature.ComponentBody.IsGravityEnabled = false;
                m_flying = true;
            }
            if (SwimSpeed > 0f && SwimOrder.HasValue && m_componentCreature.ComponentBody.ImmersionFactor > 0.5f)
            {
                Vector3 value4 = SwimOrder.Value;
                Vector3 v6     = SwimSpeed * value4;
                float   num5   = 2f;
                if (value4.LengthSquared() >= 0.99f)
                {
                    v6   *= MathUtils.Lerp(1f, 2f, m_swimBurstRemaining);
                    num5 *= MathUtils.Lerp(1f, 4f, m_swimBurstRemaining);
                    m_swimBurstRemaining -= dt;
                }
                velocity += MathUtils.Saturate(num5 * AccelerationFactor * dt) * (v6 - velocity);
                m_componentCreature.ComponentBody.IsGravityEnabled    = (MathUtils.Abs(value4.Y) <= 0.07f);
                m_componentCreature.ComponentBody.IsWaterDragEnabled  = false;
                m_componentCreature.ComponentBody.IsGroundDragEnabled = false;
                m_swimming = true;
            }
            if (JumpOrder > 0f && (m_componentCreature.ComponentBody.StandingOnValue.HasValue || m_componentCreature.ComponentBody.ImmersionFactor > 0.5f) && !m_componentCreature.ComponentBody.IsSneaking)
            {
                float num6 = JumpSpeed;
                if (m_componentLevel != null)
                {
                    num6 *= 0.25f * (m_componentLevel.SpeedFactor - 1f) + 1f;
                }
                velocity.Y = MathUtils.Min(velocity.Y + MathUtils.Saturate(JumpOrder) * num6, num6);
                m_jumping  = true;
                m_componentCreature.ComponentCreatureSounds.PlayFootstepSound(2f);
                m_subsystemNoise.MakeNoise(m_componentCreature.ComponentBody, 0.25f, 10f);
            }
            if (MathUtils.Abs(m_componentCreature.ComponentBody.CollisionVelocityChange.Y) > 3f)
            {
                m_componentCreature.ComponentCreatureSounds.PlayFootstepSound(2f);
                m_subsystemNoise.MakeNoise(m_componentCreature.ComponentBody, 0.25f, 10f);
            }
            m_componentCreature.ComponentBody.Velocity = velocity;
        }
Ejemplo n.º 10
0
 public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 {
     m_subsystemTime        = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true);
     m_componentCreature    = base.Entity.FindComponent <ComponentCreature>(throwOnError: true);
     m_componentPathfinding = base.Entity.FindComponent <ComponentPathfinding>(throwOnError: true);
     m_componentMount       = base.Entity.FindComponent <ComponentMount>(throwOnError: true);
     m_isEnabled            = !base.Entity.ValuesDictionary.DatabaseObject.Name.EndsWith("_Saddled");
     m_stateMachine.AddState("Inactive", delegate
     {
         m_importanceLevel = 0f;
         m_rider           = null;
     }, delegate
     {
         if (m_isEnabled && m_random.Float(0f, 1f) < 1f * m_subsystemTime.GameTimeDelta && m_componentMount.Rider != null)
         {
             m_importanceLevel = 220f;
             m_dumpStartTime   = m_subsystemTime.GameTime;
             m_rider           = m_componentMount.Rider;
         }
         if (IsActive)
         {
             m_stateMachine.TransitionTo("WildJumping");
         }
     }, null);
     m_stateMachine.AddState("WildJumping", delegate
     {
         m_componentCreature.ComponentCreatureSounds.PlayPainSound();
         m_componentPathfinding.Stop();
     }, delegate
     {
         if (!IsActive)
         {
             m_stateMachine.TransitionTo("Inactive");
         }
         else if (m_componentMount.Rider == null)
         {
             m_importanceLevel = 0f;
             RunAway();
         }
         if (m_random.Float(0f, 1f) < 1f * m_subsystemTime.GameTimeDelta)
         {
             m_componentCreature.ComponentCreatureSounds.PlayPainSound();
         }
         if (m_random.Float(0f, 1f) < 3f * m_subsystemTime.GameTimeDelta)
         {
             m_walkOrder = new Vector2(m_random.Float(-0.5f, 0.5f), m_random.Float(-0.5f, 1.5f));
         }
         if (m_random.Float(0f, 1f) < 2.5f * m_subsystemTime.GameTimeDelta)
         {
             m_turnOrder.X = m_random.Float(-1f, 1f);
         }
         if (m_random.Float(0f, 1f) < 2f * m_subsystemTime.GameTimeDelta)
         {
             m_componentCreature.ComponentLocomotion.JumpOrder = m_random.Float(0.9f, 1f);
             if (m_componentMount.Rider != null && m_subsystemTime.GameTime - m_dumpStartTime > 3.0)
             {
                 if (m_random.Float(0f, 1f) < 0.05f)
                 {
                     m_componentMount.Rider.StartDismounting();
                     m_componentMount.Rider.ComponentCreature.ComponentHealth.Injure(m_random.Float(0.05f, 0.2f), m_componentCreature, ignoreInvulnerability: false, "Thrown from a mount");
                 }
                 if (m_random.Float(0f, 1f) < 0.25f)
                 {
                     m_componentMount.Rider.ComponentCreature.ComponentHealth.Injure(0.05f, m_componentCreature, ignoreInvulnerability: false, "Thrown from a mount");
                 }
             }
         }
         if (m_random.Float(0f, 1f) < 4f * m_subsystemTime.GameTimeDelta)
         {
             m_lookOrder = new Vector2(m_random.Float(-3f, 3f), m_lookOrder.Y);
         }
         if (m_random.Float(0f, 1f) < 0.25f * m_subsystemTime.GameTimeDelta)
         {
             TransitionToRandomDumpingBehavior();
         }
         m_componentCreature.ComponentLocomotion.WalkOrder = m_walkOrder;
         m_componentCreature.ComponentLocomotion.TurnOrder = m_turnOrder;
         m_componentCreature.ComponentLocomotion.LookOrder = m_lookOrder;
     }, null);
     m_stateMachine.AddState("BlindRacing", delegate
     {
         m_componentCreature.ComponentCreatureSounds.PlayPainSound();
         m_componentPathfinding.SetDestination(m_componentCreature.ComponentBody.Position + new Vector3(m_random.Float(-15f, 15f), 0f, m_random.Float(-15f, 15f)), 1f, 2f, 0, useRandomMovements: false, ignoreHeightDifference: true, raycastDestination: false, null);
     }, delegate
     {
         if (!IsActive)
         {
             m_stateMachine.TransitionTo("Inactive");
         }
         else if (m_componentMount.Rider == null)
         {
             m_importanceLevel = 0f;
             RunAway();
         }
         else if (!m_componentPathfinding.Destination.HasValue || m_componentPathfinding.IsStuck)
         {
             TransitionToRandomDumpingBehavior();
         }
         if (m_random.Float(0f, 1f) < 0.5f * m_subsystemTime.GameTimeDelta)
         {
             m_componentCreature.ComponentLocomotion.JumpOrder = 1f;
             m_componentCreature.ComponentCreatureSounds.PlayPainSound();
         }
     }, null);
     m_stateMachine.AddState("Stupor", delegate
     {
         m_componentCreature.ComponentCreatureSounds.PlayPainSound();
         m_componentPathfinding.Stop();
     }, delegate
     {
         if (!IsActive)
         {
             m_stateMachine.TransitionTo("Inactive");
         }
         else if (m_componentMount.Rider == null)
         {
             m_importanceLevel = 0f;
         }
         if (m_subsystemTime.PeriodicGameTimeEvent(2.0, 0.0))
         {
             TransitionToRandomDumpingBehavior();
         }
     }, null);
     m_stateMachine.TransitionTo("Inactive");
 }
Ejemplo n.º 11
0
        public void HandleInput()
        {
            WidgetInput    input          = m_componentPlayer.GameWidget.Input;
            PlayerInput    playerInput    = m_componentPlayer.ComponentInput.PlayerInput;
            ComponentRider componentRider = m_componentPlayer.ComponentRider;

            if (m_componentPlayer.GameWidget.ActiveCamera.IsEntityControlEnabled)
            {
                if (!m_keyboardHelpMessageShown && (m_componentPlayer.PlayerData.InputDevice & WidgetInputDevice.Keyboard) != 0 && Time.PeriodicEvent(7.0, 0.0))
                {
                    m_keyboardHelpMessageShown = true;
                    DisplaySmallMessage(LanguageControl.Get(fName, 1), Color.White, blinking: true, playNotificationSound: true);
                }
                else if (!m_gamepadHelpMessageShown && (m_componentPlayer.PlayerData.InputDevice & WidgetInputDevice.Gamepads) != 0 && Time.PeriodicEvent(7.0, 0.0))
                {
                    m_gamepadHelpMessageShown = true;
                    DisplaySmallMessage(LanguageControl.Get(fName, 2), Color.White, blinking: true, playNotificationSound: true);
                }
            }
            if (playerInput.KeyboardHelp)
            {
                if (m_keyboardHelpDialog == null)
                {
                    m_keyboardHelpDialog = new KeyboardHelpDialog();
                }
                if (m_keyboardHelpDialog.ParentWidget != null)
                {
                    DialogsManager.HideDialog(m_keyboardHelpDialog);
                }
                else
                {
                    DialogsManager.ShowDialog(m_componentPlayer.GuiWidget, m_keyboardHelpDialog);
                }
            }
            if (playerInput.GamepadHelp)
            {
                if (m_gamepadHelpDialog == null)
                {
                    m_gamepadHelpDialog = new GamepadHelpDialog();
                }
                if (m_gamepadHelpDialog.ParentWidget != null)
                {
                    DialogsManager.HideDialog(m_gamepadHelpDialog);
                }
                else
                {
                    DialogsManager.ShowDialog(m_componentPlayer.GuiWidget, m_gamepadHelpDialog);
                }
            }
            if (m_helpButtonWidget.IsClicked)
            {
                ScreensManager.SwitchScreen("Help");
            }
            if (playerInput.ToggleInventory || m_inventoryButtonWidget.IsClicked)
            {
                if (IsInventoryVisible())
                {
                    ModalPanelWidget = null;
                }
                else if (m_componentPlayer.ComponentMiner.Inventory is ComponentCreativeInventory)
                {
                    ModalPanelWidget = new CreativeInventoryWidget(m_componentPlayer.Entity);
                }
                else
                {
                    ModalPanelWidget = new FullInventoryWidget(m_componentPlayer.ComponentMiner.Inventory, m_componentPlayer.Entity.FindComponent <ComponentCraftingTable>(throwOnError: true));
                }
            }
            if (playerInput.ToggleClothing || m_clothingButtonWidget.IsClicked)
            {
                if (IsClothingVisible())
                {
                    ModalPanelWidget = null;
                }
                else
                {
                    ModalPanelWidget = new ClothingWidget(m_componentPlayer);
                }
            }
            if (m_sneakButtonWidget.IsClicked || playerInput.ToggleSneak)
            {
                bool isSneaking = m_componentPlayer.ComponentBody.IsSneaking;
                m_componentPlayer.ComponentBody.IsSneaking = !isSneaking;
                if (m_componentPlayer.ComponentBody.IsSneaking != isSneaking)
                {
                    if (m_componentPlayer.ComponentBody.IsSneaking)
                    {
                        DisplaySmallMessage(LanguageControl.Get(fName, 3), Color.White, blinking: false, playNotificationSound: false);
                    }
                    else
                    {
                        DisplaySmallMessage(LanguageControl.Get(fName, 4), Color.White, blinking: false, playNotificationSound: false);
                    }
                }
            }
            if (componentRider != null && (m_mountButtonWidget.IsClicked || playerInput.ToggleMount))
            {
                bool flag = componentRider.Mount != null;
                if (flag)
                {
                    componentRider.StartDismounting();
                }
                else
                {
                    ComponentMount componentMount = componentRider.FindNearestMount();
                    if (componentMount != null)
                    {
                        componentRider.StartMounting(componentMount);
                    }
                }
                if (componentRider.Mount != null != flag)
                {
                    if (componentRider.Mount != null)
                    {
                        DisplaySmallMessage(LanguageControl.Get(fName, 5), Color.White, blinking: false, playNotificationSound: false);
                    }
                    else
                    {
                        DisplaySmallMessage(LanguageControl.Get(fName, 6), Color.White, blinking: false, playNotificationSound: false);
                    }
                }
            }
            if ((m_editItemButton.IsClicked || playerInput.EditItem) && m_componentPlayer.ComponentBlockHighlight.NearbyEditableCell.HasValue)
            {
                Point3 value     = m_componentPlayer.ComponentBlockHighlight.NearbyEditableCell.Value;
                int    cellValue = m_subsystemTerrain.Terrain.GetCellValue(value.X, value.Y, value.Z);
                int    contents  = Terrain.ExtractContents(cellValue);
                SubsystemBlockBehavior[] blockBehaviors = m_subsystemBlockBehaviors.GetBlockBehaviors(contents);
                for (int i = 0; i < blockBehaviors.Length && !blockBehaviors[i].OnEditBlock(value.X, value.Y, value.Z, cellValue, m_componentPlayer); i++)
                {
                }
            }
            else if ((m_editItemButton.IsClicked || playerInput.EditItem) && IsActiveSlotEditable())
            {
                IInventory inventory = m_componentPlayer.ComponentMiner.Inventory;
                if (inventory != null)
                {
                    int activeSlotIndex = inventory.ActiveSlotIndex;
                    int num             = Terrain.ExtractContents(inventory.GetSlotValue(activeSlotIndex));
                    if (BlocksManager.Blocks[num].IsEditable)
                    {
                        SubsystemBlockBehavior[] blockBehaviors = m_subsystemBlockBehaviors.GetBlockBehaviors(num);
                        for (int i = 0; i < blockBehaviors.Length && !blockBehaviors[i].OnEditInventoryItem(inventory, activeSlotIndex, m_componentPlayer); i++)
                        {
                        }
                    }
                }
            }
            if (m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative && (m_creativeFlyButtonWidget.IsClicked || playerInput.ToggleCreativeFly) && componentRider.Mount == null)
            {
                bool isCreativeFlyEnabled = m_componentPlayer.ComponentLocomotion.IsCreativeFlyEnabled;
                m_componentPlayer.ComponentLocomotion.IsCreativeFlyEnabled = !isCreativeFlyEnabled;
                if (m_componentPlayer.ComponentLocomotion.IsCreativeFlyEnabled != isCreativeFlyEnabled)
                {
                    if (m_componentPlayer.ComponentLocomotion.IsCreativeFlyEnabled)
                    {
                        m_componentPlayer.ComponentLocomotion.JumpOrder = 1f;
                        DisplaySmallMessage(LanguageControl.Get(fName, 7), Color.White, blinking: false, playNotificationSound: false);
                    }
                    else
                    {
                        DisplaySmallMessage(LanguageControl.Get(fName, 8), Color.White, blinking: false, playNotificationSound: false);
                    }
                }
            }
            if (!m_componentPlayer.ComponentInput.IsControlledByVr && (m_cameraButtonWidget.IsClicked || playerInput.SwitchCameraMode))
            {
                GameWidget gameWidget = m_componentPlayer.GameWidget;
                if (gameWidget.ActiveCamera.GetType() == typeof(FppCamera))
                {
                    gameWidget.ActiveCamera = gameWidget.FindCamera <TppCamera>();
                    DisplaySmallMessage(LanguageControl.Get(fName, 9), Color.White, blinking: false, playNotificationSound: false);
                }
                else if (gameWidget.ActiveCamera.GetType() == typeof(TppCamera))
                {
                    gameWidget.ActiveCamera = gameWidget.FindCamera <OrbitCamera>();
                    DisplaySmallMessage(LanguageControl.Get(fName, 10), Color.White, blinking: false, playNotificationSound: false);
                }
                else if (gameWidget.ActiveCamera.GetType() == typeof(OrbitCamera))
                {
                    gameWidget.ActiveCamera = gameWidget.FindCamera <FixedCamera>();
                    DisplaySmallMessage(LanguageControl.Get(fName, 11), Color.White, blinking: false, playNotificationSound: false);
                }
                else
                {
                    gameWidget.ActiveCamera = gameWidget.FindCamera <FppCamera>();
                    DisplaySmallMessage(LanguageControl.Get(fName, 12), Color.White, blinking: false, playNotificationSound: false);
                }
            }
            if (m_photoButtonWidget.IsClicked || playerInput.TakeScreenshot)
            {
                ScreenCaptureManager.CapturePhoto(delegate
                {
                    DisplaySmallMessage(LanguageControl.Get(fName, 13), Color.White, blinking: false, playNotificationSound: false);
                }, delegate
                {
                    DisplaySmallMessage(LanguageControl.Get(fName, 14), Color.White, blinking: false, playNotificationSound: false);
                });
            }
            if (m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative && (m_lightningButtonWidget.IsClicked || playerInput.Lighting))
            {
                Matrix matrix = Matrix.CreateFromQuaternion(m_componentPlayer.ComponentCreatureModel.EyeRotation);
                base.Project.FindSubsystem <SubsystemWeather>(throwOnError: true).ManualLightingStrike(m_componentPlayer.ComponentCreatureModel.EyePosition, matrix.Forward);
            }
            if (m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative && (m_timeOfDayButtonWidget.IsClicked || playerInput.TimeOfDay))
            {
                float num2  = MathUtils.Remainder(0.25f, 1f);
                float num3  = MathUtils.Remainder(0.5f, 1f);
                float num4  = MathUtils.Remainder(0.75f, 1f);
                float num5  = MathUtils.Remainder(1f, 1f);
                float num6  = MathUtils.Remainder(num2 - m_subsystemTimeOfDay.TimeOfDay, 1f);
                float num7  = MathUtils.Remainder(num3 - m_subsystemTimeOfDay.TimeOfDay, 1f);
                float num8  = MathUtils.Remainder(num4 - m_subsystemTimeOfDay.TimeOfDay, 1f);
                float num9  = MathUtils.Remainder(num5 - m_subsystemTimeOfDay.TimeOfDay, 1f);
                float num10 = MathUtils.Min(num6, num7, num8, num9);
                if (num6 == num10)
                {
                    m_subsystemTimeOfDay.TimeOfDayOffset += num6;
                    DisplaySmallMessage(LanguageControl.Get(fName, 15), Color.White, blinking: false, playNotificationSound: false);
                }
                else if (num7 == num10)
                {
                    m_subsystemTimeOfDay.TimeOfDayOffset += num7;
                    DisplaySmallMessage(LanguageControl.Get(fName, 16), Color.White, blinking: false, playNotificationSound: false);
                }
                else if (num8 == num10)
                {
                    m_subsystemTimeOfDay.TimeOfDayOffset += num8;
                    DisplaySmallMessage(LanguageControl.Get(fName, 17), Color.White, blinking: false, playNotificationSound: false);
                }
                else if (num9 == num10)
                {
                    m_subsystemTimeOfDay.TimeOfDayOffset += num9;
                    DisplaySmallMessage(LanguageControl.Get(fName, 18), Color.White, blinking: false, playNotificationSound: false);
                }
            }
            if (ModalPanelWidget != null)
            {
                if (input.Cancel || input.Back || m_backButtonWidget.IsClicked)
                {
                    ModalPanelWidget = null;
                }
            }
            else if (input.Back || m_backButtonWidget.IsClicked)
            {
                DialogsManager.ShowDialog(m_componentPlayer.GuiWidget, new GameMenuDialog(m_componentPlayer));
            }
        }
Ejemplo n.º 12
0
        public void UpdateWidgets()
        {
            ComponentRider componentRider = m_componentPlayer.ComponentRider;
            ComponentSleep componentSleep = m_componentPlayer.ComponentSleep;
            ComponentInput componentInput = m_componentPlayer.ComponentInput;
            WorldSettings  worldSettings  = m_subsystemGameInfo.WorldSettings;
            GameMode       gameMode       = worldSettings.GameMode;

            UpdateSidePanelsAnimation();
            if (m_modalPanelAnimationData != null)
            {
                UpdateModalPanelAnimation();
            }
            if (m_message != null)
            {
                double realTime = Time.RealTime;
                m_largeMessageWidget.IsVisible = true;
                LabelWidget labelWidget  = m_largeMessageWidget.Children.Find <LabelWidget>("LargeLabel");
                LabelWidget labelWidget2 = m_largeMessageWidget.Children.Find <LabelWidget>("SmallLabel");
                labelWidget.Text       = m_message.LargeText;
                labelWidget2.Text      = m_message.SmallText;
                labelWidget.IsVisible  = !string.IsNullOrEmpty(m_message.LargeText);
                labelWidget2.IsVisible = !string.IsNullOrEmpty(m_message.SmallText);
                float num = (float)MathUtils.Min(MathUtils.Saturate(2.0 * (realTime - m_message.StartTime)), MathUtils.Saturate(2.0 * (m_message.StartTime + (double)m_message.Duration - realTime)));
                labelWidget.Color  = new Color(num, num, num, num);
                labelWidget2.Color = new Color(num, num, num, num);
                if (Time.RealTime > m_message.StartTime + (double)m_message.Duration)
                {
                    m_message = null;
                }
            }
            else
            {
                m_largeMessageWidget.IsVisible = false;
            }
            ControlsContainerWidget.IsVisible        = (m_componentPlayer.PlayerData.IsReadyForPlaying && m_componentPlayer.GameWidget.ActiveCamera.IsEntityControlEnabled && componentSleep.SleepFactor <= 0f);
            m_moveRectangleContainerWidget.IsVisible = (!SettingsManager.HideMoveLookPads && componentInput.IsControlledByTouch);
            m_lookRectangleContainerWidget.IsVisible = (!SettingsManager.HideMoveLookPads && componentInput.IsControlledByTouch && (SettingsManager.LookControlMode != LookControlMode.EntireScreen || SettingsManager.MoveControlMode != MoveControlMode.Buttons));
            m_lookPadContainerWidget.IsVisible       = (SettingsManager.LookControlMode != LookControlMode.SplitTouch);
            MoveRoseWidget.IsVisible               = componentInput.IsControlledByTouch;
            m_moreContentsWidget.IsVisible         = m_moreButtonWidget.IsChecked;
            HealthBarWidget.IsVisible              = (gameMode != GameMode.Creative);
            FoodBarWidget.IsVisible                = (gameMode != 0 && worldSettings.AreAdventureSurvivalMechanicsEnabled);
            TemperatureBarWidget.IsVisible         = (gameMode != 0 && worldSettings.AreAdventureSurvivalMechanicsEnabled);
            LevelLabelWidget.IsVisible             = (gameMode != 0 && worldSettings.AreAdventureSurvivalMechanicsEnabled);
            m_creativeFlyButtonWidget.IsVisible    = (gameMode == GameMode.Creative);
            m_timeOfDayButtonWidget.IsVisible      = (gameMode == GameMode.Creative);
            m_lightningButtonWidget.IsVisible      = (gameMode == GameMode.Creative);
            m_moveButtonsContainerWidget.IsVisible = (SettingsManager.MoveControlMode == MoveControlMode.Buttons);
            m_movePadContainerWidget.IsVisible     = (SettingsManager.MoveControlMode == MoveControlMode.Pad);
            if (SettingsManager.LeftHandedLayout)
            {
                m_moveContainerWidget.HorizontalAlignment = WidgetAlignment.Far;
                m_lookContainerWidget.HorizontalAlignment = WidgetAlignment.Near;
                m_moveRectangleWidget.FlipHorizontal      = true;
                m_lookRectangleWidget.FlipHorizontal      = false;
            }
            else
            {
                m_moveContainerWidget.HorizontalAlignment = WidgetAlignment.Near;
                m_lookContainerWidget.HorizontalAlignment = WidgetAlignment.Far;
                m_moveRectangleWidget.FlipHorizontal      = false;
                m_lookRectangleWidget.FlipHorizontal      = true;
            }
            m_sneakButtonWidget.IsChecked       = m_componentPlayer.ComponentBody.IsSneaking;
            m_creativeFlyButtonWidget.IsChecked = m_componentPlayer.ComponentLocomotion.IsCreativeFlyEnabled;
            m_inventoryButtonWidget.IsChecked   = IsInventoryVisible();
            m_clothingButtonWidget.IsChecked    = IsClothingVisible();
            if (IsActiveSlotEditable() || m_componentPlayer.ComponentBlockHighlight.NearbyEditableCell.HasValue)
            {
                m_sneakButtonWidget.IsVisible = false;
                m_mountButtonWidget.IsVisible = false;
                m_editItemButton.IsVisible    = true;
            }
            else if (componentRider != null && componentRider.Mount != null)
            {
                m_sneakButtonWidget.IsVisible = false;
                m_mountButtonWidget.IsChecked = true;
                m_mountButtonWidget.IsVisible = true;
                m_editItemButton.IsVisible    = false;
            }
            else
            {
                m_mountButtonWidget.IsChecked = false;
                if (componentRider != null && Time.FrameStartTime - m_lastMountableCreatureSearchTime > 0.5)
                {
                    m_lastMountableCreatureSearchTime = Time.FrameStartTime;
                    if (componentRider.FindNearestMount() != null)
                    {
                        m_sneakButtonWidget.IsVisible = false;
                        m_mountButtonWidget.IsVisible = true;
                        m_editItemButton.IsVisible    = false;
                    }
                    else
                    {
                        m_sneakButtonWidget.IsVisible = true;
                        m_mountButtonWidget.IsVisible = false;
                        m_editItemButton.IsVisible    = false;
                    }
                }
            }
            if (!m_componentPlayer.IsAddedToProject || m_componentPlayer.ComponentHealth.Health == 0f || componentSleep.IsSleeping || m_componentPlayer.ComponentSickness.IsPuking)
            {
                ModalPanelWidget = null;
            }
            if (m_componentPlayer.ComponentSickness.IsSick)
            {
                m_componentPlayer.ComponentGui.HealthBarWidget.LitBarColor = new Color(166, 175, 103);
            }
            else if (m_componentPlayer.ComponentFlu.HasFlu)
            {
                m_componentPlayer.ComponentGui.HealthBarWidget.LitBarColor = new Color(0, 48, 255);
            }
            else
            {
                m_componentPlayer.ComponentGui.HealthBarWidget.LitBarColor = new Color(224, 24, 0);
            }
        }