Ejemplo n.º 1
0
 public static Color[] CreateFabricColors(Color[] colors)
 {
     Color[] array = new Color[16];
     for (int i = 0; i < 16; i++)
     {
         Vector3 rgb = new Vector3(colors[i]);
         Vector3 hsv = Color.RgbToHsv(rgb);
         hsv.Y   *= 0.85f;
         rgb      = Color.HsvToRgb(hsv);
         array[i] = new Color(rgb);
     }
     return(array);
 }
        public override bool Simulate()
        {
            int num      = 0;
            int num2     = 15;
            int num3     = 2;
            int num4     = 0;
            int rotation = base.Rotation;

            foreach (ElectricConnection connection in base.Connections)
            {
                if (connection.ConnectorType != ElectricConnectorType.Output && connection.NeighborConnectorType != 0)
                {
                    ElectricConnectorDirection?connectorDirection = SubsystemElectricity.GetConnectorDirection(base.CellFaces[0].Face, rotation, connection.ConnectorFace);
                    if (connectorDirection.HasValue)
                    {
                        if (connectorDirection.Value == ElectricConnectorDirection.In || connectorDirection.Value == ElectricConnectorDirection.Bottom)
                        {
                            num4 = (int)MathUtils.Round(15f * connection.NeighborElectricElement.GetOutputVoltage(connection.NeighborConnectorFace));
                        }
                        else if (connectorDirection.Value == ElectricConnectorDirection.Left)
                        {
                            num = (int)MathUtils.Round(15f * connection.NeighborElectricElement.GetOutputVoltage(connection.NeighborConnectorFace));
                        }
                        else if (connectorDirection.Value == ElectricConnectorDirection.Right)
                        {
                            num3 = (int)MathUtils.Round(15f * connection.NeighborElectricElement.GetOutputVoltage(connection.NeighborConnectorFace));
                        }
                        else if (connectorDirection.Value == ElectricConnectorDirection.Top)
                        {
                            num2 = (int)MathUtils.Round(15f * connection.NeighborElectricElement.GetOutputVoltage(connection.NeighborConnectorFace));
                        }
                    }
                }
            }
            if (m_lastToneInput == 0 && num4 != 0 && num != 15 && base.SubsystemElectricity.SubsystemTime.GameTime >= m_playAllowedTime)
            {
                m_playAllowedTime = base.SubsystemElectricity.SubsystemTime.GameTime + 0.079999998211860657;
                string text  = m_tones[num4];
                float  num5  = 0f;
                string text2 = null;
                if (text == "Drums")
                {
                    num5 = 1f;
                    if (num >= 0 && num < m_drums.Length)
                    {
                        text2 = $"Audio/SoundGenerator/Drums{m_drums[num]}";
                    }
                }
                else if (!string.IsNullOrEmpty(text))
                {
                    float num6 = 130.8125f * MathUtils.Pow(1.05946314f, num + 12 * num3);
                    int   num7 = 0;
                    for (int i = 4; i <= m_maxOctaves[num4]; i++)
                    {
                        float num8 = num6 / (523.25f * MathUtils.Pow(2f, i - 5));
                        if (num7 == 0 || (num8 >= 0.5f && num8 < num5))
                        {
                            num7 = i;
                            num5 = num8;
                        }
                    }
                    text2 = $"Audio/SoundGenerator/{text}C{num7}";
                }
                if (num5 != 0f && !string.IsNullOrEmpty(text2))
                {
                    CellFace cellFace    = base.CellFaces[0];
                    Vector3  position    = new Vector3(cellFace.X, cellFace.Y, cellFace.Z);
                    float    volume      = (float)num2 / 15f;
                    float    pitch       = MathUtils.Clamp(MathUtils.Log(num5) / MathUtils.Log(2f), -1f, 1f);
                    float    minDistance = 0.5f + 5f * (float)num2 / 15f;
                    base.SubsystemElectricity.SubsystemAudio.PlaySound(text2, volume, pitch, position, minDistance, autoDelay: true);
                    float loudness = (num2 < 8) ? 0.25f : 0.5f;
                    float range    = MathUtils.Lerp(2f, 20f, (float)num2 / 15f);
                    m_subsystemNoise.MakeNoise(position, loudness, range);
                    if (m_particleSystem.SubsystemParticles == null)
                    {
                        m_subsystemParticles.AddParticleSystem(m_particleSystem);
                    }
                    Vector3 hsv = new Vector3(22.5f * (float)num + m_random.Float(0f, 22f), 0.5f + (float)num2 / 30f, 1f);
                    m_particleSystem.AddNote(new Color(Color.HsvToRgb(hsv)));
                }
            }
            m_lastToneInput = num4;
            return(false);
        }