Ejemplo n.º 1
0
 public void Execute()
 {
     if (this.m_player != null)
     {
         if (this.m_player.CurrentRoom != null)
         {
             RoomMgr.ExitRoom(this.m_player.CurrentRoom, this.m_player);
         }
         BaseWaitingRoom room = RoomMgr.WaitingRoom;
         if (room.AddPlayer(this.m_player))
         {
             List <BaseRoom> list = RoomMgr.GetWaitingRoom(this.m_hallType, 0, 9, 0);
             this.m_player.Out.SendUpdateRoomList(list);
             GamePlayer[] players = room.GetPlayersSafe();
             GamePlayer[] array   = players;
             for (int i = 0; i < array.Length; i++)
             {
                 GamePlayer p = array[i];
                 if (p != this.m_player)
                 {
                     this.m_player.Out.SendSceneAddPlayer(p);
                 }
             }
         }
     }
 }
Ejemplo n.º 2
0
        public void Execute()
        {
            bool result = true;

            if (this.m_player.IsActive)
            {
                if (this.m_player.CurrentRoom != null)
                {
                    this.m_player.CurrentRoom.RemovePlayerUnsafe(this.m_player);
                }
                BaseRoom[] rooms = RoomMgr.Rooms;
                BaseRoom   rm;
                if (this.m_roomId == -1)
                {
                    rm = this.FindRandomRoom(rooms);
                    if (rm == null)
                    {
                        this.m_player.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("EnterRoomAction.noroom", new object[0]));
                        this.m_player.Out.SendRoomLoginResult(false);
                        List <BaseRoom> list = RoomMgr.GetWaitingRoom(this.m_hallType, 0, 9, 0);
                        this.m_player.Out.SendUpdateRoomList(list);
                        return;
                    }
                }
                else
                {
                    if (this.m_roomId > rooms.Length || this.m_roomId <= 0)
                    {
                        this.m_player.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("EnterRoomAction.noexist", new object[0]));
                        return;
                    }
                    rm = rooms[this.m_roomId - 1];
                }
                if (!rm.IsUsing)
                {
                    this.m_player.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("EnterRoomAction.noexist", new object[0]));
                    List <BaseRoom> list = RoomMgr.GetWaitingRoom(this.m_hallType, 0, 9, 0);
                    this.m_player.Out.SendUpdateRoomList(list);
                }
                else
                {
                    if (this.m_hallType == 1 && (rm.RoomType == eRoomType.Boss || rm.RoomType == eRoomType.Exploration || rm.RoomType == eRoomType.Treasure))
                    {
                        this.m_player.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("EnterRoomAction.NotInPve", new object[0]));
                    }
                    else
                    {
                        if (this.m_hallType == 2 && (rm.RoomType == eRoomType.Freedom || rm.RoomType == eRoomType.Match))
                        {
                            this.m_player.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("EnterRoomAction.NotInPvp", new object[0]));
                        }
                        else
                        {
                            if (rm.IsPlaying)
                            {
                                if (rm.Game is PVEGame)
                                {
                                    PVEGame pveGame = rm.Game as PVEGame;
                                    if (pveGame.GameState != eGameState.SessionPrepared || !this.m_isInvite)
                                    {
                                        this.m_player.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("EnterRoomAction.start", new object[0]));
                                        result = false;
                                    }
                                }
                                else
                                {
                                    this.m_player.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("EnterRoomAction.start", new object[0]));
                                    result = false;
                                }
                            }
                            if (result)
                            {
                                if (rm.PlayerCount == rm.PlacesCount)
                                {
                                    result = false;
                                    this.m_player.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("EnterRoomAction.full", new object[0]));
                                }
                                else
                                {
                                    if (!rm.NeedPassword || rm.Password == this.m_pwd)
                                    {
                                        if (rm.Game == null || rm.Game.CanAddPlayer())
                                        {
                                            if (rm.RoomType == eRoomType.Exploration && rm.LevelLimits > (int)rm.GetLevelLimit(this.m_player))
                                            {
                                                this.m_player.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("EnterRoomAction.level", new object[0]));
                                                return;
                                            }
                                            RoomMgr.WaitingRoom.RemovePlayer(this.m_player);
                                            this.m_player.Out.SendRoomLoginResult(true);
                                            this.m_player.Out.SendRoomCreate(rm);
                                            if (rm.AddPlayerUnsafe(this.m_player))
                                            {
                                                if (rm.Game != null)
                                                {
                                                    rm.Game.AddPlayer(this.m_player);
                                                }
                                            }
                                            RoomMgr.WaitingRoom.SendUpdateRoom(rm);
                                            this.m_player.Out.SendRoomChange(rm);
                                        }
                                    }
                                    else
                                    {
                                        string msg;
                                        if (rm.NeedPassword && string.IsNullOrEmpty(this.m_pwd))
                                        {
                                            msg = LanguageMgr.GetTranslation("EnterRoomAction.EnterPassword", new object[0]);
                                        }
                                        else
                                        {
                                            msg = LanguageMgr.GetTranslation("EnterRoomAction.passworderror", new object[0]);
                                        }
                                        this.m_player.Out.SendMessage(eMessageType.ERROR, msg);
                                        this.m_player.Out.SendRoomLoginResult(false);
                                    }
                                }
                            }
                            if (!result)
                            {
                                if (this.m_roomId != -1)
                                {
                                    List <BaseRoom> list = RoomMgr.GetWaitingRoom(this.m_hallType, 0, 8, this.m_roomId);
                                    list.Add(rooms[this.m_roomId - 1]);
                                    this.m_player.Out.SendUpdateRoomList(list);
                                }
                            }
                        }
                    }
                }
            }
        }