public override UtilityNewt.IObjectMassBreakdown GetMassBreakdown(double cellSize) { return(MotionController2Design.GetSensorMassBreakdown(ref _massBreakdown, this.Scale, cellSize)); }
public override CollisionHull CreateCollisionHull(WorldBase world) { return(MotionController2Design.CreateSensorCollisionHull(world, this.Scale, this.Orientation, this.Position)); }