Ejemplo n.º 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Microsoft.Xna.Framework.Color.CornflowerBlue);
            // TODO: Add your drawing code here
            spriteBatch.Begin();

            game_map.Draw(spriteBatch);
            vandal.Draw(spriteBatch);

            spriteBatch.End();
            base.Draw(gameTime);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Funkcja XNA wywyo³ywana do odrysowania obiektów
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            if (isStarted)
            {
                if (!IsPaused)
                {
                    GraphicsDevice.Clear(Microsoft.Xna.Framework.Color.Black);

                    spriteBatch.Begin();
                    game_map.Draw(spriteBatch);
                    spriteBatch.End();
                    base.Draw(gameTime);
                }
            }
        }