private void OnPostRenderCustom(Camera camera)
 {
     if (compositeMaterial == null)
     {
         return;
     }
     if (hiddenCamera == camera)
     {
         currentRenderingParticles?.DrawNow();
     }
     else if (camera.name == "SceneCamera")
     {
         foreach (var particle in Galaxy.Particles)
         {
             particle.DrawNow();
         }
     }
 }