public Crusade(SpaceshipAi parent, int sectorX, int sectorY) { mParent = parent; mSectorX = sectorX; mSectorY = sectorY; mWarriors = new List<IMovable>(); mHasUnited = false; }
private GameLogic() { mPlayerView = new List<IVisible>(); mComputerView = new List<IVisible>(); mObjectList = new List<GameObject>(); mAi = new Ai(mObjectList); mSpaceshipAi = new SpaceshipAi(); mGameStateManager = new GameStateManager(); mGameObjectManager = GameObjectManager.GetInstance(); mGameObjectManager.Init(mObjectList); }