Ejemplo n.º 1
0
        public override void OnInspectorGUI()
        {
#if GAIA_PRO_PRESENT
            m_editorUtils.Initialize(); // Do not remove this!
            m_maskMapExportSettings = (MaskMapExportSettings)target;

            string message = m_editorUtils.GetTextValue("Intro");;
            EditorGUILayout.HelpBox(message, MessageType.Info, true);
            if (m_editorUtils.Button("AddToScene"))
            {
                GameObject sessionTempObj     = GaiaUtils.GetTempSessionToolsObject();
                GameObject maskMapExporterObj = new GameObject("Mask Map Exporter");
                maskMapExporterObj.transform.parent = sessionTempObj.transform;
                MaskMapExport maskMapExport = maskMapExporterObj.AddComponent <MaskMapExport>();
                maskMapExport.LoadSettings(m_maskMapExportSettings);
            }
            m_editorUtils.Heading("Stored Settings");
            DrawDefaultInspector();
            // Update is called once per frame
#else
            string message = m_editorUtils.GetTextValue("GaiaProInfo");;
            EditorGUILayout.HelpBox(message, MessageType.Info, true);
#endif
        }