Ejemplo n.º 1
0
        // Draw shaky gahame text
        public static void DrawShakingText(SpriteBatch spriteBatch, GameFont font, string text, Vector2 pos, float intensity, Color c)
        {
            // the offset for each char
            Vector2 offset = new Vector2(0, 0);

            text = Gahamefy(text);

            // draw each char
            for (int i = 0; i < text.Length; i++)
            {
                Vector2 shake = new Vector2(MyMaths.RandomInRange(-intensity, intensity), MyMaths.RandomInRange(-intensity, intensity));

                string textToDraw;
                if (IsCons(text[i]))
                {
                    if (i != text.Length - 1)
                    {
                        if (IsVowel(text[i + 1]))
                        {
                            textToDraw = "" + text[i] + text[i + 1];
                            i++;
                        }
                        else
                        {
                            textToDraw = "" + text[i];
                        }
                    }
                    else
                    {
                        textToDraw = "" + text[i];
                    }
                }
                else
                {
                    textToDraw = "" + text[i];
                }

                font.DrawString(spriteBatch, textToDraw, pos + offset + shake, c);

                offset.X += font.MeasureString(textToDraw).X;

                if (text[i] == '\n')
                {
                    offset.X  = 0;
                    offset.Y += font.LineSpacing;
                }
            }
        }
Ejemplo n.º 2
0
        // Draw shaky text
        public static void DrawShakingText(SpriteBatch spriteBatch, SpriteFont font, string text, Vector2 pos, float intensity, Color c)
        {
            // the offset for each char
            Vector2 offset = new Vector2(0, 0);

            // draw each char
            for (int i = 0; i < text.Length; i++)
            {
                Vector2 shake = new Vector2(MyMaths.RandomInRange(-intensity, intensity), MyMaths.RandomInRange(-intensity, intensity));
                spriteBatch.DrawString(font, "" + text[i], pos + offset + shake, c);

                offset.X += font.MeasureString("" + text[i]).X;

                if (text[i] == '\n')
                {
                    offset.X  = 0;
                    offset.Y += font.LineSpacing;
                }
            }
        }
Ejemplo n.º 3
0
        // Checks all of the controlls (should happen in Game class)
        public static void Update()
        {
            keyboardState = Keyboard.GetState();
            gamePadState  = GamePad.GetState(0);

            // Check is keyboard mode or controller mode
            if (gamePadState.IsConnected)
            {
                // Get buttons pressed
                bool         keyboardButtonPressed = keyboardState.GetPressedKeys().Length > 0;
                GamePadState emptyInput            = new GamePadState(Vector2.Zero, Vector2.Zero, 0, 0, 0);
                // checks the keyboard and controller buttons
                if (gamePadState != emptyInput && !keyboardButtonPressed)
                {
                    ControllerMode = true;
                }
                else if (keyboardButtonPressed)
                {
                    ControllerMode = false;
                }
            }
            else
            {
                ControllerMode = false;
            }

            // Abs left controller stick on X axis
            AbsLeftStickX = Math.Min(Math.Abs(gamePadState.ThumbSticks.Left.X) + .05f, 1);
            // Abs left controller stick on Y axis
            AbsLeftStickY = Math.Min(Math.Abs(gamePadState.ThumbSticks.Left.Y) + .05f, 1);

            // left controller stick on X axis
            LeftStickX = MyMaths.Clamp(gamePadState.ThumbSticks.Left.X + Math.Sign(gamePadState.ThumbSticks.Left.X) * .05f, -1, 1);
            // Left controller stick on Y axis
            LeftStickY = -MyMaths.Clamp(gamePadState.ThumbSticks.Left.Y + Math.Sign(gamePadState.ThumbSticks.Left.Y) * .05f, -1, 1);

            // stick controlls
            PlatformerMovementStickX = MyMaths.Clamp(gamePadState.ThumbSticks.Left.X + Math.Sign(gamePadState.ThumbSticks.Left.X) * .05f, -1, 1);
            PlatformerMovementStickY = MyMaths.Clamp(gamePadState.ThumbSticks.Left.Y + Math.Sign(gamePadState.ThumbSticks.Left.Y) * .05f, -1, 1);
            if (Math.Abs(PlatformerMovementStickX) < .40f)
            {
                PlatformerMovementStickX = 0;
            }
            if (Math.Abs(PlatformerMovementStickY) < .40f)
            {
                PlatformerMovementStickY = 0;
            }

            shootStickX = gamePadState.ThumbSticks.Left.X;
            shootStickY = gamePadState.ThumbSticks.Left.Y;
            if (Math.Abs(shootStickX) < 1 / (2 * Math.Sqrt(2)))
            {
                shootStickX = 0;
            }

            if (Math.Abs(shootStickY) < 1 / (2 * Math.Sqrt(2)))
            {
                shootStickY = 0;
            }

            Right = keyboardState.IsKeyDown(RightKey) || gamePadState.ThumbSticks.Left.X > stickDeadZone;
            Left  = keyboardState.IsKeyDown(LeftKey) || gamePadState.ThumbSticks.Left.X < -stickDeadZone;
            Up    = keyboardState.IsKeyDown(UpKey) || gamePadState.ThumbSticks.Left.Y > stickDeadZone;
            Down  = keyboardState.IsKeyDown(DownKey) || gamePadState.ThumbSticks.Left.Y < -stickDeadZone;

            RightPressed = (keyboardState.IsKeyDown(RightKey) && !previousKeyboardState.IsKeyDown(RightKey)) || (gamePadState.ThumbSticks.Left.X > stickDeadZone && !(previousGamePadState.ThumbSticks.Left.X > stickDeadZone));
            LeftPressed  = (keyboardState.IsKeyDown(LeftKey) && !previousKeyboardState.IsKeyDown(LeftKey)) || (gamePadState.ThumbSticks.Left.X < -stickDeadZone && !(previousGamePadState.ThumbSticks.Left.X < -stickDeadZone));
            UpPressed    = (keyboardState.IsKeyDown(UpKey) && !previousKeyboardState.IsKeyDown(UpKey)) || (gamePadState.ThumbSticks.Left.Y > stickDeadZone && !(previousGamePadState.ThumbSticks.Left.Y > stickDeadZone));
            DownPressed  = (keyboardState.IsKeyDown(DownKey) && !previousKeyboardState.IsKeyDown(DownKey)) || (gamePadState.ThumbSticks.Left.Y < -stickDeadZone && !(previousGamePadState.ThumbSticks.Left.Y < -stickDeadZone));

            Jump     = (keyboardState.IsKeyDown(Keys.Space) && !previousKeyboardState.IsKeyDown(Keys.Space)) || (gamePadState.IsButtonDown(Buttons.A) && !previousGamePadState.IsButtonDown(Buttons.A));
            JumpHeld = keyboardState.IsKeyDown(Keys.Space) || gamePadState.IsButtonDown(Buttons.A);

            ActivateHeld = keyboardState.IsKeyDown(Keys.E) || gamePadState.IsButtonDown(Buttons.B);
            Activate     = (keyboardState.IsKeyDown(Keys.E) && !previousKeyboardState.IsKeyDown(Keys.E)) || (gamePadState.IsButtonDown(Buttons.B) && !previousGamePadState.IsButtonDown(Buttons.B));

            Esc     = (keyboardState.IsKeyDown(Keys.Escape) && !previousKeyboardState.IsKeyDown(Keys.Escape)) || (gamePadState.IsButtonDown(Buttons.Start) && !previousGamePadState.IsButtonDown(Buttons.Start));
            EscHeld = (keyboardState.IsKeyDown(Keys.Escape) || gamePadState.IsButtonDown(Buttons.Start));

            Enter = keyboardState.IsKeyDown(Keys.Enter) && !previousKeyboardState.IsKeyDown(Keys.Enter) || (gamePadState.IsButtonDown(Buttons.Back) && !previousGamePadState.IsButtonDown(Buttons.Back));

            Delete        = keyboardState.IsKeyDown(Keys.Delete);
            DeletePressed = Delete && !previousKeyboardState.IsKeyDown(Keys.Delete);

            F5 = keyboardState.IsKeyDown(Keys.F5) && !previousKeyboardState.IsKeyDown(Keys.F5);
            F6 = keyboardState.IsKeyDown(Keys.F6) && !previousKeyboardState.IsKeyDown(Keys.F6);

            Shift = keyboardState.IsKeyDown(Keys.LeftShift);

            RightCD = Right && !GahameController.CutScene;
            LeftCD  = Left && !GahameController.CutScene;
            UpCD    = Up && !GahameController.CutScene;
            DownCD  = Down && !GahameController.CutScene;

            JumpCD     = Jump && !GahameController.CutScene;
            ActivateCD = Activate && !GahameController.CutScene;
        }