Ejemplo n.º 1
0
        public virtual void Initialize(bool setupDebugDrawing = true)
        {
            base.Initialize();
            world = new gxtWorld();
            world.Initialize();

            if (setupDebugDrawing)
            {
                if (gxtDebugDrawer.SingletonIsInitialized)
                {
                    debugDrawId = gxtDebugDrawer.Singleton.GetNewId();
                    gxtDebugDrawer.Singleton.AddSceneGraph(debugDrawId, world.SceneGraph);
                }
                else
                {
                    gxtLog.WriteLineV(gxtVerbosityLevel.WARNING, "Cannot Set Up Debug Drawing For The Gameplay Screen Because the Debug Drawer Has Not Been Initialized");
                }
            }
            // setup in game console
        }
Ejemplo n.º 2
0
        public override void Initialize(bool setupDebugDrawing = true)
        {
            base.Initialize();
            world = new gxtWorld();
            world.Initialize(true, "ASG Prototype");
            gxtDisplayManager.Singleton.WindowTitle = "ASG Prototype";
            if (setupDebugDrawing)
            {
                if (gxtDebugDrawer.SingletonIsInitialized)
                {
                    debugDrawId = gxtDebugDrawer.Singleton.GetNewId();
                    gxtDebugDrawer.Singleton.AddSceneGraph(debugDrawId, world.SceneGraph);
                    gxtDebugDrawer.Singleton.DebugFont = gxtResourceManager.Singleton.Load<Microsoft.Xna.Framework.Graphics.SpriteFont>("Fonts\\debug_font");
                }
                else
                {
                    gxtLog.WriteLineV(gxtVerbosityLevel.WARNING, "Cannot Set Up Debug Drawing For The Gameplay Screen Because the Debug Drawer Has Not Been Initialized");
                }
            }

            gxtLog.WriteLineV(gxtVerbosityLevel.SUCCESS, "Initialized GXT World \"{0}\"", world.Name);

            gxtLog.WriteLineV(gxtVerbosityLevel.INFORMATIONAL, "Populating world...");
            world.PhysicsWorld.AddCollisionGroupName("player", gxtCollisionGroup.GROUP1);
            world.PhysicsWorld.AddCollisionGroupName("traversable_world_geometry", gxtCollisionGroup.GROUP2);

            // setup player
            asgPlayerActor player = new asgPlayerActor(world);
            player.Initialize(Vector2.Zero, 6.5f);
            world.AddActor(player);

            // player controller
            asgPlayerController playerController = new asgPlayerController();
            playerController.Initialize(player);
            world.AddController(playerController);

            // camera controller
            asgCameraController cameraController = new asgCameraController(world.Camera);
            cameraController.Initialize(asgCameraMode.AUTONOMOUS, player, 1.0f, new Vector2(0.0f, -3.5f));
            world.AddController(cameraController);

            // geoms (platforms and walls)
            gxtPolygon platformPolygon = gxtGeometry.CreateRectanglePolygon(15.0f, 2.0f);
            CreatePlatformGeom(platformPolygon, new Vector2(0.0f, 8.5f));

            // dynamic box
            gxtRigidBody boxBody = new gxtRigidBody();
            boxBody.Mass = 1.0f;
            boxBody.CanSleep = false;
            boxBody.Awake = true;

            gxtPolygon box = gxtGeometry.CreateRectanglePolygon(1.5f, 1.5f);
            gxtGeom boxGeom = new gxtGeom(box, true);
            boxGeom.RigidBody = boxBody;
            boxBody.Inertia = gxtRigidBody.GetInertiaForRectangle(1.5f, 1.5f, boxBody.Mass);
            boxBody.Position = new Vector2(-3.5f, -3.5f);
            world.AddGeom(boxGeom);
            world.AddRigidBody(boxBody);

            gxtLog.WriteLineV(gxtVerbosityLevel.INFORMATIONAL, "Done populating world...");
        }
Ejemplo n.º 3
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     //root.Initialize(this);
     //spriteBatch = new SpriteBatch(GraphicsDevice);
     // TODO: use this.Content to load your game content here
     base.LoadContent();
     world = new gxtWorld();
     world.Initialize();
 }