//---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- // GoBackToStartMenu() //---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- void GoBackToVictoryMenu() { DestroyCreditsMenu(); MyGame mygame = game as MyGame; mygame.CreateVictoryScreen(); }
//---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- // HandleDeath() //---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- void HandleDeath() { if (Globals.health_boss == 0 && Globals.bossIsDead == false) { Globals.bossIsDead = true; MyGame mygame = game as MyGame; mygame.CreateVictoryScreen(); if (Globals.bossDeathSoundHasPlayed == false) { _deathSound.Play(); Globals.bossDeathSoundHasPlayed = true; } } }