public AirplanesManager(Level pLevel, EnemiesSoundManager pEnemiesSoundManager) : base(false) { _level = pLevel; _enemiesSoundManager = pEnemiesSoundManager; _map = _level.Map; _airplanesPool = new Airplane[20]; for (int i = 0; i < _airplanesPool.Length; i++) { var airplane = new Airplane(); airplane.OnUpdateListeners = airplane.OnUpdateListeners.Concat(new IOnUpdateListener[] { _enemiesSoundManager }).ToArray(); _level.AddChild(airplane); _firstAirplaneIndex = airplane.Index; airplane.SetActive(false); _airplanesPool[i] = airplane; } _airplanesMap = new Dictionary <Airplane, TiledObject>(); }
void DespawnAirplane(Airplane airplane) { airplane.SetActive(false); }